Dike Defender by Raptarr8

A short, yet challenging "slash-em-up" loosely based on the story of "The Hero of Haarlem" in Hans Brinker, or The Silver Skates, where you must delay the collapse of a dike long enough for everyone in the town beneath it to avoid being flooded. But beware! A swarm of angry storm spirits is trying to stop you! Use your mouse to swing your sword, and hold down left click to charge up a devastating slash capable of slaying even the toughest spirits.

Font used: 8 BIT WONDER by Joiro Hatagaya | http://luc.devroye.org/fonts-30742.html
Palette used: SLSO8 by Luis Miguel Maldonado | https://lospec.com/palette-list/slso8
Special thanks to everyone who watched my streams and gave feedback, including: - Exee Olive - Phunguy06 - Snivymaster1337 - HopelessPurity - Bilete1828 - Mighty
| Link | https://raptarr8.itch.io/dike-defender |
| Link | https://github.com/Raptarr8/LD50-Game.gmx |
| Original URL | https://ldjam.com/events/ludum-dare/50/dike-defender |
Ratings
| Overall | 431th | 3.237⭐ | 21🧑⚖️ |
| Fun | 373th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 268th | 3.395⭐ | 21🧑⚖️ |
| Theme | 323th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 161th | 3.825⭐ | 22🧑⚖️ |
| Audio | 405th | 2.816⭐ | 21🧑⚖️ |
| Humor | 319th | 2.722⭐ | 20🧑⚖️ |
| Mood | 359th | 3.132⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 15🗨️ |

Some points of constructive criticism:
For a small screen game it would make sense to lock the mouse into your window if your engine allows that, especially since moving outside the image will stop any arm motion.
The player's hitbox felt a little too large so sometimes I couldn't get a clear indication of when I would be hit and when I was safe.
I couldn't figure out the charge attack, for me there was no difference between simply clicking and holding the mouse.
All in all I think it's a cute game with good pixel art based on a funny idea.
Jk haha the art is great, the color palette really pulls it all together, I enjoyed the spinning parts as I they were challenging and took me a couple times to get. Also really nice variation of enemies, they all feel pretty unique. The only thing I would've liked is to be able to go fullscreen.
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What I liked most about this interesting combat mechanic was the use of the circle enemy patterns that required a sweeping movement. I think there is a lot of potential for other interesting enemy patterns too! Neat idea.
I agree with some others that the charge attack wasn't quite intuitive. Was charging it just an increase in damage? I think I expected it to swing for me> Maybe some further instruction is all it needs.
Overall, a cute game with innovative ideas!!