Dice Master Adventure by Knatt

You have explored the resting place of the Dice Master to only find what was left was a bag of unknown contents... You take the bag. Winds whip! Lighting cracks! As the winds die down, you see your reflection in a pool of water... YOU HAVE TURNED INTO A DIE. A Fairy God Die appears to inform you that you have taken the place of the fallen Dice Master, and in order to break the curse you need to befell the evil that has sieged the land! Be careful, not only dice are your weapon, but it is a marker of your health. If you roll unlucky ones, take damage or lose events you will lose your dice! Yet don't worry adventurer! Upon successful slaying of the evil doers, helping unfortunate individuals with their quests and possibly finding loose dice in chests, you can possibly delay your inevitable doom!
When you are on the overworld, select the location you would like to go to, and you're character will walk to that location. To win, defeat the boss, located on the far right of the world map.
You can select how many dice you use at any given time, at the bottom of the screen. when you're ready to use them, click on the dice bag.
Created by Knatt (Programming) and Besteau (Art Assets)
| Link | https://knatt.itch.io/dice-master-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/50/dice-master-adventure |
Ratings
| Overall | 671th | 3.545⭐ | 24🧑⚖️ |
| Fun | 392th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 135th | 3.909⭐ | 24🧑⚖️ |
| Theme | 1300th | 2.841⭐ | 24🧑⚖️ |
| Graphics | 720th | 3.614⭐ | 24🧑⚖️ |
| Humor | 444th | 3.381⭐ | 23🧑⚖️ |
| Mood | 863th | 3.333⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
As for rolling less dice than you have, that means less chance of getting 1s, so that already makes sense for me.
There are just some issues (like showing the last sum you've got when you enter a new battle, or being able to run when you have less than 3 dice), and the UI is confusing at first. But it's a great idea and fun afterall. Good job!
However, what I didn't quite understand was the implementation of the theme. In the end I defeat the Dice Master and can not only delay my inevitable doom but prevent it completely?
It's a great concept though and it's easy to imagine some twists to flesh things out. You could let the player tweak probabilities, have enemies who react differently to different dice values, or 'spend' the dice in more interesting ways (maybe you can roll some 'block' dice to avoid taking damage?).
I also love how the dice shot out at the enemies, as well as the evaporation effect. I wish they were bigger though so I could see all that better! Oooh and what if the dice scale when they finish rolling based on the value, so a 1 would be small and evaporate but a 6 would be big when it shoots at the enemy!
Otherwise, it has a nice atmosphere, unique mechanic, it could be polished into a nice little game!
Congrats!