SuperShot by Kosmosael

[raw]
made by Kosmosael for Ludum Dare 50 (COMPO)

SuperShot

Delaying the inevitable: vengeful droids shooting bullets at you to terminate you!
Sometimes, inaction can let you prepare for the inevitable.

do<em>not</em>die.gif

supershot.gif

Read your mysterious' guide messages to find a way of beating the level.

hi.png

Through various levels you'll be welcomed by those (strangely reminding yourself) cyborgs (or was it droids?). You can't trust your eyes, many things can fool you.

Features:

  • Bullet time action!
  • Dashing player (WOW)
  • Best IA ever made
  • Awesome sound effects
  • Quality music

Controls:

  • Left/Right/Up/Down | W/A/S/D: Move
  • Space: DASH

Technicals

  • Game engine: Godot 3.4.4
  • Musics/effects: Ableton 11 live studio
  • Sprites: Aseprite

First game jam, first game made, hope you enjoy it!

This game is SUPER inspired by SuperHot, a really awesome 3D/VR game.

Ratings

Overall 357th 3.354⭐ 26🧑‍⚖️
Fun 250th 3.479⭐ 26🧑‍⚖️
Innovation 401th 3.065⭐ 25🧑‍⚖️
Theme 449th 3.313⭐ 26🧑‍⚖️
Graphics 391th 3.217⭐ 25🧑‍⚖️
Audio 92th 3.761⭐ 25🧑‍⚖️
Humor 254th 2.933⭐ 17🧑‍⚖️
Mood 316th 3.238⭐ 23🧑‍⚖️
Given 37🗳️ 20🗨️

Feedback

Lucas Guimaraes
04. Apr 2022 · 08:02 UTC
It would be nice to know what the dash button is so that everyone is on equal footing. I like this still; it's pretty nice. Nicely done!
🎤 Kosmosael
04. Apr 2022 · 08:08 UTC
Hi @lucas-guimaraes !
Thanks for your feedback!

You're right, as I can't edit the description now, I'll leave it in this comment:
**Dash button: SPACE**
jk5000
04. Apr 2022 · 09:33 UTC
The game idea is really good, but I am really bad at playing it. The visuals and the music is good. Overall a good little jam game. Well done.
TasakaSama
04. Apr 2022 · 09:39 UTC
Very hard to play
PashaLoban
04. Apr 2022 · 10:12 UTC
truly best AI
Austin Sierra
04. Apr 2022 · 12:34 UTC
Reminds me of superhot, but i like how you can throw tables and dash. I would be interested to see what other gameplay mechanics you come up with if you worked on this further
circle
04. Apr 2022 · 19:07 UTC
Okay, so first of all, really great game to make, with bullet time being the default. Clear superhot inspiration I assume? I like the graphics a lot, they're very minimalist, especially with the enemies just being the player character with inverted color. Very fun. There's also a surprising amount of gameplay. Overall really fun.

As for areas of improvement, I wonder if just adding more polish would make a big difference? I think if the gameplay difficulty was better tuned, as well as more carefully defined collisions and a more reactive user interface, such as more indication for when you're dashing would probably make a huge difference. This is, of course, only if you intend on updating the game more. I really liked it though. Fun stuff.
Ossi
05. Apr 2022 · 02:27 UTC
Really awesome idea! I like how I can just queue up a TON of shots and take guys out instantly. It's very satisfying! Good job!
neowhoru
05. Apr 2022 · 13:41 UTC
Really good superhot like shooting game.
A small tip for the next jams: try to make a "level restarter" for players. Restarting everytime from first level was a bit frustrating.

But i really like the key mechanic (throw the table reminds me of Enter the Gungeon haha).
kremlebot
08. Apr 2022 · 00:41 UTC
Good game, realy. I like super hot and is interesting idea change camera for this concept. But I have a one question - why after dead I have to start from the beginning? it's very cruel
🎤 Kosmosael
08. Apr 2022 · 08:10 UTC
@circle Thank you very much for your feedback! Indeed, it's the first game I ever made and I'm not totally good at level designing, but it's an aspect that I tried to work as much as possible, but know I failed.
As for the dash indication, very nice suggestion, thanks! I plan on updating the game after the jam is over!

@ossi Thank you very much! I hope you enjoyed it :)

@neowhoru I'm now aware after playing it a bit myself that the restart from level 1 is very frustrating and plan on implementing a continue, thanks for your suggestion!
Also, you spotted my two inspirations! SuperHot + Enter The Gungeon, glad you did! :)

@kremlebot Thanks! I'm glad you enjoyed it. As for the restart it wasn't such a problem when I implemented it and there was only 3 levels, then at the end of the jam I added 6 more levels and could see the frustration it causes to restart from level 1. Very sorry about that, I will implement a continue in a new iteration of the game later.
LeviDSmith
09. Apr 2022 · 03:37 UTC
Nice use of bullet time. That first shot comes fast if you're not ready for it. I was able to make it to the second level but couldn't get any further.
shortCreative
09. Apr 2022 · 16:53 UTC
This game is

SUPER
OadT
10. Apr 2022 · 10:40 UTC
I wish you wouldn't have to start all over all the time, especially because you keep the movment from the previous level. But still a cool entry!
GullynGames
10. Apr 2022 · 15:32 UTC
This is a really cool game, and I like how the speed of the game is based on the player's movement. However, it's quite hard to play as it's really hard to avoid the enemies' bullets, and every time you die you have to start from the beginning. I did check out your post-jam version, and it's good that you implemented the ability to continue. The graphics and audio on the game are nice. Good job!
zimny11
17. Apr 2022 · 20:13 UTC
Nice game. Really well polished. The art style and bullet-time looks great and the music fit with the game very well. My only suggestion would be to, when the player dies, restart the level, not the whole game. Great job with the game!
BinaryPrinciple
19. Apr 2022 · 03:49 UTC
Nice superhot inspired game. Initially can be a bit frustrating but is a mater of retrying and making sure you hit dash at the proper time. The bullet time and AI are well done and I had fun on seeking cover.
You have some nice basis here for a 2d SuperHot kind of game. My recommendation is to add an easier tutorial level that introduces the mechanics.