Cutthroat You, Homesick Me by warlorddreadful
Ollie. Loner and outcast - and he prefers it that way.
So it wasn't a surprise to him when he was made to leave to take up a job in Red Hollow. A city of monsters, no one ever seems to return.
What does surprise him is that he feels more at home there than the quiet, human-inhabited town he grew up in. Maybe there's friendship in ghosts and vampires after all.
Made in Unity, using Fungus.
Team: warlorddreadful (me/solo)
*Note: There's been known to be a resolution problem. From one user: "I stumble upon a bug on my first try : when using some resolutions (for exemple 1024x768 windowed), it is not possible to see Theo in the second "act" as he is off-screen. Playing in 1440x900 windowed fixed it, this should probably be added to the game description for other people."
So it wasn't a surprise to him when he was made to leave to take up a job in Red Hollow. A city of monsters, no one ever seems to return.
What does surprise him is that he feels more at home there than the quiet, human-inhabited town he grew up in. Maybe there's friendship in ghosts and vampires after all.
Made in Unity, using Fungus.
Team: warlorddreadful (me/solo)
*Note: There's been known to be a resolution problem. From one user: "I stumble upon a bug on my first try : when using some resolutions (for exemple 1024x768 windowed), it is not possible to see Theo in the second "act" as he is off-screen. Playing in 1440x900 windowed fixed it, this should probably be added to the game description for other people."
Ratings
| Coolness | 22% | 2092 |
| Overall(Jam) | 3.44 | 339 |
| Audio(Jam) | 3.52 | 196 |
| Fun(Jam) | 2.80 | 724 |
| Graphics(Jam) | 4.64 | 23 |
| Humor(Jam) | 2.61 | 630 |
| Innovation(Jam) | 2.92 | 596 |
| Mood(Jam) | 4.00 | 61 |
| Theme(Jam) | 3.52 | 477 |
Plus I love story driven games
Gj! :)
**SPOILER** I did not like the end, I would rather have stayed there with Ollie's new friends :) **SPOILER**
I stumble upon a bug on my first try : when using some resolutions (for exemple 1024x768 windowed), it is not possible to see Theo in the second "act" as he is off-screen. Playing in 1440x900 windowed fixed it, this should probably be added to the game description for other people.
I enjoyed the game, but I think the story being such a contained arc could have had a lot more to it.
- the art style
- the story (why did he leave the town in the end, though? D:)
- interesting take on theme
The nay:
- found the feedback a bit lacking; I'd like to have some indication of which element I can click, e.g. by it growing a little or something (kind of like upon clicking the element would make that "size bouncing" animation)
- minor bug: when I clicked near the flower cart at the beginning, where the bird person would *later* be, the dialogue option still appeared
Quite a solid entry overall, wouldn't mind seeing more of that. :3