DEORBITING by Benjamin Humes

[raw]
made by Benjamin Humes for Ludum Dare 50 (JAM)

Controls

WASD or Arrow Keys to Move

Spacebar to interact with objects marked with the yellow diamond, Spacebar again to close windows (Escape if that doesn't work)​.

About Game

​This game was created in 72 hours for the Ludum Dare 50 Jam. The theme was Delay the Inevitable. This game is about slowing the descent of a space station that is falling out of the sky.

Ratings

Overall 1348th 2.727⭐ 24πŸ§‘β€βš–οΈ
Fun 1323th 2.545⭐ 24πŸ§‘β€βš–οΈ
Innovation 897th 3.091⭐ 24πŸ§‘β€βš–οΈ
Theme 901th 3.477⭐ 24πŸ§‘β€βš–οΈ
Graphics 1175th 2.795⭐ 24πŸ§‘β€βš–οΈ
Audio 797th 2.929⭐ 23πŸ§‘β€βš–οΈ
Humor 1113th 1.967⭐ 17πŸ§‘β€βš–οΈ
Mood 1111th 3.053⭐ 21πŸ§‘β€βš–οΈ
Given 57πŸ—³οΈ 23πŸ—¨οΈ

Feedback

KingOfSpill
05. Apr 2022 Β· 23:12 UTC
This was a very well done execution of the theme, it really makes you scramble around trying to keep everything under control. Nice!
Lachlan James
06. Apr 2022 Β· 00:28 UTC
Cool vibe. I liked the mechanics and it controlled well. Visuals were simple but communicated the point well.
I found that I got a big overload of text prompts as I moved around and found it hard to tell what they were in response to.
Ulisses
06. Apr 2022 Β· 00:34 UTC
Nice game, nice concept too. The system is very complex to make in a compo, well done! I think is a bit challenge to me, but I have some fun trying some setups.
Katsuhira
06. Apr 2022 Β· 00:34 UTC
I'm so confused, what should I do? Like the concept :)
Vincent_A
06. Apr 2022 Β· 00:35 UTC
Tutorial was too fast to read but other than that great game!
🎀 Benjamin Humes
06. Apr 2022 Β· 00:39 UTC
@lachlan-james Most of the text prompts just play one after another every three seconds from the beginning. The only ones that I implemented the way I wanted to ended up being the generator which triggers when the power gets low and the ones at the end of the game. The others were supposed to trigger when you interact with the relevant items, but time runs out quickly in game jams.
huga
06. Apr 2022 Β· 00:43 UTC
It was fun once I figured out how to play. The frequent text popups at the start were a bit overwhelming, and I didn't end up reading most of them. I also had some issues selecting the blue computer terminals.
woahitsjeff
06. Apr 2022 Β· 03:48 UTC
An interesting take! I struggled a bit with the character controls, I kept getting stuck on things. The text at the start was overwhelming because it was different lengths, different sizes at fast intervals. It would have been easier to grasp what was happening if it was a bit slower/more consistent in terms of length. Well done!
alks
09. Apr 2022 Β· 19:03 UTC
Nice work! I really liked the art, mood and the setting! The controls were a bit hard as other people have said but still good work for such a small time!
TheBlitz
12. Apr 2022 Β· 03:30 UTC
Overall, I liked the concept but there were a few turn offs. The tutorial text were flashing too quick, didn't have time to read through the instructions. Also the game is quite buggy, can't close the popup windows. But considering the time frame, well done :)
NeneChico
12. Apr 2022 Β· 22:15 UTC
difficult for me to read the instructions, I move around move some sticks but no very big changes for me. Add instructions on anotherwaty and it would be a great experience
0x746564
14. Apr 2022 Β· 01:01 UTC
I agree with the previous poster. It was difficult to read the instructions and play at the same time.

There was probably too much text. Maybe find a way to show the instructions visually with animations.

Graphics and audio were well done.
AceArcher
18. Apr 2022 Β· 21:18 UTC
I do really like your concept. However, I think the execution falls a bit short. I couldn't figure out how to make the pins move properly with A/D, so I had to resort to the mouse, even though mouse controls aren't mentioned anywhere. It felt like the gravitational shifts were happening too much, so that I would go and fix one generator and then it would immediately be unfixed by the time I'd done another. Maybe a spectrum instead, where it's still good at +/- 1 or 2, so there's time to go to the other generators? Also, the scene transition animation is unnecessarily long, and having the game active and playing in the background means the player either loses time or starts moving without being able to see. Once, the animation actually got stuck and I had a bunch of thin black slivers all over the screen! I would be very interested in an updated post-jam version with some clearer instructions and bugfixes, because I do think it's a good idea!