Mr. Psychologist by Arthemy

[raw]
made by Arthemy for Ludum Dare 50 (JAM)

When a person communicates with another, he begins to unconsciously copy his behavior. Psychologists and psychiatrists, helping their patients, can also deviate from normal behavior. And now the phone is ringing. Again, pick it up and delay your madness, or dive in and help the patient? Is madness inevitable?

How to play

When playing Mr. Psychologist you get calls from your patients, when you pick up the phone you are presented with 4 choices, each will contribute towards your own mental health. Choose your answers wisely, or you will inevitably die. You can see your mental state represented through the portrait on the wall.

IMG_7432.png

https://youtu.be/e9UeCE62bTU

Credits

CelluarPrism6 - Coding

Liubov - Coding

Zelenoe_aloe - UI desighn

Nexxarex - 2d Graphics

Kate_Black - character model

sega23333 - animations, props

BHKiro - sound

Zamatay - musik

Abba_Split - gamedesighn

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Ratings

Overall 953th 3.325⭐ 62🧑‍⚖️
Fun 1249th 2.754⭐ 63🧑‍⚖️
Innovation 668th 3.333⭐ 62🧑‍⚖️
Theme 1044th 3.328⭐ 63🧑‍⚖️
Graphics 587th 3.787⭐ 63🧑‍⚖️
Audio 527th 3.443⭐ 63🧑‍⚖️
Humor 325th 3.633⭐ 62🧑‍⚖️
Mood 732th 3.449⭐ 61🧑‍⚖️
Given 92🗳️ 114🗨️

Feedback

suvi
05. Apr 2022 · 07:29 UTC
Cool idea, love the art and mood.
infecsean
05. Apr 2022 · 07:32 UTC
This game has so much content I tried to exhaust all the options, eventually i realized that the picture on the wall changed and the music started to get wonky. my kind of game. interesting concept and innocent gameplay loop on the outside, but deep in reality. jokes aside, while some parts of the dialogues are funny, its actually kind of sad an unsettling, its like dark humor. Very well done.
lea251
05. Apr 2022 · 07:43 UTC
Great Idea, great art and mood! The Gameplay feels really slow to play.
Lord Shulky
05. Apr 2022 · 09:55 UTC
I felt like the gameplay loop was a bit slow, but it was enjoyable and the jokes are really good :) Time to give a good humor rating.
Arts1000
05. Apr 2022 · 12:11 UTC
Very cool :)
AlekM
05. Apr 2022 · 14:18 UTC
Very clever idea and well executed. Loved the art and mood.
Raul Pla
05. Apr 2022 · 14:21 UTC
Cool idea. I must be the worst psychologist ever ._.
JoeDev
05. Apr 2022 · 14:27 UTC
I think I literally always got the wrong answer 😂 good fun though, enjoyed reading all the whacky dialog of the patients. I was impressed at how many different situations there were, and how subtly the painting / music changes as you continuingly get it wrong (at least in my case). Encouraging!
Shess
05. Apr 2022 · 14:29 UTC
Big mood. I tried my best, but sometimes our best is not enough T_T
The whole state/transition system is fantastic, seriously, the atmosphere here is palpable. The writing was witty, too!
BougieBirdie
05. Apr 2022 · 14:35 UTC
This is a really neat concept for a game - vicarious trauma is a real occupational hazard for people in social work. So even though the tone is a dark sort of humour, it can get you thinking about that kind of thing.

I was a little disappointed that there didn't seem to be any rhyme or reason to what response I gave would get a positive reaction - maybe that's a larger statement about providing therapy, but as a player I was hoping to have some idea what the 'right' answer would be.

I think the idle animation of the player is supposed to be a restless pensiveness, but they were fidgeting so much I couldn't help but think they had to go to the bathroom. Maybe a pause between changing poses would help mitigate that.

