The Golem by ion232
You are a wizard who has entered the dungeon to add to your magic orb collection. In your greedy haste you fall through a pitfall trap! The Golem guarding the dungeon activates. How long can you delay the inevitable?

Ratings
| Overall | 1055th | 3.231⭐ | 28🧑⚖️ |
| Fun | 1067th | 3⭐ | 28🧑⚖️ |
| Innovation | 1089th | 2.846⭐ | 28🧑⚖️ |
| Theme | 493th | 3.827⭐ | 28🧑⚖️ |
| Graphics | 1072th | 3.077⭐ | 28🧑⚖️ |
| Audio | 624th | 3.28⭐ | 27🧑⚖️ |
| Humor | 993th | 2.4⭐ | 27🧑⚖️ |
| Mood | 884th | 3.308⭐ | 28🧑⚖️ |
| Given | 51🗳️ | 31🗨️ |
The movement seemed a little slow, though that could have just been lag in the web version (possibly the lights, which can be a performance hog -- an option to disable them could help).
Great work!
Great job!
The pathfinding of the enemy was snappy, and you fit the theme perfectly in that no obstacle in the game can be permanently overcome.
I think some of the visual conveying of information could have been cleaner. When you open a door, the cooldown bar appears right where the door was, which made me think it hadn't opened the first few attempts. And as far as I could tell you just had to remember if you had an orb or not. If you expand the game post-jam, maybe you could have the character visually hold the orb or something? These are both minor issues though, and the solid mechanics and game-loop more than make up for it. Nice job guys.