The Mark of Time by DKMK100

[raw]
made by DKMK100 for Ludum Dare 50 (COMPO)

Controls: Movement: WASD Fire: Left Click Change weapons: number keys, mouse wheel, or spacebar Story: You are a powerful archmage, a master of the Arcane arts. For centuries you have been honing your craft, but there is a problem: the fountain of youth has run dry. Fight monsters to collect the last of its elixir, and extend your life a little further.

Gameplay: You have 1 minute until your age catches up with you. Each elixir buys you a few more seconds. Taking damage speeds up the aging process, so avoid getting hit.

Score: score is calculated based on enemies killed, wave reached, and time survived.

Relevance to the theme: this game is about avoiding death, decay, and irrelevance, which fits the theme of delaying the inevitable. It is impossible to avoid losing in the game, you can only delay it. Screenshot 2022-04-02 223510.pngunknown (6).png All edits so far have been bug fixes before the compo deadline ends.

Ratings

Overall 376th 3.321⭐ 30🧑‍⚖️
Fun 280th 3.411⭐ 30🧑‍⚖️
Innovation 483th 2.87⭐ 29🧑‍⚖️
Theme 357th 3.556⭐ 29🧑‍⚖️
Graphics 544th 2.714⭐ 30🧑‍⚖️
Audio 413th 2.796⭐ 29🧑‍⚖️
Humor 360th 2.563⭐ 26🧑‍⚖️
Mood 506th 2.74⭐ 27🧑‍⚖️
Given 23🗳️ 32🗨️

Feedback

Jamongee
04. Apr 2022 · 01:24 UTC
addicting, good use of achievements
LDJam user 285197
04. Apr 2022 · 15:21 UTC
This was a neat concept but needs some work. It would had been nice if the player and enemies were animated at least to some extent. But I really enjoyed the title theme you made for the game! The achievements were a nice touch to the game as well. Overall nice work!
Frib
04. Apr 2022 · 15:23 UTC
Simple but effective game, seems pretty feature complete with plenty of content!
MAT4DOR
04. Apr 2022 · 15:44 UTC
Really cool! It's amazing that you even have achievements in the game. I played a couple of times, didn't unlock everything. The sound/music was a bit repetitive.
Psytron
05. Apr 2022 · 01:48 UTC
Almost killed the phoenix! Nice achievements, got 300 steps one
lb01
05. Apr 2022 · 03:28 UTC
I had fun playing this. It took me a while to figure out that the different weapons were for different speeds/power levels, so if that were in the instructions that would've been helpful. I would like to have more feedback when I hit an enemy/get hit, or at least a health bar for the enemy and something other than small text in the top left that's telling me how much life I have left, since I found myself focusing on the enemies and hoping that I had enough health to make it past the wave. But this is a really solid concept.
Tiny Pig
05. Apr 2022 · 17:27 UTC
The achievements were cool, something I haven't seen yet. The concept fit the theme and the game was fun enough for me to play a few times. It would have been cool if there was an animation, sound effect or particle effect when a creature was hit.
ClaytonRumley
06. Apr 2022 · 05:23 UTC
Fun game! Nice job on adding achievements, and the aging effect was noticeable, even though I spent more time with my eyes on the bad guys. I never read the hints but I'm guessing the different weapons had an inverse relationship between speed & strength. At first I thought I had to shoot monsters with a different colour than their own.

A neat thing you could add (and maybe it's there but I never survived long enough to see) would be small barriers that appear in the level you can hide behind but get destroyed after being hit by enough shots from the player and/or the enemies.
benbennett
06. Apr 2022 · 05:38 UTC
Fun game! The achievements were a nice touch that I definitely wasn't expecting for a jam game. I think the biggest thing missing is some kind of feedback when you get hit. Overall great job!
🎤 DKMK100
07. Apr 2022 · 00:32 UTC
@claytonrumley Yea, I completely forgot to mention what weapons do. The only effect they have is their speed and strength, meaning that the sniper one ends up being best in most cases. That said, when going for all achievements you'll probably use all 3 weapons at some point.
gdesecrate
07. Apr 2022 · 01:34 UTC
Thanks for the game
bar0net
07. Apr 2022 · 15:30 UTC
Nice game! It's a nice interpretation of the theme and the game is fun to play. You even included achievements!!

If I were to say something to improve, some kind of feedback on hit would be nice. To be honest, I spent most of my time with my eyes on the enemies and I wasn't fully aware when I was getting hit.
Arihan10
08. Apr 2022 · 02:38 UTC
Although it's an enjoyable spin on a somewhat generic concept, I think you spent a bit too much time focusing on the menu and such as opposed to the actual game itself. Personally I found the core gameplay to be a bit too simplistic for my taste, lacking good game feel like visual feedback/hit indicators and sound effects. That said it's a compo game so I suppose the shortcomings are still somewhat acceptable :D

As I mentioned earlier though, I did enjoy playing it, and think that with a bit of polish and some content expansions it could be a really fun game. Good job!
🎤 DKMK100
08. Apr 2022 · 04:22 UTC
@bar0net @arihan10 I agree, I totally forgot to add hit effects on enemies and on the player.
The menu was mostly afterthoughts, but I did focus more on it since my last game was mostly lacking in UI. Guess I overcompensated. The achivements are also really the main mechanic, I spent most of the time on them and there are a fair bit to collect. Has anyone managed to get them all yet?
ubershmekel
08. Apr 2022 · 06:46 UTC
Wow, you implemented a ton of achievements. It was pretty cool to see the different types of monsters. My score was 134, wave 13, 155.5 seconds. The second time I played I couldn't see my score because I clicked it away before I saw it :(. Still it was a lot of fun. I wish I had more weapons and upgrades so I could wreak more havoc. Still, really cute characters and art. Thank you for the game.
LDJam user 279546
08. Apr 2022 · 12:28 UTC
Nice idea with a thoughtful achievement list. More player UI and feedback I think was needed for the main game though. Good submission.
Raphiell
09. Apr 2022 · 23:15 UTC
Didn't get all the achievements, but I got close! It was fun and the achievements gave me a reason to keep playing as long as I did. A few suggestions would be make where the big guys spawn look different so I can get a pre-emptive shot in and some feedback when getting hit would be good too.

No idea what the last ones were, but I think I was one short of getting the final clue. Best score was wave 19, ~197 seconds.
🎤 DKMK100
10. Apr 2022 · 02:37 UTC
@raphiell one was for wave 20 lol, that's a really good score though
milq
14. Apr 2022 · 14:34 UTC
The music is a bit of a grind and the graphics don't mesh very well with each other. Great game though! I had a lot of fun and that's the important thing. I love the green gun. I think it would be great to be able to balance more the power of the weapons. Nice game, seriously!
Krisztián
15. Apr 2022 · 17:45 UTC
Really cool and complete game for a compo entry! Good job! :)
lovetocode999
17. Apr 2022 · 21:50 UTC
Nice submission overall! The graphics seemed a bit basic and the sound got a bit repetitive, but it was an engaging game and I didn't notice any bugs. I also liked the acheivement system!
🎤 DKMK100
18. Apr 2022 · 01:26 UTC
@milq what balance issues did you find? all weapons seem viable, though when your aim is good the green one is sorta useless.
milq
18. Apr 2022 · 01:55 UTC
@dkmk100, yep, the green one. That is, the green is unbalanced but not the rest. I'm sorry for the misunderstanding!