Race Fighter by redsti
A racing game where enemies try to kill you along the way.

Move using W, aim using the mouse.
When you finish a lap you get an upgrade, get points by completing laps and killing enemies.But be carfeull because enemies get tougher over time.
My highscores are:
level 1: 2200
level2 : 730
level3: 880 feel free to post your highscores in the comments!
Pro tips: -Try upgrading speed at the start od the run to get more upgrades, and get damage upgrades later on. -you can let go of W to keep going in one direction while shooting in another direction
| Link | https://redstoi.itch.io/race-fighter |
| Link | https://redstoi.itch.io/race-fighter |
| Original URL | https://ldjam.com/events/ludum-dare/50/race-fighter |
Ratings
| Overall | 853th | 3.42⭐ | 27🧑⚖️ |
| Fun | 451th | 3.6⭐ | 27🧑⚖️ |
| Innovation | 841th | 3.16⭐ | 27🧑⚖️ |
| Theme | 1118th | 3.22⭐ | 27🧑⚖️ |
| Graphics | 874th | 3.42⭐ | 27🧑⚖️ |
| Audio | 784th | 2.958⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
I think the hitboxes on the enemies could be a little more generous. It felt like I made quite a few shots that should've hit but went through the corners of the enemy.
Also some visual feedback when the enemies are hit would be useful. The first time I played it I thought my shots weren't hitting at all, then realised they had HP. Just changing the colour of the enemy for a fraction of a second would probably be enough.
Great game, nice work!
I enjoyed how the controls work, after a little bit of practice it's possible to drift around corners which is super satisfying. More types of upgrades would help keep the player a little more evenly matched with the ever-increasing number of enemies, e.g. firing multiple shots in different directions, homing bullets, or splash damage.
Pros:
- Dead easy to play
- Clear objective
- Enemy variation (static and dynamic)
- Multiple interesting buffs
- Nicely paced gameplay
- Multiple levels
- Good controls feel
Cons:
- Wish there was a bullet spread powerup
- I wish there was a bit more of... something. But I really can't pinpoint that out
It's essentially a properly scoped microgame with Arcade style. Keep up the good work!
ProTip: Drop in some screenshots of anything on the page here, so people can see a glimpse of your work :)
After the point where I upgraded the damage to one-shot enemies and attack speed to a certain amout the game became too easy.
Also with enough bullet speed upgrade, the collision dies (which understandable).
Maybe you could develop this game further into a sellable product? It's real fun and innovative.
You got the right touch with that neon effect. Adding a nice neon jet thruster might become a feature upgrade?