Using the portrait to show the player's health is a great way of showing their state. Because it's so subjective, the player doesn't know exactly how bad their state is, just that it's not good or quite bad - and that can increase the tension. The corruption of the soundtrack was also a neat addition, I love seeing that in games!
Dan Livings
05. Apr 2022 · 17:06 UTC
Cool concept. I did feel like the choices I made for the responses didn't make any difference, apart from "judgemental" being universally poorly received. Maybe having to balance your reputation with your mental state might make it a more engaging game, where each option will change them based on the patient's reaction (with some indication up front about how the patient is likely to receive it). However, using the portrait to provide a rough idea of the player's mental state was a nice touch. Good work.
LDJam user 11377
05. Apr 2022 · 17:59 UTC
Loved the portrait altering and offbeat dialogue of the game. Good execution of the idea. I now know that I could never make it as a psychologist, at least not with these clients!
Anchry
05. Apr 2022 · 19:16 UTC
I'm a terrible person. Or so they all said
Sean J Karemaker
05. Apr 2022 · 19:30 UTC
I didn't find the gameplay very fun, the humor came through a little flat. the art is pretty good but i would have liked to see more animation and subtlety to the character
Lvl99Chicken
05. Apr 2022 · 20:26 UTC
Loved the art style and music. Set the atmosphere great and was pleasing to look at. I like the dialogue from the patients but doesnt feel like my advice impacts much of what they say. Really like the portrait mechanic as player's sanity changes! I think the animation for picking up the phone could be a bit faster too since player is answering it so often. Overal enjoyed this game!
bixarrio
05. Apr 2022 · 22:06 UTC
Very nice concept. I thought I had it figured out, only to get it wrong the next time.
Once or twice I could answer the phone without it ringing, but that's nothing serious. Or is it? *Looks at painting*
ccglp
05. Apr 2022 · 22:20 UTC
I loved a lot the art style (specially the Character model and the portrait art!) the idea is very unique with the changes in your psiche being reflected in the portrait and the amount of content you putted in the game is a loooooot. Be proud of your entry guys, it's a very good one :)
Mooptychunk
05. Apr 2022 · 22:27 UTC
Unique idea and I enjoyed the writing!
Chaoseiro
06. Apr 2022 · 02:32 UTC
The situations presented are really funny, and I'm sure I didn't see all haha

The art style is nice, soundtrack fits very well the game, I just think it should fade out instead of abruptly stopping when the phone rings.

The gameplay loop is simple, but I wish there was some way of knowing if some answer is "more right" than others, if it impacts the player at all.

Good job!
Lintfordpickle
06. Apr 2022 · 09:44 UTC
As a few others have said, I enjoyed the game, with my only real criticism being that I don't know how 'correct' an answer was. I liked how the picture represented the current mood, which was a cool idea.
KeySOD
06. Apr 2022 · 10:39 UTC
Wow. I really liked it, maybe because I like psychology and drama :)

The idea is great.
The dialogue is well done, the style is consistent, the animation is a little lame, but it looks good in such a short time.
If you do not pay attention to small details, then everything is cool.
Vorchyn
06. Apr 2022 · 10:42 UTC
Great game. Very interesting idea of the authors. Enjoed it
glebster51
06. Apr 2022 · 11:02 UTC
I like jokes and idea, but i want to see end game or score counter... maybe health asotiation can break in the door! and kick your ass from your chair)
SoL
06. Apr 2022 · 11:43 UTC
Sheeeesh!
LDJam user 235915
06. Apr 2022 · 12:14 UTC
The game is super, I like the atmosphere!)
ArianaD
06. Apr 2022 · 13:15 UTC
Oh wow very creative idea!! I love concepts like this, congrats to the team for such a cool game!
Bakaraf
06. Apr 2022 · 14:42 UTC
Really interesting concept ! The portrait representing your mental health was a fantastic idea. I just found it a bit weird that the music goes off when you're on the phone, It made the transition a little awkward, but that's personnal ! Congrats to you !
PureImprov
06. Apr 2022 · 19:34 UTC
Very funny! I had no clue what anyone wanted, the 3d models and art are designed very well. (:
ocwal
06. Apr 2022 · 20:37 UTC
Oh, I really want to play this! Will there be a web version?
LDJam user 233347
06. Apr 2022 · 21:29 UTC
The entitlement of the caller... telling me to go burn in hell when I am understanding that they'd rather have a bottle of wine than coming in for a session with me... I don't understand...
gdesecrate
06. Apr 2022 · 23:45 UTC
I will file a coplain with health organization!
Emaigualmc2_art
07. Apr 2022 · 01:54 UTC
Great! I found the idea and the concept very interesting, I think the sound and music are very good as well as the art. Undoubtedly the picture with the portrait of the psychologist is the best xD great job!
StudioCherno
07. Apr 2022 · 04:31 UTC
Interesting game! I wish there was more audio though and perhaps some sample answers for the Psychologist? Overall great game for the jam!

