QUIT GAME by Korvack
If you play this game, something is really inevitable...: you will quit it! Use your mouse to exit the game. But will you be skilled enough to fix the button? Be careful, this game doesn't like to be left...he will redouble his efforts to force you to play!


Share your best time score in comments! Have fun! =)
| Link | https://korvack.itch.io/quit_game |
| Original URL | https://ldjam.com/events/ludum-dare/50/quit-game |
Ratings
| Overall | 290th | 3.853⭐ | 36🧑⚖️ |
| Fun | 428th | 3.614⭐ | 37🧑⚖️ |
| Innovation | 24th | 4.286⭐ | 37🧑⚖️ |
| Theme | 352th | 3.943⭐ | 37🧑⚖️ |
| Graphics | 487th | 3.897⭐ | 36🧑⚖️ |
| Audio | 244th | 3.829⭐ | 37🧑⚖️ |
| Humor | 70th | 4.191⭐ | 36🧑⚖️ |
| Mood | 458th | 3.7⭐ | 37🧑⚖️ |
| Given | 34🗳️ | 51🗨️ |
I would really like to see more interactions between letters, and many different ways to complete the game.
Had fun playing it, good work!
The art style and audio are spot on, and the puzzling aspect is really nice to discover. Great job!
Do you think it's not obvious enough to have to maintain the "A" of "PLAY"? Maybe I can create an effect around the letter to make it more understandable? Thanks for playing!
Letter sounds fx are perfect.
The thing is..
It started in pure chaos. All I could do is sit there and get stunned over and over again. I kept clicking everywhere in hope of actually catching a letter, but it was all for nothing, because even when I catched one, I would get stun a second after. It got really stressful, to a point where I wasn't even sure if I wanted to quit the game.
But then, something happened. I gave up, and I listened. It turned out that I was part of the chaos. Everytime I ~~screamed~~ clicked, the letters would start panicking and wouldn't listen to me anymore. And there, I was able to see it all. **The letters were like my children.**
**"E", "U", "A"**. My oldest one. They understood me. I thought they were weak, but they were simply calm. The only thing is, they're older now and they want to leave the house. I understand them, but part of me still needs them... I just need to scream less...
The **"G"s**. Always protecting each others, but once you can calm one down, all of the others just seems to.. disappear.
**"I"**. This is where I failed as a parent. **"I"** kept throwing temper tantrum and I would just put it in a corner until it would calm down. My mistake here was to think that it was acting out like the others, but in fact, if I had just listened, I would have understood that it was simply trying to calm the others.
**"T", "M".** Impossible to catch. They would simply not listen to me, but had I been a better parent, I would've realized quicker that they listened to **"I"**.
**"Q"**. The little monster. A real teenager. Always saying hurtful thing that would knock be down in place. Then again, **"I"** could calm it down, and so, I only had to make sure that **"I"** was close. I'm sure tho that **"Q"** and **"M"** would have a blast playing together.
Anyway, once I got to know them better, it actually took me **37 sec** to quit. You know, it's all about listening! Great entry, this was really unexpected! :stuck_out_tongue_winking_eye:

This is a good game with an imaginative concept, but sadly the Q and I alone make it far too difficult to actually complete.
It is necessary to be able to identify the behaviour of each letter.
For example, the Q causes a wave around it as soon as the mouse approaches it too closely. This will result in stun the other letters nearby as well as the cursor of your mouse. It can be useful for capturing the M that teleports as soon as the cursor is close to it.
The I is also very useful because its ball can stun any letter if it touches them. As it follows you, you can change its trajectory to bring it to a letter.
It must also be understood that if you hold or place a letter the ball of the I will only touch the letter and not your cursor.
But you're right all this is not explained anywhere! The game probably lacks legibility but by observing the letters act you can deduce their abilities. In addition, you have to be careful not to click in the void near the letters placed because it wakes them up (and if they are awakened it makes them go out).
In case all this is not understood I also shared tips on the itch.io page!
Thank you for playing and for your feedback! =)
There were a couple of things that would take me a while to realize would you not have told me:
* punching background makes the pinned letters loose;
* Q can't be placed even once grabbed unless it's stunned
But these can easily be fixed with a tutorial, which I don't expect from a jam entry
Making it to the end was very emotional and cathartic though! Nicely done
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/WudvDztkwdg
If you like this kind of concept I advise you to try this one if you haven't already:
https://ldjam.com/events/ludum-dare/50/click-to-continue
I had little trouble understanding what was going on though. I personally took some time to understand that you actually needed to hold on the letters on the right spot (I thought that just drag n dropping them would be enough). Also, there was so much stuff going on at the same time on the screen that I didn't noticed that the letters could attack the cursor at first. I think a little feedback on the letters to tell the player they are preparing an attack could help a lot (it would make the game less frustrating for the player without taking out too much challenge I think)
Anyway, it was still nice ! Good job~
https://www.youtube.com/watch?v=2emvhagzJk0