Descending by pev

Try to save the people on the island. Seawater erodes the island's soil, but you can fill in the gaps and add more land on top. The island's dive is getting faster and faster, and you see that you are just delaying the inevitable.
Controls:
- Use left mouse button to add more soil to walk.
Assets:
- All code is created during the Ludum Dare 50 Jam days
- Used graphics by Pixel Frog
Team: - One-man team
| Link | https://pev285.itch.io/ld50 |
| Link | https://pev285.itch.io/ld50 |
| Link | https://pev285.itch.io/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/descending |
Ratings
| Overall | 1300th | 2.868⭐ | 40🧑⚖️ |
| Fun | 1266th | 2.711⭐ | 40🧑⚖️ |
| Innovation | 571th | 3.434⭐ | 40🧑⚖️ |
| Theme | 667th | 3.671⭐ | 40🧑⚖️ |
| Humor | 904th | 2.583⭐ | 38🧑⚖️ |
| Mood | 1311th | 2.5⭐ | 37🧑⚖️ |
| Given | 31🗳️ | 59🗨️ |
Cheers Arend
@boc-dev, units don't run outside the island bounds, but they consider ground under the water to be the island too. So if part of the island is already under the water, they can jump there. I thought about making them stop if there is safe area to jump on, but I decided it would be too easy.
In WebGL I did not hear any music.
@itzemii, @jerryberry, @evilsock, Thank you for your kind words!
Nice job!
Overall very nice entry!
I've never seen anything like it, good idea. I think music and sound would be good :wink:
I had a bit of a hard time understanding how to keep them from going over the edges, as they'd simply 'climb' over them, even though I made them really tall.
With some audio feedback, and maybe a bit of UI, this could turn into a fun little game.
Thanks for sharing your game :-)
I'm not sure to understand why, but if you put soil on the borders of the game area, people will automatically walk too far and fall in the water. If there is no soil on the borders, people kindly turn back when they reach the borders. So, we just have to be careful enough to put lands everywhere, except on the two border columns.
As others said, we need a score. I would say that just telling how many times we managed to survive won't be a precise calculation. If you can last for one minute with only one people, you should score less than if you last one minute with two people. Maybe granting one point per second and per people alive would do a fair score calculation.
Just to be fun and cruel, I would have loved to see the drowned people floating on the water surface like dead fish, then slowly going to the depths of the water.
Nice game. Needs more mechanics to have the incentive to play and discover it for more than 10 minutes, but nice game anyway.
I love the sprites from Pixel Frog, thank you for having made me discover this artist.