This Mortal Coil by Baconinvader
You fool! You've spontaneously kicked the bucket, just like you always knew you would, and now the Grim Reaper is after your soul. How long will you be able to last, and will you be able to get a high enough score to impress anyone along the way?
Controls:
WASD or Arrow Keys to move
Space or Enter to skip a turn
All feedback is heavily appreciated!!!
| Web, Also contains Win and Source | https://gamejolt.com/games/mort/706131 |
| Original URL | https://ldjam.com/events/ludum-dare/50/this-mortal-coil |
Ratings
| Overall | 436th | 3.721⭐ | 36🧑⚖️ |
| Fun | 160th | 3.912⭐ | 36🧑⚖️ |
| Innovation | 160th | 3.868⭐ | 36🧑⚖️ |
| Theme | 82th | 4.279⭐ | 36🧑⚖️ |
| Graphics | 1035th | 3.176⭐ | 36🧑⚖️ |
| Audio | 587th | 3.348⭐ | 35🧑⚖️ |
| Humor | 574th | 3.113⭐ | 33🧑⚖️ |
| Mood | 721th | 3.455⭐ | 35🧑⚖️ |
| Given | 23🗳️ | 45🗨️ |
- This feel like a rhythm game but also you have to go fast? At first I thought I have to move on the beat or something, but it's the other way round. Turns out it's moving like a roguelike, but with a wall clock timer.
- The controls flashed briefly and I thought I had missed something at first. Maybe make them fade out over a second instead.
- Music is ambient, fits the mood, doesn't get in the way (after I figured out this is not a rhythm game).
- Theme is on point
- Collecting hearts past full was unnecessary. I was at 3 most of the time until I got hit by three things in rapid succession
- I got to level 8, score 40640
I like the time stopping mechanic, it makes it a lot more fun, and you're on the right track for the theme for sure. I think it would work really well as a rhythm game too.
I liked the sound effects and music, I think they added a lot to your game, some extra work on the art would take it to another level I think. All around pretty good entry, I enjoyed it!
- On my first few games I was often confused as to what hit me, until I figured out the appearing flames and the tails on the purple projectiles. Maybe those could be clearer somehow?
- The sides of the screen seemed like very dangerous places to be with the screen-width beams spawning right on top of you. It felt a bit bad to lose my multiplier to something that's so random.
- The clocks giving a (seemingly)random amount of extra time felt a bit strange as well.
- I would've liked to be able to keep moving by holding down a direction. Though I can also see why you'd have it the way it is.
Overall I found the game enjoyable and novel, good work!
The pacing especially - I slid directly from learning controls, then understanding objectives, then dodging new magicks, then routing my way out of complex traps - it was very rewarding, and especially impressive for a game jam.
I really loved the art style and audio - reminded me of 'off' by mortis ghost - gives almost an eerie otherworldliness - very fitting with the game's lore. Plus, any minor visual glitches look intentional!
Overall: amazing job!

The graphics/audio are minimal but get the job done, it's clear what everything does. Love the simplistic intro
My main criticism is the tutorial at the start, I accidentally skipped it too quickly. I wouldn't make it disappear on the first keypress. With that said, the design was intuitive enough that I figured it on my own.
I love the colour shift effect as time runs out, you almost don't need a timer, the fade effect is enough.
The obstacles/enemies were interesting, again simple and intuitive.
Good job :)