ZEZ by tengusheath
https://www.youtube.com/watch?v=mS2VgguaxFI
ZEZ
A fast paced action game. Time drains until the game is over. Kill enemies to collect more time. Each enemy you kill drains time faster. Inevitably you will lose. See how many enemies you can kill before you do.
Controls
WASD - Move
Left Click - Attack
Right Click - Dash


| Link | https://tengusheath.itch.io/zez |
| Link | https://github.com/steppjason/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/zez |
Ratings
| Overall | 350th | 3.363⭐ | 42🧑⚖️ |
| Fun | 348th | 3.25⭐ | 42🧑⚖️ |
| Innovation | 538th | 2.675⭐ | 42🧑⚖️ |
| Theme | 421th | 3.375⭐ | 42🧑⚖️ |
| Graphics | 147th | 3.875⭐ | 42🧑⚖️ |
| Audio | 194th | 3.475⭐ | 42🧑⚖️ |
| Mood | 225th | 3.41⭐ | 41🧑⚖️ |
| Given | 80🗳️ | 38🗨️ |


Great effort and good luck.

I just couldn't really find myself getting into it - I think for me it was maybe the gameplay. It was very much rinse and repeat, and I don't think my health bar even dropped below 80. I let a bunch of guys swarm me to see what happened, and then I just slashed all of them at once and got back up to 100.
I think for me, its missing the challenge element. It _looks_ like a game that should be a tough action game that rewards sleek movement and precise combat. But it _plays_ more like a really easy point+click game with no consequences for not performing well.
Anyways. Sorry if thats too much critique. I do think its a really solid game that is built very well. I just wanted to give my honest feedback :)
Great work!
The challenge comes from trying to kill as many enemies as you can. So its what you make of it. I'm interested to see people push past 300 kills.
I did notice enemies occasionally spawned right next to me without giving me time to react, but overall the mechanics were intuitive, fluid and fun. Really enjoyed this one.

Maybe a little bit too easy. Probably I can play long time before the inevitable.
It looks very clean and readable. Simple mechanics but effective.
Good job
Great game! Mechanics were solid, graphics phenomenal. My only issue is I'd often lose track of where the crosshairs went. Maybe a more contrasting color? either way, loved the entry!


Nice game. A tried and true action formula executed well. I liked the graphics and particularly the range indicators that gave a hint about areas with higher enemy density. I think that played an important role in the game and avoided people getting stuck in places where there are no enemies to defeat.
A minor graphical thing: I found it a bit weird and immersion-breaking to allow rotating the slash graphic after it was executed. I think a slash is something that happens in the moment and should be left behind, not move with the player.
Some thoughts about game feel since this is a very action oriented game: I like how you added screenshake, although I think it could have benefitted from a little bit more fine-tuning. I can't put my finger on it, but it felt slightly off. Maybe it would have helped to have directional shake that pushed the camera away from the enemy for a few frames?
I think the audio effects could also have been a little bit crunchier. The single point of interaction of the player with the game world is hitting an enemy, so I think this moment deserves a little bit more care to make it as impactful as possible (without going overboard on the special effects)
Anyway, you might know this video, but I like to post it under games that are action oriented and could use a little bit more juice. It helped me a lot when I first discovered it and I think you can find a few things that make your game even more impactful
https://www.youtube.com/watch?v=AJdEqssNZ-U
Nice game, I had fun.