Turbo Toilet Tomfoolery! by RonanRory

The premise is simple: You REALLY need to pee, and have to get to that toilet RIGHT NOW!! You'll have to deal with your coworkers in the way, too!

The Controls
A or D: Steer left or right W or S: Push a coworker, given proper timing
The Development
I'll make a dedicated post-mortem relatively soon, to further elaborate; so I'll just give the abridged version here:
I spent OVER A DAY trying to come up with a game idea, and there was nothing to show for it! The idea for this game came from my parents, dad in particular. I did not have much time to work on this game, given that it's a Jam entry. There were points when I didn't even WANT to make a game, but some of you convinced me to push on and make something.
Ultimately, I did not have a very fun time working on this game, that part I will CERTAINLY elaborate on in the post-mortem, and probably more so in my final post. But hey, at least I tried to relax a bit more! I took breaks once in a while, but I had a difficult time staying at ease, what with that deadline looming. I've certainly learned now that I don't do well with a strict deadline... it only took, like, roughly 5 years...
What Do I Think?
Honestly, I just made something and submitted it. I think this will be the last Ludum Dare I will have participated in, but save your goodbye for the final post. I could have gone further with the art, but time was not kind to me. Near the end, I didn't really want to make any more art; I just wanted to finish the thing!
Now, if you've seen my previous Ludum Dare entry, don't worry! This was definitely a MUCH smoother ride than last time, though it still wasn't that pleasant. I guess I can say that I'm glad I submitted a game during the 20th anniversary, but I SERIOUSLY wish things went better...
There ARE some bugs that should be mentioned:
Coworkers spaz around, and the player can phase through walls. Those are the only ones I took note of, and I apologize for them.
Don't expect much from this entry. That's all I have to say... well, thank you anyways for checking out my post, that too.
EDIT: Uh, yeah, I guess I should say that the controls are supposed to be awkward! Didn't think about that, first time.
Ratings
| Overall | 1267th | 2.955⭐ | 35🧑⚖️ |
| Fun | 1067th | 3⭐ | 35🧑⚖️ |
| Innovation | 915th | 3.076⭐ | 35🧑⚖️ |
| Theme | 991th | 3.382⭐ | 36🧑⚖️ |
| Graphics | 1212th | 2.667⭐ | 35🧑⚖️ |
| Audio | 852th | 2.781⭐ | 34🧑⚖️ |
| Humor | 237th | 3.803⭐ | 35🧑⚖️ |
| Mood | 1254th | 2.742⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 43🗨️ |
Doors could've been a little better, probably, but I don't know how that could be done. Thanks again for playing.
First off, I found the idea quite interesting. The controls were frustrating, but not necesarily in a bad way. I mean maybe a bit of tweaking could help, but the whole idea of them was quite nice. Game was hard, which is also good- It was (For me) a bit inconsistent though. For instance, I was stuck in the second level for quite a while (And even bugged through the wall, ending up with pee all over the place), but third and fourth I just breezed through like it was nothing.
Sound effects were a bit lacking, but the ones that were there, was spot on. The whole 'ooff' sound was just great, and bumping into the wall next to the door, or into a coworker, almost made it feel like I was the poor guy, running for the toilet, with no time to spare :-)
Theme wise, I guess it makes sense. I mean, it's alway inevitable that we need to go number one or two :-)
All in all, I had fun playing - Don't be too hard on yourself with this one, You managed to finish a game, (And one I, for one, had fun with) with gameplay in it- Just think of all the ones that didn't cross the finish line :-)
Anyways... thanks for sharing your game :-)
Tip for next time, whenever you do something like this again. Downloading a game from Google Drive is a little sketchy. Consider setting up an Itch account :sweat_smile:
I think this would actually make a good mobile game. Touch left side of screen to turn anti-clockwise, right side of screen to turn clockwise.
Next steps:
Add a screenshake on collision
Add some more levels
Record times to get through levels (Leader board??)
work on a random level generator!
I think you're being really hard on yourself in your description. Making games IS REALLY HARD. and in three days, you completed a product and released it for people to play and judge. That is something to be really proud of!
A really fun idea (and poster, of course).
I'm sad to hear that you did not really have fun developing your game, LD should be about fun! I can understand that you feel a bit stressed out, and I read (I think even two times now) that this could be your last LD. If you decide to return to LD (maybe in a view years) make sure to do an "I'm in post", as I am following you on here, I'll see it and put you on my "to play list" right away :smile:
What I thought about the game:
- Graphics are cute and unique
- The controls are very difficult! I think you did that on purpose, but it takes some getting used to and I don't know if everyone will recognize that
- The game could have benefitted from some background music, maybe some classical elevator music in this case. I would have found that very funny :laughing:
Now while it IS pretty cool to hear that you're following me, I've said that I'll be going on a hiatus, which wouldn't be the best time to follow someone. I'm not telling you to unfollow me, do whatever you want (within reason), but it'll be a long time before you remember that you followed me.
