KEEP THE POWER by caudatecoder
You believe that only with a strong hand can your country become great. Keep the power, try to delay your inevitable downfall by suppressing the free speech! Keep your loyal dogs well.. or don't
Controls: A/D or arrows to move. Mouse to make strategic choices (when prompted)
Changelog: * v 1.0.1 update canvas scaler to scale UI with screen size

Ratings
| Overall | 336th | 3.388⭐ | 60🧑⚖️ |
| Fun | 484th | 2.914⭐ | 60🧑⚖️ |
| Innovation | 237th | 3.474⭐ | 60🧑⚖️ |
| Theme | 138th | 3.974⭐ | 60🧑⚖️ |
| Graphics | 408th | 3.19⭐ | 60🧑⚖️ |
| Audio | 199th | 3.466⭐ | 60🧑⚖️ |
| Humor | 139th | 3.455⭐ | 58🧑⚖️ |
| Mood | 197th | 3.491⭐ | 60🧑⚖️ |
| Given | 72🗳️ | 126🗨️ |
With that being said, on the subject of the game itself, I found it absolutely delightful. The retro cutesy graphics, combined with the hollow and depressing concept made for a good combination. The sound choice combined with the walking based gameplay also worked well together. One problem I had though was issues with text coming off the screen, which to be fair is a very common issue and my game likely does that on some computers as well. Just figured I'd mention that just in case. As for the fun of the game, I found stomping on reporters very entertaining, and the the occasional decision helped me feel invested in the gameplay. Overall I'd say it was a very entertaining experience, which is all a game really is supposed to be. Quality stuff.
Yeah, I noticed that text behaves weirdly on different screens, I need to find some good tutorials on how to make scalable UI in unity (if you have any links, please share, haha)

