Volcano by ABRDs
Play now on Itch!
https://bieere.itch.io/volcano
Controls
- WASD to move
- Space to interact
- Mouse to look around
You arrive to the sacred island, and are tasked with caring for the islands hungry spirit.
Use the tools at your disposal!

Ensure that the spirit isn't angered!

~Edit~ I was able to resolve the crashes with collecting too many things, all should now run without crashes
Ratings
| Overall | 125th | 3.763⭐ | 101🧑⚖️ |
| Fun | 224th | 3.54⭐ | 102🧑⚖️ |
| Innovation | 196th | 3.566⭐ | 101🧑⚖️ |
| Theme | 142th | 3.959⭐ | 100🧑⚖️ |
| Graphics | 121th | 3.97⭐ | 103🧑⚖️ |
| Audio | 82th | 3.794⭐ | 99🧑⚖️ |
| Humor | 58th | 3.851⭐ | 99🧑⚖️ |
| Mood | 91th | 3.763⭐ | 99🧑⚖️ |
| Given | 18🗳️ | 8🗨️ |
Overall, fun but pretty easy.
The movement felt a bit choppy and the mouse sensitivity was super high for me, but the visuals / music / gameplay were great :)
Unfortunately, for me the framerate really dropped on areas with a ton of grass, and just as I was deliverying what (I think) were the last collectible pieces, the game crashed with an "invalid convesion to Integer" error :(
Still, very fun entry :thumbsup:
I cannot seem to see those crashes, would it be possible for you to screen shot the issue you are experiencing?
I was playing for quite some time, so I assume it's a rare bug.
For reference, I was playing on the web version.

Very cute, I would 100% be that volcano's friend and the little pixel hands compliment the sound and feeling of the game. A little bit of weird clipping through terrain and I was able to throw myself into the volcano despite your best efforts to stop me, but still I greatly enjoyed throwing things into a pit of Lava. Very cathartic.
I did manage to launch myself out of the world by pushing debris ball into wall but that sort of thing doesn't detract from the game.
The feeling of rolling everything into a ball and throwing it into the volcano is so much fun that I don't mind when things sometimes fall through the floor or catapult me into the air. I did experience one crash that locked the game up completely and forced me to restart it (the same "invalid conversion to integer" thing someone else mentioned), but otherwise this was great. The music and art and basic visual explanations of everything all work really well.
My only real complaint is that I wasn't able to throw myself into the volcano to keep it happy when I ran out of other things on the island.
I also would have liked a counter for how many objects were held as I sometimes had difficulty telling whether or not I actually grabbed the object.
Thanks for the upload!
This game got me to think if it is possible to combine some LD games to a game series. Like, start with a sailing game (https://ldjam.com/events/ludum-dare/50/the-greedy-pirates) then play your game and after that my game or any other lava based game. Wonder how far this could get :thinking:
Great entry!
The audio was great, the graphics were great, everything fit together well. Really solid entry.
The music is amazing and adds to the game although I feel the game is too easy as you can just add one item to the volcano and it will reset the timer. Maybe another way is to have it accumulate over time, so the more unhappy the volcano is the more object it requires to go back to normal?
I was also able to fall into the volcano myself and was not able to reset myself.
Apart from that its a cool game and I like how all the objects roll together :)
One little bug i found: sometimes the objects you pick just go under the terrain and straight into the volcano, which is very handy but a bit weird
It seems the volcano didn't care too much about small or big objects, but in the end I ran out of stuff and, inevitably, it exploded.
Otherwise, this is really cute and is really impressive for a first jump into 3D. I really like the contrast between the low-poly models for the environment and the pixel art for living things. It's obviously a little buggy (it could get really difficult to find the hitboxes of rubble to push around, and stuff got stuck in the ground a few times.) but when it was functioning correctly, it was really fun to see how big I could make my piles of stuff.
The art is quite nice, I think the music could have benefited from beeing less "calm" and more wacky.
I had a few bugs with physics, where I would sometimes be projected in a random direction, but nothing too gamebreaking.
The volcano animation at the end is great too!
I love how the "inevitable" really is inevitable, as the amount of item is limited.
This was great thank you!
When I tossed myself into the vulcano the game crashed xD
It's possible to glitch into the lava somewhere at the back of the vulcano :P
So much fun to get to play both ideas in the end and this implementation is amazing!

I loved the katamari feeling when I realised you can stack objects pushed together.
I really love the artstyle and the mood overall, would love to see this expanded upon and/or more games with this artstyle and feeling!
Great work!
One gameplay thing is that even though you can katamari everything, it doesn't seem to give you an advantage and it fact it seems disadvantageous to do so because putting in just one item makes him happy for seemingly the same amount of time. If it is currently advantageous to put in more objects at once I would like it to feel more like it.
Otherwise a very well presented and polished game!
I would have loved maybe some more items to drag around the island, I think I ran out after exploring everything or to make the time the volcano takes to explode increasingly shorter so that you don't find yourself waiting for it to explode without anything left to drag. Will give the player the impression that he can do better if he tries again :)
The facial expressions of the volcano are priceless! Loved it. Also liked the graphics a lot and the tunes were nice to explore to.
I've made it to the Nether!
Thanks for including the source!
This little game was pretty neat.
Quick playthrough on my Valve Index (though it works on whatever really since it's using OpenXR which supports a lot of headsets)
https://youtu.be/JdK_eoHzCn8
I could've converted it more properly and have the pushing be tied to your two hands separately but that'd require a bit more refactoring than I was willing to do haha.
Was fun though!
Also missing is the screen shake when you game over, sorry about that, cinemachine cameras all basically broke when adding VR so I had to get rid of em...
Thanks for putting this together, it was very fun to watch
Fun idea, it was cool to run around and gather all the trees, carts and marbles from the plaza, and later going outside for big rocks and more trees. I didn't really feel the theme there as the game was pretty lenient with Volcano-chan getting angry, especially when there was no ticking anything or a progression bar. But perhaps that's why it was so cute? :volcano: :slight_smile: