Dice Master Adventure by Knatt

[raw]
made by Knatt for Ludum Dare 50 (JAM)

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You have explored the resting place of the Dice Master to only find what was left was a bag of unknown contents... You take the bag. Winds whip! Lighting cracks! As the winds die down, you see your reflection in a pool of water... YOU HAVE TURNED INTO A DIE. A Fairy God Die appears to inform you that you have taken the place of the fallen Dice Master, and in order to break the curse you need to befell the evil that has sieged the land! Be careful, not only dice are your weapon, but it is a marker of your health. If you roll unlucky ones, take damage or lose events you will lose your dice! Yet don't worry adventurer! Upon successful slaying of the evil doers, helping unfortunate individuals with their quests and possibly finding loose dice in chests, you can possibly delay your inevitable doom!

When you are on the overworld, select the location you would like to go to, and you're character will walk to that location. To win, defeat the boss, located on the far right of the world map.

You can select how many dice you use at any given time, at the bottom of the screen. when you're ready to use them, click on the dice bag.

Created by Knatt (Programming) and Besteau (Art Assets)

Ratings

Overall 671th 3.545⭐ 24🧑‍⚖️
Fun 392th 3.659⭐ 24🧑‍⚖️
Innovation 135th 3.909⭐ 24🧑‍⚖️
Theme 1300th 2.841⭐ 24🧑‍⚖️
Graphics 720th 3.614⭐ 24🧑‍⚖️
Humor 444th 3.381⭐ 23🧑‍⚖️
Mood 863th 3.333⭐ 23🧑‍⚖️
Given 19🗳️ 19🗨️

Feedback

Fruit du dragbane
05. Apr 2022 · 07:21 UTC
Fun game but not really intuitive about how dices work. Didn't understood we couldn't just throw them to go forward. But nice game anyway !
hexkritor
17. Apr 2022 · 17:27 UTC
Cool game! Like the plot and low graphics style of the game. A bit weird how dices and enemy attacks work. Also the random events sometimes can't take a chance to choose how many dice I will roll. And the spider poison got a too much damage with every turn. And there is no point for rolling less dice than you have, or I couldn't understand the game rules at all. Thanks for making this game
🎤 Knatt
17. Apr 2022 · 17:53 UTC
@hexkritor yea you're right about never needing to roll less dice than what you have. The idea was to have events that would require you to get a value within a window, like the girl and her cat. And the dice we're supposed to slowly ware away, but I didn't have enough time for more variety or balance.
rojo
17. Apr 2022 · 18:03 UTC
It's a shame there was no sound as that would have greatly elevated the experience, and the balance could use some tuning. Regardless, I had fun playing this and enjoyed the goofy artwork.
TempoSparkz
17. Apr 2022 · 18:30 UTC
the art was really nice good game (:
LMB
17. Apr 2022 · 20:07 UTC
I like what you did here! As others said, there are points that could be improved, like adding sound, balancing, and making the game easier to understand. But I really appreciate the interesting, simple, and quite versatile mechanic you created here.
Igor KinGamer
18. Apr 2022 · 23:24 UTC
Nice entry! Graphics are great and it has a lot of content.

As for rolling less dice than you have, that means less chance of getting 1s, so that already makes sense for me.

There are just some issues (like showing the last sum you've got when you enter a new battle, or being able to run when you have less than 3 dice), and the UI is confusing at first. But it's a great idea and fun afterall. Good job!
LDJam user 267116
19. Apr 2022 · 02:38 UTC
This was a really great game! There's a cool balance even after you've got a big sack o' dice because you still want to risk as little as possible in each encounter, and then throwing the entire bag at the final boss felt good. I loved the art as well, very cute and evocative, and the dice themselves and the particles when they're destroyed were a very nice touch. Great job!
guzzungo
19. Apr 2022 · 09:54 UTC
Good game. I didn't understand if the dice you get with the exploding dice remains after the battle
🎤 Knatt
19. Apr 2022 · 10:10 UTC
@guzzungo It might have been a bug. Were the dice that "exsploded" sticking around longer than usual?
MisterJBro
19. Apr 2022 · 11:12 UTC
Good game! I especially liked the implementation of the battle system. Since the game is generally kept very simple, it would also be an idea to export the game for smartphones.

However, what I didn't quite understand was the implementation of the theme. In the end I defeat the Dice Master and can not only delay my inevitable doom but prevent it completely?
🎤 Knatt
19. Apr 2022 · 14:59 UTC
@misterjbro the idea (at least on paper) is that if you have an amount of dice and you take away the dice that roll 1 you will eventually run out. In practice the player would eather have way more dice than what they needed or none at all. I think if I were to continue developing it, I would make many smaller choices over a longer period. Thank you for playing!
Prakkus
20. Apr 2022 · 00:06 UTC
I love the simplicity here, but agree with others that some aspects could be more intuitive and the balance doesn't quite work.

It's a great concept though and it's easy to imagine some twists to flesh things out. You could let the player tweak probabilities, have enemies who react differently to different dice values, or 'spend' the dice in more interesting ways (maybe you can roll some 'block' dice to avoid taking damage?).

I also love how the dice shot out at the enemies, as well as the evaporation effect. I wish they were bigger though so I could see all that better! Oooh and what if the dice scale when they finish rolling based on the value, so a 1 would be small and evaporate but a 6 would be big when it shoots at the enemy!
Tudvari
20. Apr 2022 · 17:14 UTC
After 10 minutes I still couldn't fully figure out the rules, but started to get a hang of it. Maybe it's just me but I think you should extend the description the game.
Otherwise, it has a nice atmosphere, unique mechanic, it could be polished into a nice little game!
Congrats!