Here are a couple of pictures of the problem being mentioned. I want to make it further in the game but it is difficult with this issue. Some ideas maybe would be to change the window size settings in itch.io->Edit Game. Adjust width and height to see if something comes up more playable. As for Unity UI scaling it is confusing. The one idea I have for you there is to check your UI Canvas->Canvas Scaler Component. Try changing to Scale with Screen Size. Match Width or Height and adjust slider to Height. I put my reference at 960x540 as half of standard HD monitor. This is also what I used in itch.io settings.
That is what worked best for me in WebGL. Your results may vary. I think it is very dependent upon how other things are set up too. If you try itch first you may not have to update your build beyond the submission window so maybe do that first. Good luck!
@wren-erickson sorry to hear that. I updated setting on itch so it should be visible now!
I'll also add a windows build, that might solve some problems as I guess
I'll add a technical note: for me, on a 4k monitor, the text was very tiny. But whatever, I don't expect jam games to be optimized for 4k.
yeah, I'm looking into the UI issue. It's really unfortunate for a game with a lot of text in it.. thanks for sticking with it :heart:
The game is very well done. I played it quite a few times working out the right balance in order to get to the end. Looking at it from a resource management lens and balancing the various rules, the gameplay was well done.
The graphics and sounds are nice. The mood is set well and I believe it aligns to the theme. As for humor, I think its there but in a sad way because it hits close to the heart. Art imitates life. It is a powerful way to send a message. I think you did that well.
Great job making an impactful game in 48 hours!
{Spoilers}-------------------------
After I figured our how to get to the war, I wanted to see if it was possible to get further so I tried several more times (like some silly dictator would). I like that it ends there from a story telling standpoint. Great job with that! I appreciate the message it sends and your message at the end. I wish for an end to the current crisis.
{/Spoilers}-------------------------
Poignant message at the end. After playing your game I made a donation to the International Rescue Committee to help Ukrainian refugees. I hope this crisis will end soon. I cannot even imagine.
Good job and thanks for your entry.
If you polish the game speed, make the graphics more consistent, the music less repetitive (but keep the style, it's good) and find a more friendly way to present your text, you have a hit here.
4.5/5 from me.
I'm kind of overwhelmed by your positive feedback. Thank you all so much! I'm super glad that the experience was good and the message was delivered :heart:
And personally as Ukrainian I thank you for the message you give with this little piece of art :heart:
Haven't really thought about making something bigger out of this game. Taking the ideas and elaborating on them — absolutely. But gameplay wise I can't really see how this could be expanded. Maybe make a series of mini-games in the same setting/universe? I'm really curious to know what you had in mind when said about long term project
That message also immediately increased the depth of the game for me, instead of what I first thought was a bit of a memey game suddenly turned into an expression of emotions and I really appreciated that!
The gameplay was simply, but interested, it was cool to try and balance out the different points and seeing how each of the categories would respond to certain event choices and murdering cops/journalists.
These thresholds felt a it arbitrary, and hidden. It's funny how you did explain everything in the instructions, and I did read it, but I still didn't get it. We really need to visualize for the players what's going on during the game, or they can easily get confused. I think I goofed that for my game too, which also has a few different metrics that interplay.
Pretty cool art though, and the concept was interesting. I wonder what's inevitable. Is it that dictators fall, or that dictators rise to power. Thank you for that question, and for the game.
The way I intended inevitable part is that dictators fall and all their crimes are uncovered but thinking about it... I sure hope dictators rising to power is not inevitable, hehe
The game is played by managing three competing variables, in popularity, media control, and police force. You swing this in your favor by killing whoever is most convenient at the moment. That changes as the numbers fluctuate, naturally. Who you choose to kill is ever changing, to the point where the choosing of who to kill is almost entirely trivialized. The paradigm shift occurs when you assert your rule as absolute by changing law, and the dictator grows to occupy all three, or at least two of the three lanes. With full control, it's at that point that you grow yet again after choosing to begin your petty war. "Way to go down in history!" is the glib rationale that precedes the bloodied dictator stomping innocent civilians.
I played around a bit more, and there is an additional ending card should you decide not to follow through with the war. There are inevitable elements explored on a variety of levels. The despot can only attempt to delay their own undoing. Very well done.
A very nice political commentary game.
I feel a bit bad that our dictator game weren't as optimistic and meaningful as yours 🙈
It started out very game/arcade like, like casually and fun. It was interesting to balance the resources back and forth.
The twist/progression was gripping and finally reached the end which wrapped it up in meaningful way.
Great work!! 💖
Thank you for your play-through of our game btw, was really interesting to hear your reactions and reasoning :D
you shouldn't feel bad that you made a funny game. sometimes, if not most of the times that's just exactly what we need :heart:
Tell me, is there any relationship? :laughing:

the police actually keeps going up but when you're growing wider after changing constitution, you take up at least 2 lanes and maybe for the lack of vfx it's not clear that you stomp cops on the center even if you went to the side. so yeah it does become harder to increase it but it's possible and getting to 70 for the war shouldn't be that hard
On the other hand this is my most well received entry so far. I'm slowly but surely improving thanks to people like you who give thorough feedback! Again, thanks for having me and doing develolper interview series ❤️
I do like the music and him stepping to the music and it definitely looks like he is stomping on the cops or journalists when he runs into them.
- I don't think I got the jist of how to play the game. Essentially, it was inevitable that I couldn't get good at breaking the laws for my own benefit. (Which is a proper lesson lol)
- Maybe put less of each person so it seems feasible to avoid stepping on them in general.
- Minor syntax items: 1) "thoug" instead of "though" is a typo on your tutorial section 2) Try switching which shoulder is raised when the leg is out on the Dictator's walk.
Big props to you on completing this compo.
I'm sorry you couldn't understand the gameplay. It is confusing. I certainly need to improve my tutorials and UI
I like the graphics and the music is pretty cool.
Thanks for your game and your message at the end!
I'm working on a post-jam version now to fix those issues
Thank you for this message of kindness!