Fire Up! by Pranav Sai Arra
You have to save the people while staying away from the inevitable blackhole and while fighting against your enemy, the rebellions.
Controls:
Mouse movement moves the player
Left click shoots bullets
P.S. The enemy shooting is not a bug, I hope you enjoy the new style.
| Link | https://github.com/pranavarra/Fire-Up-Source |
| Link | https://pranav-arra.itch.io/fire-up |
| Original URL | https://ldjam.com/events/ludum-dare/50/fire-up |
Ratings
| Overall | 460th | 3.18⭐ | 27🧑⚖️ |
| Fun | 388th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 563th | 2.56⭐ | 27🧑⚖️ |
| Theme | 437th | 3.36⭐ | 27🧑⚖️ |
| Graphics | 403th | 3.2⭐ | 27🧑⚖️ |
| Audio | 232th | 3.375⭐ | 26🧑⚖️ |
| Humor | 365th | 2.55⭐ | 22🧑⚖️ |
| Mood | 411th | 3⭐ | 25🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
Audio is way too loud and it seems that the enemies are over powered, even on the easiest mode.
Might want to add some type of "no go" zone around the black hole when placing the things I have to rescue. I had one appear right on top of the black hole.
Graphics are fun!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=02h15m17s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Though i would prefer if i could hold down left click and shoot infinitely, and a dash would be beneficial since the enemy in this game is somewhat challenging and your ship is rather slow.

The music and sound effects were quite good!
Overall nice entry, very well done for a weekend!
Other than that, the game is pretty nice, I like how there's a game-clearing goal - I managed to rescue 30 ships on Easy, which I consider to be equivalent of completing the game (as opposed to getting shot down, sucked in by the black hole or running out of time). Speaking of different ways to end the game, it would be nice if the game end message differentiated between causes of ending, with rescue ending presumably being the best one. Other than that, maybe being able to detect some nearby distress signal (maybe even jammed by enemy signals) would help too, so that the player doesn't look for allies to rescue completely blindly. ^^
(on a side note, after a while I noticed that enemies stopped coming after me; is it because they started spawning near the black hole, or what?)
Enemies suddenly appearing from up and down sides killed me most