Elbativeni by Kiddy

Avoid ELBATIVENI.
Use your spell to move the rooms.
Attention, you can't move a room you've already moved.
Good Luck ...
Game created in 48 hours for the Compo of the Ludum Dare 50 : Delay the inevitable

Controls :
Point and click to move
Select rooms to swap
Credits :
2009 Iconian Fonts - Daniel Zadorozny
Music composed via the Song Maker of Chrome Lab : https://musiclab.chromeexperiments.com/Song-Maker/song/4965374923112448
Ratings
| Overall | 227th | 3.579⭐ | 21🧑⚖️ |
| Fun | 363th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 50th | 4.05⭐ | 22🧑⚖️ |
| Theme | 114th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 127th | 3.95⭐ | 22🧑⚖️ |
| Audio | 80th | 3.8⭐ | 22🧑⚖️ |
| Humor | 424th | 2.278⭐ | 20🧑⚖️ |
| Mood | 93th | 3.75⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |
Awesome entry!
I managed to get stuck in a wall somehow :(
Otherwise - I like the look, and the mechanics are smart. Sound design is great too. I could tell where the monster was from which speaker the noise came from :) I felt the theme too as the rooms slowly collapsed or were locked out of the swap.
My suggestion would be to allow for zooming in/out with the mouse wheel -- I think it'd play really nice this way.
It's a good puzzle game. I love the monster sound :smile:
Like others I found that the best way ton delay the inevitable is to move the room of the wizard.
Overall the game is well polished and nice to play.
Good work :smile:
That being said, I think that the concept needs to be fleshed out and balanced a little bit more. As other commenters mentioned, it was really easy to just move the room to the other end of the map and wait. Of course that still won't work forever, but I feel that moving by foot is a far inferior strategy.
Also that monster was extremely creepy, good job on that front as well :sweat_smile:
Maybe you could send the monster away if it's in the square you're swapping, it would be a way to leverage the blocked squares that would make you stuck as the player.