Smog by PKZinpo



Smog is a short visual novel game story game made for Ludum Dare 50. No objective really, just play and enjoy the story!
(Recommended to download and play, but if you do play in browser, please fullscreen!)
Controls:
- Press E to proceed through the story
- At beginning, you are able to move left and right with A and D
- There will be quick-actions, pressing whatever key appears on the screen
Notes:
- Handful of silent moments, like after music and other areas. This is not a bug, I just did not have enough time to put proper audio clips and properly looped music tracks :')
- To play the game again, the page/game will have to be refreshed/restarted
Bugs:
- ~~Quick-action sequence not resetting after not pressing buttons for quick-action~~
- Game not resetting properly after first-playthrough
Update Log:
4/5/22: Fixed quick-action sequence not resetting after not pressing buttons
4/5/22: Added HTML build for original game
| Link | https://github.com/PKZinpo/LD50Game |
| Windows (Recommended) | https://pkzinpo.itch.io/smog |
| Link | https://pkzinpo.itch.io/smog |
| Original URL | https://ldjam.com/events/ludum-dare/50/smog |
Ratings
| Overall | 306th | 3.45⭐ | 22🧑⚖️ |
| Fun | 553th | 2.65⭐ | 22🧑⚖️ |
| Innovation | 454th | 2.975⭐ | 22🧑⚖️ |
| Theme | 561th | 2.825⭐ | 22🧑⚖️ |
| Graphics | 100th | 4.025⭐ | 22🧑⚖️ |
| Audio | 91th | 3.763⭐ | 21🧑⚖️ |
| Mood | 23th | 4.175⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
This quote was horrible, it moved me (it's the first dramatic game that I played in the LD this year jaja):

Thanks for this entry ;)
Side note: Hitting play the second time after completing breaks the walk animation and then the game hangs on the screen transition with just black. Something's not getting reset between plays!
Thanks for bringing that to my attention!
Touching story :(
I will be playing this again. :walking:
I love the 10 years ago flashback
I love the "out of this world" vibe, tone and minimal art.
this game has an identity, it is distinctive and atmospheric.
Love it

Please let me know more about this project if you think about going forward with it :smiley:
Just wish the sounds were a bit higher, I don't know if its my notebook but the sounds were very very low, so much I thought there was no sound
Thanks for bringing the sounds to my attention!
The writing could have been improved a bit though, as the father changed their mind within 1 second of telling the kid they are too young to know the truth. :smile:
I'm also not sure if I completed the game or if I failed, because I hit the wrong key at the QTE before the house, and then it just ended. I don't know if it would have continued if I had hit the correct key, but when I tried to replay it, I just got a black screen when I tried leaving the first screen.
The game has a definitive interesting quality to it, and if it were to be polished more later, I'd be looking to learn more about it.
I would have made the interaction F key and the dialogue key E the same, also have E to fast forward through dialogue sections for people like myself who read a lot faster than it was being displayed on screen meant it was a little frustrating. There was a tiny visual glitch when the text went off the edge of the screen before wrapping itself back around, the wrap around needed to happen one character earlier. I Would have skipped the quick time events and the small interaction at the start just stuck with it being a visual narrative as it worked best with the story you created. Overall though, really good work.
As to the downsides, it lacked a bit in interactive parts so the QTE part at the end felt a bit out of place (imo, either more interactive parts would have been needed but hard to do in 48h, or it should have been fully cinematic).
There were also some visual glitches on camera transitions (iirc, mainly while going up/down between the house and bunker).