swarm by Matt Swieboda
swarm - 3D alien defense
Survive the swarms of aliens, defending your supply depot from being destroyed!
Keyboard & Mouse
WASD - move
Left Click - fire
Space - Jump
R - reload
E - place soldier AI (up to 3 per wave)
Enter - start wave
Game Pad
Left Joystick - move
Right Trigger - fire
A - Jump
X - reload
Y - place soldier (up to 3 per wave)
Start - start wave
You can place up to 3 AI soldiers each wave, and then start the wave manually. The wave ends when all enemies are killed, and it's game over when the supply depot inevitably gets destroyed by the aliens...

| source | https://github.com/mswieboda/swarm |
| Link | https://mswieboda.itch.io/swarm |
| Original URL | https://ldjam.com/events/ludum-dare/50/swarm-1 |
Ratings
| Overall | 1159th | 3.111⭐ | 29🧑⚖️ |
| Fun | 1016th | 3.074⭐ | 29🧑⚖️ |
| Innovation | 1328th | 2.426⭐ | 29🧑⚖️ |
| Theme | 1064th | 3.296⭐ | 29🧑⚖️ |
| Graphics | 1166th | 2.815⭐ | 29🧑⚖️ |
| Audio | 904th | 2.5⭐ | 29🧑⚖️ |
| Humor | 1118th | 1.942⭐ | 28🧑⚖️ |
| Mood | 1301th | 2.558⭐ | 28🧑⚖️ |
| Given | 15🗳️ | 32🗨️ |
Thanks for the feedback on the weapon zoom, bullet tracers, and different AI. We were thinking about those things, and wish we had time to add them. The 2nd AI was going to be an engineer to fix the walls, or repair the supply depot. We initially went with a laser, but I struggled implementing the visuals for that, so we'd need some more time for a bullet tracer probably, although I'd think it couldn't be too difficult. I would agree it's much needed as it's hard to tell if you hit an alien, unless it's up close via blood & sound.