-Tim
alexrose
07. Apr 2022 · 13:26 UTC
I think you left before I played this on stream but it's in the vod
MrEvilGuy
07. Apr 2022 · 22:22 UTC
Yeeeee that was strange. "Mr. Psychologist" hahahahahaha. Clearly, he's no Dr. with all his bad advice. Love the art style and graphics.
TomatoOmelet
08. Apr 2022 · 05:44 UTC
Like the writing, laughed multiple times when playing the game. Good job.
mortus
08. Apr 2022 · 19:01 UTC
I quite like the idea an the atmosphere, but sadly the game feels kinda repetitive. I think first alterations to the portrait should appear earlier, because it's hard to know the point of the game as of right now, without reading the description. Also, it's a bit hard for me to determine the good answer (maybe I am just a psychopath though).

Anyway, I think this could have some great potential if you add more interactions and more events happening, in addition to the telephone ringing!
Gandelianna
10. Apr 2022 · 11:49 UTC
I understand that I'm not even a little psychologist after this game. ^^

Cool idea with the portrait, I really like it.
zubspace
11. Apr 2022 · 19:24 UTC
Like the idea! Funny calls! Nice room and animations! The game itself is a bit weird and aimless, but I guess that's just how the life of a psychilogist looks like. GJ.
Kate_Black
13. Apr 2022 · 14:09 UTC
@zubspace @sol @suvi @ccglp @shess @alekm @ocwal @mortus @anchry @gandelianna @mrevilguy @gdesecrate @dan-livings @lord-shulky @bougiebirdie @emaigualmc2-art @arianad @tomatoomelet @alexrose @xparker @infecsean @lea251 @studiocherno

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to follow the further improvements of the game
4ahizon
13. Apr 2022 · 17:17 UTC
The art style was good. It has funny bits that makes the game interesting.
LDJam user 237623
17. Apr 2022 · 23:31 UTC
I enjoyed the things people called in about, but I was very confused by their reactions to my responses. I wasn't really able to figure out the "right" things to say. For the most part, I was getting negative reactions. I really tried to give a good response but I just didn't understand. I think it would have been clearer if each post it had a tailored response on it. Encouraging, judgmental, understanding, and evaluating just felt too vague from my viewpoint.

I know the ending is supposed to be inevitable, but I didn't feel like I had any control. As a player, it's not fun when I feel like I have no control.

The art was really cool though! And the song was nice to listen to throughout the game.
angiemon
21. Apr 2022 · 16:24 UTC
A very fun premise! I also loved the doc and the 2D portrait of him :D

The cases were really fun (I played like 10 mins and had a new one all the time), however, most of the time it wasn't very obvious which would be the right choice. You clearly are creative and fun, I would have liked if there we're also answers for each call (like in little brackets under the options or something, can be short like they do it in fallout for example :))

Other than that, I like what you did, would be also fun to add stuff to do in the doc's office :))

congrats on finishing your game :)
sakura_magika
21. Apr 2022 · 16:40 UTC
i really like the atmosphere you created here, with the music and shifting portrait visuals, and the loneliness of this old man in his office, i just wish the gameplay felt less random.

if you're going for true immersion into the role, then maybe the answers can be more obviously right or wrong, and more obviously connected to the narrative.

or you could make it less about reading into the individual caller's stories, and more "gamey", like have one or two key words in the text that are colored red/blue/yellow/green and it's more about matching the colors, with some kind of time limit.
Mordsven
21. Apr 2022 · 16:48 UTC
Fun game with rather funny dialogue between you and the client.

Really like that the music and the potrait change as the psychologist mental health deteriorate. Though the gameplay sometimes felt boring in some cases, but overall it's a nice and cool looking game :v

![mpc-hc64_ojtCWbcnu5.png](///raw/150/74/z/4e4f0.png)