Brickroll by adrianafitz

[raw]
made by adrianafitz for Ludum Dare 50 (JAM)

This game is like reverse Breakout. Instead of controlling the paddle and hitting the bricks, you are placing bricks to protect the paddle.

Click to drop bricks and keep the ball in play as long as possible.

Click bricks you've placed to bolster them and change their color.

The paddle will try to help catch the ball, but shrinks with use.

Watch out for powerups that make the ball harder to deal with.

Ratings

Overall 116th 4.053⭐ 21🧑‍⚖️
Fun 38th 4.184⭐ 21🧑‍⚖️
Innovation 16th 4.316⭐ 21🧑‍⚖️
Theme 49th 4.342⭐ 21🧑‍⚖️
Graphics 450th 3.947⭐ 21🧑‍⚖️
Audio 155th 3.974⭐ 21🧑‍⚖️
Humor 556th 3.139⭐ 20🧑‍⚖️
Mood 293th 3.868⭐ 21🧑‍⚖️
Given 23🗳️ 0🗨️

Feedback

ashley watson
04. Apr 2022 · 03:01 UTC
REALLY LIKE THE GAME IT A BIT DIFFERNT THE WHAT IWAS EXPECTING AND ENJOYED IT
Bozarre
04. Apr 2022 · 15:53 UTC
What a great twist on the brick-breaker !
Really cool entry, love the art-style and the gameplay.
Spice Cabinet
06. Apr 2022 · 02:17 UTC
What an interesting idea. I initially was just speed clicking at random but quickly realized a more intentional strategy was much more effective. :laughing: I also made a twist on traditional breakout if you feel like trying it. Not as good as yours but was still fun to make.
JoshH
08. Apr 2022 · 23:38 UTC
Neat entry! I think you nailed the theme as I was scrambling to delay the inevitable. I enjoyed all the different power-ups and how they interacted with the graphics.
DaveCo
08. Apr 2022 · 23:39 UTC
I really liked it. Simple, but fun!
Confidant17
08. Apr 2022 · 23:40 UTC
this ahas to be one of the most fun games ive played.loved the art, loved the audio, loved the gameplay, controls were tight.i only gotF once when all my def brick became tinny tinny specs of nothing and ball when deep n me and litterally F'd ME. But thats more and RNG issue than design issue. great work and great entry.
realryanrogers
08. Apr 2022 · 23:41 UTC
This is a superb showing. I love the sounds. The collisions feel tactile. The gameplay is really frenetic. Overall really really good!
RubixNoob13
08. Apr 2022 · 23:47 UTC
As someone who spent WAY TOO MANY hours back in the day playing DX-Ball back in the day, this game was a lot of fun! I really like how you basically flipped Breakout on its head and instead of blowing up the bricks, the player is now trying to build them before the ball can destroy them. Very neat concept, amazing visuals and sound, I could sit and play this game for hours. Honestly, my only complaint after several plays of the game is that once you DO hit game over, the animation of the bricks filling up the screen takes a few seconds and I want to get back to playing like right now :laughing: Great job!
fatPenguin
08. Apr 2022 · 23:51 UTC
What a great idea to invert the bricks gameplay! That was really innovative and makes a lot of fun :slight_smile:

The game is pretty hard and and some of the powerups can be merciless but I guess that suits the theme.
Overall very nice :)
ProjectUnfun
08. Apr 2022 · 23:58 UTC
The frantic pace of the game keeps your attention on the game, which I found highly engaging. Nice entry.
Recher
09. Apr 2022 · 14:29 UTC
Aaaand that's one more carpal tunnel to replace !

Anyway, the idea is great, the ball powerups are great too. I just wished there was other mechanics or strategy than frenetically clicking where the ball will land. Maybe some power-ups for yourself and not for the "enemy" : auto-build, stronger bricks, larger pad, ball power-ups dispelling, ...

Nice start, but too short. More please ! Achievements, quests, story, bonus, things to buy !
Fromage
11. Apr 2022 · 18:45 UTC
Great one! In a full release perhaps a bit more of a build up, like perhaps the ball starts slower and speeds up as the game goes on as a sort of gradual tutorial.

Or like classic tetris you can choose a speed to start to amp up the challenge if you want it.
Okamit
20. Apr 2022 · 13:08 UTC
This is a really fun twist on breakout!
Really fun and hectic and a very solid entry. I agree with above posts that it could be improved by having some build-up and more strategy to it, and I also think the "how to play"-text is a bit hard on the eyes.

But other than that, really solid entry!
Great work!
salyon
20. Apr 2022 · 14:14 UTC
Amazing game design!
Loved the ideia and fits very well with the theme, would be super cool to play on mobile!

The gameplay gets a little repetitive since the best strategy seens to be "click as fast as possible", would love to see more of strategic or reaction placement.

Great entry!
LDJam user 279546
20. Apr 2022 · 18:40 UTC
What a unique take on this type of game. It was really fun and cool. Great job!
Evan Minto
21. Apr 2022 · 06:28 UTC
Wow this is really fun! I couldn’t keep track of all the special bricks and their effects, but trying to come up with strategies for my bricks on the fly was hectic and lots of fun. Really cool catchy music too. Great job!
Anaxie Studio
21. Apr 2022 · 15:08 UTC
Such a cool idea, and I love the execution! It feels retro but like it got it's own kind of vibe at the same time. I love the sounds and animations, and the game is surprisingly challenging. The way the walls become powerups is quite clever. There are so many small but interesting mechanics. I would maybe speed up the "brick wall transitions" a tiny bit. Overall a great entry! My highscore so far is 02:26.