Mr. Psychologist by Arthemy
When a person communicates with another, he begins to unconsciously copy his behavior. Psychologists and psychiatrists, helping their patients, can also deviate from normal behavior. And now the phone is ringing. Again, pick it up and delay your madness, or dive in and help the patient? Is madness inevitable?
How to play
When playing Mr. Psychologist you get calls from your patients, when you pick up the phone you are presented with 4 choices, each will contribute towards your own mental health. Choose your answers wisely, or you will inevitably die. You can see your mental state represented through the portrait on the wall.

https://youtu.be/e9UeCE62bTU
Credits
CelluarPrism6 - Coding
Liubov - Coding
Zelenoe_aloe - UI desighn
Nexxarex - 2d Graphics
Kate_Black - character model
sega23333 - animations, props
BHKiro - sound
Zamatay - musik
Abba_Split - gamedesighn
follow us and stay tuned for updates and news https://twitter.com/shubrium
| Link | https://abba-split.itch.io/mrpsychologist |
| Original URL | https://ldjam.com/events/ludum-dare/50/mr-psychologist |
Ratings
| Overall | 953th | 3.325⭐ | 62🧑⚖️ |
| Fun | 1249th | 2.754⭐ | 63🧑⚖️ |
| Innovation | 668th | 3.333⭐ | 62🧑⚖️ |
| Theme | 1044th | 3.328⭐ | 63🧑⚖️ |
| Graphics | 587th | 3.787⭐ | 63🧑⚖️ |
| Audio | 527th | 3.443⭐ | 63🧑⚖️ |
| Humor | 325th | 3.633⭐ | 62🧑⚖️ |
| Mood | 732th | 3.449⭐ | 61🧑⚖️ |
| Given | 92🗳️ | 114🗨️ |
The whole state/transition system is fantastic, seriously, the atmosphere here is palpable. The writing was witty, too!
I was a little disappointed that there didn't seem to be any rhyme or reason to what response I gave would get a positive reaction - maybe that's a larger statement about providing therapy, but as a player I was hoping to have some idea what the 'right' answer would be.
I think the idle animation of the player is supposed to be a restless pensiveness, but they were fidgeting so much I couldn't help but think they had to go to the bathroom. Maybe a pause between changing poses would help mitigate that.
Using the portrait to show the player's health is a great way of showing their state. Because it's so subjective, the player doesn't know exactly how bad their state is, just that it's not good or quite bad - and that can increase the tension. The corruption of the soundtrack was also a neat addition, I love seeing that in games!
Once or twice I could answer the phone without it ringing, but that's nothing serious. Or is it? *Looks at painting*
The art style is nice, soundtrack fits very well the game, I just think it should fade out instead of abruptly stopping when the phone rings.
The gameplay loop is simple, but I wish there was some way of knowing if some answer is "more right" than others, if it impacts the player at all.
Good job!
The idea is great.
The dialogue is well done, the style is consistent, the animation is a little lame, but it looks good in such a short time.
If you do not pay attention to small details, then everything is cool.
-Tim
Anyway, I think this could have some great potential if you add more interactions and more events happening, in addition to the telephone ringing!
Cool idea with the portrait, I really like it.
Guys thank you for your feedback, you can subscribe to our twitter https://twitter.com/shubrium
to follow the further improvements of the game
I know the ending is supposed to be inevitable, but I didn't feel like I had any control. As a player, it's not fun when I feel like I have no control.
The art was really cool though! And the song was nice to listen to throughout the game.
The cases were really fun (I played like 10 mins and had a new one all the time), however, most of the time it wasn't very obvious which would be the right choice. You clearly are creative and fun, I would have liked if there we're also answers for each call (like in little brackets under the options or something, can be short like they do it in fallout for example :))
Other than that, I like what you did, would be also fun to add stuff to do in the doc's office :))
congrats on finishing your game :)
if you're going for true immersion into the role, then maybe the answers can be more obviously right or wrong, and more obviously connected to the narrative.
or you could make it less about reading into the individual caller's stories, and more "gamey", like have one or two key words in the text that are colored red/blue/yellow/green and it's more about matching the colors, with some kind of time limit.
Really like that the music and the potrait change as the psychologist mental health deteriorate. Though the gameplay sometimes felt boring in some cases, but overall it's a nice and cool looking game :v