It's great to finally see someone who figured that I made the controls awkward on purpose! And I was originally thinking of making music, as one of my jam goals, but I wasn't sure what I could make that would fit the style, and your suggestion is a great idea! And I could *barely* come up with any of those this competition.
And to end this post, I thought that if you had to pee *REALLY* bad, I doubt you'd be sprinting full speed to the bathroom, you'd be doing the exact opposite in the form of *walking real slowly and awkwardly.* That's just an observation I made later on during the jam.
Anyways, I'm VERY glad that you enjoyed my entry, have a great day!
Still made me laugh. Thanks for the game!
@jozgames - Uh, I'm trusting Google Translate on this one. But wow! That's gotta be the harshest take on my controls yet, but it SURE is honest. Uh, thanks very much?
Also, I decided to take a look at your previous entries, and it is absolute SIN how low the Graphics category scores on them! It is truly amazing that you manage such detail in 3 DAYS! So yeah, I'm glad to have exposed you to this "atrocity" of controls (which was on purpose), thanks again.
Whatever choice you make in terms of continuing Ludum Dare will be the right one. For what it's worth, you've ended with a pretty fun game.
But yeah, I've now fully realized that Ludum Dare just isn't the event for me. Honestly, I should just say that a "final post" isn't ACTUALLY going to happen; not to sound self-deprecating, but who's going to care that I'm gone from this site? I haven't had such an impact on people that me leaving would be an event in and of itself.
But I digress, I just start getting stressed out when the deadline nears. And even apart from that, well, I've already written my shame of having no idea whatsoever with this jam. And while that sucks donkey balls, what sucked even MORE donkey balls was the previous Ludum Dare. It's no competition (wait, what?)
It is a sight to behold, my tirade about my LD49 experience. It is a **seriously** ugly sight to see, and it can be seen on the very entry page! That is a VERY good representation of me at my worst, and what a deadline can turn me into in a worst-case scenario. Though this problem's also compounded with me wanting to *finish a game,* because I tend to have made plenty of progress by then, and I don't want to stop at that point. And so, after that experience, I absolutely **_LOATHE_ anyone who says:**
🤪 - *"Just make sure to finish something, *no matter WHAT!*"*
Yeah, I did that, and how 'bout you take a look at **the toll it had on my mental state.** Yep, absolutely-
# NOTHING BAD THAT COULD HAPPEN DOING THAT!
Oops, I got a little distracted and started ranting. Apologies, it just means a lot to me. Thanks very much for your feedback, and I hope to the high heavens your future Ludum Dare endeavors end MUCH better than my previous one, as of typing this. Uh, I don't know a good way to send off this post, but I've said enough here. Have a good day.
It took me a bit to get the movement smoothed out but I eventually got used to it. I just kept imagining if someone really was bouncing off everything as they are literally about to mess themselves.
Great job getting this one out there and I look forward to seeing either more development on this one or your next game. Keep it up, you got this!
First of all, fun idea - the controls are a bit hard to grasp, so adding a little strategy guide might have been nice (even if it's just a text on the game page) but I understand the time is tough with gamejams and it can be a little overwhelming, also with working alone I can imagine! (I can't code, so I never did this ^^ so kudos to you!)
After a little try and error I got the hang of it - there definitely could have been better controls assigned to make it more intuitive - or like a little UI thing indicating like the balance of the player and indicating where exactly he is steering to - but that being sad, I get it, we also started our level way too hard and nobody got the controls - hence why I added a tutorial level the days after the deadline, so I totally feel you, haha.
We also tend to forget that we just worked 72 hours on this thing and are pros at it - and the players are not :)
Again, a fun concept, you can proud to have finished this :)
I actually think the awkward controls worked well to create more panic in the player and to make the game feel more hectic, I think maybe the bouncing off the walls feature should have been disabled around doors just to make them a little bit less frustrating when you go through them, the other times where the bounce feature is used though works well and adds to the overall comical feel of the game! The level design worked well, especially where you had to go for multiple runs to actually find the goal, this gave the game a sense of exploration which I enjoyed!
Overall, I enjoyed playing, great game!
Now regarding the game, I think you have a chance to do something extra fun with it, and rebuild it around a rage game. The controls and theme are there. Maybe add extra dangers, or let him release himself in different places (plants, cubicles, corners) but you need to avoid been seen or your shame / college rage bar will go up and hunt you down.
As far as I know I've only given all-5-stars ratings to three games this Ludum Dare, and this is one of them! You nailed the Humor and Theme categories in my opinion, and the game is *very* polished for a game where you didn't even start on it for an entire day.
Good job making such a fun and polished game in such little time, even if it was a bit short!
Let's see how our games fared in the end! Yours will beat mine, that's for certain!