Eschaton, Dark Forest of the by Tygrak

The end is coming. The eschaton is inevitable.

Controls
Move with WASD, press E to interact, press Q to get guidance.

Created using Unity, Goxel, LibreSprite, a guitar and a lyre.
Ratings
| Overall | 39th | 4.016⭐ | 33🧑⚖️ |
| Fun | 117th | 3.774⭐ | 33🧑⚖️ |
| Innovation | 157th | 3.661⭐ | 33🧑⚖️ |
| Theme | 252th | 3.742⭐ | 33🧑⚖️ |
| Graphics | 126th | 3.952⭐ | 33🧑⚖️ |
| Audio | 15th | 4.258⭐ | 33🧑⚖️ |
| Mood | 26th | 4.161⭐ | 33🧑⚖️ |
| Given | 46🗳️ | 48🗨️ |
I liked the simple graphics in this one but it was a bit difficult to understand the hitbox of the player.
It was also a bit difficult to find the different stabilisers since the map was pretty big.
The levels/gameplay is quite nice and challenging. I succeded in the first couple levels, but then failed multiple times on one of the harder ones and gave up.
I didn't last long

Is it actually possible to beat the bullet hell at the end?
this was surely one of the most creative games i've come across this jam so far!
The characters are charming, each with their own personality. The theme explored very well with a lot of thought-provoking dialogue. Visuals are simple but pleasing. Music is just great :heart:
Gameplay wise: really great job on the difficulty progression with gradual escalation to face the inevitable. Well done!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it: https://www.youtube.com/watch?v=WudvDztkwdg
I love the (almost) black and white with voxel and pixel, it works well and is a superb compo idea for efficiency. The cryptic mood is great, the gameplay is clear and simple, and the dialogs help a lot to understand the rules and set the mood.
Some moving distance between PoI were a bit long, it was cool to have a higher moving speed but still.
Thanks for the game and great job!
The bullet hell dodging wasn't the only cool thing. You clearly put a lot of effort into the worldbuilding and it shows. There's a pretty clear line between the peaceful running around and the intense battles so it's interesting to jump between that a lot.
Like others said, some of the extra running around hurt, though it turns out I ran around way more than I should've only because it took me a little bit to figure out how the echolocation worked. Probably wouldn't have been as bad if I picked up on that earlier.
Definitely a very impressive effort for a compo game, I doubt I could pull something like that off that fast. Great job :)
I almost wish _I_ was the one who made this game! You should be really proud of this one!
Audio is gorgeous, writing is cool, the "echolocation" feature was quite handy and even the bullet hell mechanics were nice enough for me (not a fan of the genre).
All-in-all, a very solid compo game, certainly one of the top I have played this far on LD50. Kudos!
Once again it's true. Very nice game! The music is relaxing. The game is a floating experience.
My only nitpick is that dialog scrolling was very slow. I've made this mistake in the past as well, and even though it might seem a good fit for the mood, my conclusion is that it's never a good idea to annoy your readers with inescapable slowness and limitation. A little too fast is always better than a little too slow.
Either way, solid 5/5 entry. Great job!