Earth's Last Stand by Junklab

[raw]
made by Junklab for Ludum Dare 50 (COMPO)

Gameplay

gameplay.gif

death.gif

​EDIT: This game is VERY hard on a laptop trackpad - use a mouse for the best experience :)

EDIT 2: People have been reporting the game's music and sound is very loud on startup - just be ready for it!

EDIT 3: Official world record score is 102, achieved by @kuviman on stream :)

Controls

Aim: Mouse movement

Fire Rocket: Mouse click or spacebar

Point and click to defend Earth from the meteors, shooting also controls your movement, allowing you to dodge and weave through the meteor minefield.

Explore the vastly dark vacuum of space while protecting earth from an inevitable demise. How many years can you survive?

Heavy physics game with a primary planetary gravitation mechanic! Check out the source code to see how it was done (sorry it's such a mess LOL)

Happy Gaming!

Ratings

Overall 177th 3.676⭐ 56🧑‍⚖️
Fun 161th 3.657⭐ 56🧑‍⚖️
Innovation 534th 2.685⭐ 56🧑‍⚖️
Theme 291th 3.667⭐ 56🧑‍⚖️
Graphics 137th 3.907⭐ 56🧑‍⚖️
Audio 285th 3.241⭐ 56🧑‍⚖️
Humor 259th 2.898⭐ 51🧑‍⚖️
Mood 291th 3.275⭐ 53🧑‍⚖️
Given 25🗳️ 58🗨️

Feedback

Benjamin Gare
04. Apr 2022 · 00:46 UTC
How do I rate game?
Bogden
04. Apr 2022 · 03:36 UTC
Really cool concept. The graphics are great!
maxr00
04. Apr 2022 · 06:39 UTC
Love the art, and that song is really good. Lasted 48 years before accidently launching myself into an asteroid! Lots of fun, great job
BangTheWall
04. Apr 2022 · 06:41 UTC
My best was 98!

Overall feels quite polished and juicy to play. I was pleasantly surprised to see the asteroids collide with each other. Maybe adding gravity to asteroids (so they attract each other and your bullets) could have been a cool touch to make your game a bit more unique.

On the negatives, I would love to see a volume slider/mute button. The music was quite loud out of the box.
mixon00
04. Apr 2022 · 09:32 UTC
Cool graphics. Simple but nice gameplay. :thumbsup:
LDJam user 278660
04. Apr 2022 · 10:32 UTC
I love the blowback when you shotting, it make the game more funny than just control the keyboard to move.
Ty1rl
04. Apr 2022 · 13:27 UTC
Great concept, clean and simple but nice to look at and a blast to play.
Benjamin Gare
04. Apr 2022 · 13:40 UTC
I liked it. The graphics were good and the game very simple.
BrettSchiff
04. Apr 2022 · 19:55 UTC
Love this game; a great example of simplicity in controls! It would've been the standard thing to give a shoot button and movement buttons, but you've combined those into one, which makes it much easier to learn and opens the door to some new interesting gameplay decision-making!

Goes without saying, but cute art, and nice classic sounds
LDJam user 257946
04. Apr 2022 · 21:37 UTC
Asteroids? More like Earthstroids!

I really enjoyed how the game felt to play and the way it looks!
Nicely done!
Castitatis
04. Apr 2022 · 21:55 UTC
Simple but effective! Really nice graphics :)
Stak
05. Apr 2022 · 01:42 UTC
Lots of fun Great graphics and simple and enjoyable
Paroxysmal
05. Apr 2022 · 02:33 UTC
Love the graphics and a good take on Asteroids.
ohsnapitzsean
05. Apr 2022 · 02:58 UTC
What a funny concept. A lot of fun to play.
Zack HD
05. Apr 2022 · 03:15 UTC
This was incredibly fun and simple: At first I thought I was gonna be stationary but then I took off into the abyss with glee and then ran North America First into an asteroid. 10/10 would cause a mass extinction again. I also loved that you could press and hold the shoot button, that was an unexpected detail. Art style is incredible. Only down side for me as was mentioned above was game was incredibly loud on start up.
ZwodahS
05. Apr 2022 · 03:24 UTC
![Screenshot 2022-04-05 at 11.21.37 AM.png](///raw/9f2/72/z/4c4d0.png)

Simple Asteroids inspired game. I like how Earth move as well. It took me a few game to come to the realisation that the game is not about shooting them but avoiding them. I got better after I use the shooting to avoid the asteroid rather than actively destroying all of them. I also don't think that they can be called asteroid if they are bigger than Earth =/

Good job on the submission.
Archangel
05. Apr 2022 · 03:37 UTC
An absolute blast, no pun intended, my very first run I died in 2 years because I didn't realize shooting had recoil. Tons of fun!
Sebastian Filloy
05. Apr 2022 · 03:44 UTC
Cool idea, really cute graphics, i liked it really much. The blasting sound was a bit high, but overall really good experience.
A little unintended exploit i think is that if you just go full throtle to the left, no comets spawn to the left, so you basically can´t loose (or at least i didn´t)
Anyways, really good!
sourcehorse
05. Apr 2022 · 04:49 UTC
Quick, simple, with some nice nuance balancing attacks vs recoil. Well done!
Agrimes
05. Apr 2022 · 05:35 UTC
Simple, but challenging. Good work!
jkinnula
05. Apr 2022 · 08:30 UTC
Really nice game, good work!
JulienLussiez
05. Apr 2022 · 09:16 UTC
Nice concept, I like the fact that you can move using the weapon. Graphics are good!
Cinar
05. Apr 2022 · 09:21 UTC
Familiar mechanics but nice concept! Looks polished and visuals are good. Well done!
Lawrence
05. Apr 2022 · 10:57 UTC
This was a fun game, I got 40 years before the Earth exploded :smile:

The visuals were nice, but the rockets felt a bit slow compared to the asteroids, which made it quite hard to hit them when they were not flying directly to the planet.

Good job, nice game!
Earlybard
05. Apr 2022 · 11:16 UTC
Felt great to pick up and play. The shading is really nice and I am a big fan of the Earth being pushed back by the rockets!
pepnou
05. Apr 2022 · 11:20 UTC
Awesome!!

Not much to say, the music/sfx/art fits together, the game is fun, the theme is here. Maybe lower a bit the shooting sound, and lower the max shooting as is become much simpler by spamming click.

Great entry :)
Jupiter_Hadley
05. Apr 2022 · 11:24 UTC
Nice little game! I included it in my Ludum Dare compilation video series, if you’d like to take a look. :) https://youtu.be/hRXrVepHVBk
bodCodes
05. Apr 2022 · 15:32 UTC
A lot of fun! Nice twist on a classic with the reverse-thrust-with-fire mechanic. Well done.
Fenderbate
05. Apr 2022 · 17:42 UTC
With some more mechanics, I can see this as a succesful browser game!
1studio
05. Apr 2022 · 21:20 UTC
Nice entry! I like the idea that this is the solution for humanity to travel around. Not spaceships... This.
suvi
06. Apr 2022 · 02:25 UTC
Love the look of the game: colour choice, particles and the vignette! The restart button did not show up at the end (when in fullscreen) due to my widescreen monitor, but I was able to get it to show up when exiting fulscreen.
shortCreative
06. Apr 2022 · 03:39 UTC
![36years.jpg](///raw/b96/34/z/4cf8a.jpg)
And that was with a mouse touchpad.

Okay, the first couple rounds were "meh," and I just died right away. Then I caught on that I could spam spacebar instead of carefully aiming each shot, and THEN I realized that Newtons' 3rd law applies, and not only can you shoot the meteoroids, but you can fling yourself around by firing into space. After another few rounds in the teens for years survived, I was motivated to try for at least 30. Fun game! ☄
PolymathLD
06. Apr 2022 · 11:07 UTC
Simple and elegant gameplay! The way the shooting and movement works together with the camera creates some interesting interplay. Feels like the best strategy is to try to keep yourself centered on the screen so you have the maximum amount of time to react rather than using the movement to dodge, but I could be wrong there. Enjoyed the art and visual effects, love the lighting on the earth when you fire your rockets in particular. Nice little game you have here!
velvetlobster
06. Apr 2022 · 17:00 UTC
I like the music in this, you feel like you need to be real good to listen to it all, which motivates me a lot :laughing:
jitspoe
07. Apr 2022 · 00:18 UTC
![earth's last stand 69 years.png](///raw/46b/e1/z/4d410.png)

Nice.
LDJam user 261538
07. Apr 2022 · 00:18 UTC
fun game! Those are some vindictive asteroids. They don't just fly randomly across the screen, they come FOR YOU!
🎤 Junklab
07. Apr 2022 · 00:47 UTC
Thank you to everyone who has played / rated / and left feedback so far! I am so stoked that you enjoyed the game and I'm encouraged by your feedback! :D I'll do my best to play everyone's games and return the favour.
Lex
07. Apr 2022 · 11:01 UTC
This is a very strong compo entry! Congratulations!

Btw, found a cheesy strategy and can go on with the score pretty high if I want to.

![Capture.PNG](///raw/725/e/z/4d555.png)
Jackaljk
07. Apr 2022 · 20:43 UTC
Fun, fast, simple, great style and theme implementation!
Shawn Moore
08. Apr 2022 · 05:06 UTC
Hey @Junklab! Appreciate you inviting feedback for your game.

It's very well polished! The particle effects are attractive, the earth sprite is surprisingly detailed (the day and night sides look believable!), the screenshake is used tastefully. There's even a subtle muzzle flash. My only complaint about the music is I had to play well to hear more of it :) Overall I'm impressed that this a compo game.

The game mechanic is simple but effective. In particular having a massive recoil on the gun means that you can't just be shooting all the time, in fact there were a bunch of situations where shooting an asteroid coming at me would have launched me right towards another asteroid approaching from the other direction, so I had to be careful. Great mechanic. And I adore the absurdity of earth moving around at by firing a gigantic gun. It could have been a simple spaceship but you went all in on silly! Right on.

Here are some ideas, small and large, of potential improvements for your game. Absolutely take all of this with a grain of salt because putting together anything resembling a complete game in 48 hours is already a lot :)

- I think a more bass-heavy shooting sound effect works better. I feel that way about guns in games in general, but doubly so in the universe of this particular game. The gun is actually a rocket the size of the moon, and it's pushing the entire planet! It should feel like a frickin' freight train, not a yippy puppy. Another trick I like to do is, for the the primary sound you'll hear a thousand times in a playthrough (e.g. jumping in Mario), generate a few variations of it and randomly choose one each time. That way it doesn't feel quite as literally monotonous to the player.
- It's worth emphasizing the planet exploding more than each and every meteor. They currently use the same puff of particles and sound effect, but the earth exploding is a much bigger deal, so it's important to emphasize that. It might be enough to use the same particle system but with the quantity and speed quadrupled or something. If you're feeling dark, maybe some scream sound effects that are cut off abruptly, like the music is.
- The star field appears to only be about 2 screens tall by 1 screen wide. There's nothing constraining the player to that area... and furthermore the first strategy I tried was to blast off quickly in one direction... so I noticed it pretty immediately. Maybe have that image tile infinitely? (In my game, I used a particle system for the stars instead, which is less realistic but maybe visually more interesting, and the _emitter_ can trivially track the player's location without breaking the illusion)
- It pains me to say this, but, given no other changes, I think removing the moon might actually be an improvement. I do appreciate you spent the time to add it, buuut communication-wise, it took me a moment to realize what it even was during the first play (especially given it's a similar size to the shattered bits of meteor). And then once I did see that it was the moon, I felt slightly distracted by the missed opportunity that it wasn't involved in the game mechanics at all.
- The game is certainly challenging enough, but it doesn't really reward repeat play. As it stands, the five second gif on this page completely captures the game mechanics. If you had time (which.. yeah I totally get it! None of us did!), slowing the incoming meteors would allow you to explore the design space more. Maybe add in either a second command (to give the player more tools to master), or a secondary objective (e.g. gathering fuel/ammo, or something more whacky like delivering pizzas). Either one of those would give the game more of a skill ramp and keep it interesting for longer.

Finally... to reiterate, I left suggestions specifically because I promised you I would, but don't let any of that diminish my actual feedback: I am very impressed. This is an extremely polished compo entry. Great job!! I look forward to checking out your future games :)
Yorsh
08. Apr 2022 · 21:01 UTC
Simple concept but well done and it fits the theme well. The graphics are very good, especially for a compo game, I really like the visual ideas you went for.

The two little thing that bothered me gameplay related is that you can kind of cheese the game by going into a single direction and just pay attention to what's going on forward. It also doesn't seem to get harder (or very slowly).

Overall very strong entry for compo :)
SasquatchBStudios
09. Apr 2022 · 00:05 UTC
Fun little game! Very well done esp for a compo entry!
Graphics were solid, gameplay was smooth, I liked the knockback on fire, that was a nice touch.

Maybe I need to get good..but I found this game REALLY hard and I think my high score was like 9 years or something.

Congrats and really well done!
osh.studio
09. Apr 2022 · 09:21 UTC
I got 103 lesgooo :D Whats the highscore?
enderswype
09. Apr 2022 · 14:54 UTC
really nice and cool arcade game, i particulary like the sound effects and the explosion animations, even if it's simple it suits the game very well :)
4ahizon
16. Apr 2022 · 19:29 UTC
Interesting take on a classic Atari game Astriod. But earth with a shot gun. I enjoyed the game