Desert Oasis by Janku
Delay the inevitable! Guard over cute blue creatures on desert island and help them survive the longest!

Instructions ->
Use A & D to rotate across 7 different views across the map, following the whole island and more closely selected Blups!
Use F to switch between those views!
Use R to rush currently watched Blup so he can get closer to current objective. If he is hungry? It will be nearest bush with juicy fruits! If he is full? He will probably just roam around in search of interesting rock to look at. You dont want to rush the Blup then, as he may get further away from food source and may die on his way when he gets hungry again, stranded too far from his meal!
Also watch out for fierce predator roaming these lands - he also gets quite hungry at times and Blups are on the menu!

Death of all Blups is inevitable. If not hunger, the roaming predator will eventually eat them all. But how much time have they left, before that happens? How much time to admire sand and interesting rocks? That depends on your ability to make them hurry up at appropiate time!

| Link | https://janku.itch.io/desert-oasis |
| Link | https://janku.itch.io/desert-oasis |
| Link | https://janku.itch.io/desert-oasis |
| Original URL | https://ldjam.com/events/ludum-dare/50/desert-oasis |
Ratings
| Overall | 1064th | 3.22⭐ | 43🧑⚖️ |
| Fun | 1336th | 2.475⭐ | 42🧑⚖️ |
| Innovation | 452th | 3.538⭐ | 42🧑⚖️ |
| Theme | 691th | 3.65⭐ | 42🧑⚖️ |
| Graphics | 880th | 3.415⭐ | 43🧑⚖️ |
| Humor | 650th | 2.988⭐ | 43🧑⚖️ |
| Mood | 479th | 3.683⭐ | 43🧑⚖️ |
| Given | 36🗳️ | 71🗨️ |
Had a bit of trouble understanding the mechanics though
Graphic and sound are relaxing. It's great!
For me, the game lacks gameplay, is more like an idle game. I felt like runing didn't do much of a diference in terms of avoiding being eaten by the preadator.
Despite this and the gruesomeness of the fact that his fate is either starve or being eaten, the game felt pretty peaceful, and I enjoyed the looks, the music and seen the creatures mind their own bisness roaming around.
And the spore feels... :'c
PS: I don't know if it is a bug or a feature, but the predator eats already death creatures numerous times, instead of the ones that are still alive.

Also, look at my dude's chilling up that lion king hill after I successfully chased them away from those hungry damn lizards!
:) Fun and interesting concept, like you're god and taking care of an aquarium (which basically would be earth ;D)
I have to say I didn't get it at first with switching the views (although it says so in your description haha)
But it was fun! A minimao would have been nice :D to see those nasty ***** coming :b
btw a little tip for you because those directional light shadows can get quite dark and ain't nobody got time for light baking: watch a tutorial about PostProcessing effects :) Theyre really easy to set up (especially if you're using the universial render pipeline) and basically put a filter over the finished image (like in after effects or something) you can easily polish every game there, and most importantly, brighten up dark areas very quickly without having to worry about light stuff too much :)
good job on completing your game <3
ETA: almost forgot: those feet were FIRE! haha. very fabulously floppy!
It felt like pressing R didn't do anything.
Still I must commend you because the whole atmosphere is really well done : 5/5 for mood.
Still, nice entry for the jam.
The gameplay could use some work though because there really isn't much you can do to control the outcome. It's more of a starvation simulator than a game. I think a big part of the problem is the camera controls being too restrictive. You should be able to click on a Blurp to snap the camera to it. That would make it easier to get it away from the predator when its hungry.
You could also add some more commands besides just rush. Stay with the hands off approach but include commands that you could suggest to the Blurp that it might or might not follow. Like if the predator is close and hungry you could suggest that it hide, and if it listens to you, it would run to the nearest hiding spot. Or suggest that it sit down to rest or sleep so that it can recover some energy bar or other resource beyond just hunger.
Obviously this is a very complex game to develop in 72 hours and you did a great job putting something as unique as this together. I don't think there's another game of the thousands in this jam that is similar
Presentation is great, the graphics/animation are very good and the sound adds mood without getting annoying/repetitive.
I did feel like I didn't have too much agency in the game, it was more a chilled sandbox experience, like watching an aquarium or something. But overall not a bad experience :)
i would say that the pure black text could be a little hard to read at times, but aside from that the game was pretty clear.
I think I have run into a bug in which the dino is able to eat and restore its hunger level where a previous Blup had died. Perhaps their extinction can indeed be delayed by a sacrificial offering...
But overall a really innovative and unexpected take on the theme :heart:
I was streaming my playthrough of your game. Here's a recording in case you'd like to see it https://youtu.be/P3HI-2edlag