Mighty Crossroad by hmightypirate
Play with cursor keys for movement of the piece and "a" for dropping the piece in the current place.
Play in Fullscreen to have a better view of the playfield
Mighty crossroad in a little puzzle game in which you are the operator of a crossroad of the future made of tiles. Your objective is to delay the collision of the cars. You have to try to move the cars out of the field by building the road they can traverse. As much as your skill is, you will finally lose.
You lose: - if two cars have a head to head collision - if one car is overheated if it does not move for a long period of time (it turns to yellow color when it is close to the overheat state). You can change this state by moving this car.
You gain more points if the car traverses a larger track in the crossroad. Score is also multiplied if there are more cars in the field.
Made with Godot 3.3.4.
Play or download the code in itch.io.

| Link | https://hmightypirate.itch.io/mighty-crossroad-ld50-entry |
| Link | https://hmightypirate.itch.io/mighty-crossroad-ld50-entry |
| Original URL | https://ldjam.com/events/ludum-dare/50/mighty-crossroad |
Ratings
| Overall | 441th | 3.216⭐ | 46🧑⚖️ |
| Fun | 453th | 2.989⭐ | 46🧑⚖️ |
| Innovation | 84th | 3.875⭐ | 46🧑⚖️ |
| Theme | 482th | 3.198⭐ | 45🧑⚖️ |
| Graphics | 457th | 3.068⭐ | 46🧑⚖️ |
| Humor | 347th | 2.607⭐ | 44🧑⚖️ |
| Mood | 526th | 2.679⭐ | 44🧑⚖️ |
| Given | 100🗳️ | 72🗨️ |
I would appreciate getting a bit fewer truly useless puzzle pieces, I'm not sure whether I could even have prevented losing as I kept getting puzzle pieces that just didn't help moving a certain car.
I agree with Mook that the option to rotate would be a great addition, maybe limit it a bit if it gets too easy.
I enjoyed how fast the cars moved when I got two in a circle :)
It was my first time with Godot and have to focus in solving all the bugs I have with the game logic that I did not pay attention to other details.
I really have fun doing this!
Guess I won't score a lot, but still cannot lose ?
Fun game, sometimes hard to know where a car want to go if its road section changes.
The graphics are lovely and you get points for creativity. Good job!
I really enjoyed it, good stuff!
* It took me some time to understand the game, even after reading the instructions. I detail some of the reasons below.
* It was not always immediately obvious which direction each car was pointing to.
* I wasn't clear how much each car would run every "turn". I was half-expecting they moving one tile per turn, took me a while to get it. (Animating the movement of the cars would help a lot, I think).
* The time limit felt overwhelming at first. Maybe start with a higher time limit and decrease it gradually? Or even no limit at all for the first few turns.
* I liked the use of sound to alert that a car is overheating.
* I could not strategize too much. The selection of road pieces felt too random, and the time limit limited my ability to plan with the "next road pieces" display. (Again, my lack of experience and taste for puzzles probably contributed to this!)
But a nice cute game it is! Thanks for trying these different ideas!
I think adding some animations will help as you pointed out (e.g. smoke from the exhaust pipes). I thought adding them during the compo but I did not find the time to do it at the end.
I am really grateful of all the feedback you are giving. I think I can use this to improve the game a lot!
It was a bit hard to figure out what's going on sometimes and why a certain car wouldn't move. Still a very nice job for a compo!
I was streaming my playthrough of your game! Here's a recording in case you'd like to see it https://youtu.be/hPPKMGZGGDs

An issue was it was hard to tell which way the cars were facing.
I also sometimes got the overheat warning sound but no cars were orange.
I managed to trap one in a loop!
I stopped playing after my score reached 75310.
Thanks for playing the game!
I've managed to get a car stuck in a roundabout. :D
https://www.youtube.com/watch?v=ugLrmRuBx7Q
That's gotta be a high score:
