Energy tower defence by John llyod Apolo
Energy devours manage to break through the city's barrier. Help citizens evacuate before the energy tower explodes. Kill the energy devours to delay the explosion.

| Link | https://sleepy-lava.itch.io/energy-tower-defence |
| Link | https://sleepy-lava.itch.io/energy-tower-defence |
| Original URL | https://ldjam.com/events/ludum-dare/50/energy-tower-defence |
Ratings
| Overall | 985th | 3.295⭐ | 24🧑⚖️ |
| Fun | 870th | 3.217⭐ | 25🧑⚖️ |
| Innovation | 1278th | 2.543⭐ | 25🧑⚖️ |
| Theme | 857th | 3.522⭐ | 25🧑⚖️ |
| Graphics | 1083th | 3.043⭐ | 25🧑⚖️ |
| Audio | 788th | 2.957⭐ | 25🧑⚖️ |
| Mood | 1104th | 3.065⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
- some UI showing the attack radius of the turrets would be useful for placing them down.
- appears that the balance could be tweaked a little bit as once the 3rd color shows up, there doesn't appear to be much to do to keep them at bay, even by spawning turrets far a way as distraction bait.
- gameplay works fine for a jam game
- would have been nice if the turrets were more then just cubes (but that happens in game jams)
- could have some real promise with some polish and more variety
Different turret types and/or upgradeable weapon would've been great!
Well done, thanks for creating it!
Overall, great game. Great work!
The biggest drawback of this game for me was the pink blobs. I held out for a *little* while after they showed up, but it was pretty much all over as soon as they started spawning in in numbers. The difficulty curve there needed to be a *lot* shallower, because I'm pretty sure there was no amount of firepower you could have accrued by that point in the game to fend off that many of them at once. Maybe even just halving the health of the pink ones in particular would probably solve the problem.
Overall, good work! :smile: