You will die anyway by OnlinE_Play
So basically it's my first playable game ever made with unity - hope you enjoy. The game is about logic puzzles with boxes - some levels are really hard. Good luck then!
| Link | https://www.mediafire.com/file/fu1i9dsnmryk2l5/uwilldieanyway.rar/file |
| Original URL | https://ldjam.com/events/ludum-dare/50/you-will-die-anyway-1 |
Ratings
| Overall | 1235th | 3.025⭐ | 22🧑⚖️ |
| Fun | 1067th | 3⭐ | 22🧑⚖️ |
| Innovation | 1152th | 2.75⭐ | 22🧑⚖️ |
| Theme | 1326th | 2.725⭐ | 22🧑⚖️ |
| Graphics | 1124th | 2.95⭐ | 22🧑⚖️ |
| Audio | 902th | 2.526⭐ | 21🧑⚖️ |
| Humor | 920th | 2.556⭐ | 20🧑⚖️ |
| Mood | 1190th | 2.925⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 26🗨️ |
No music at all is a dealbreaker for me though. You could have used some free to use music as well. Finding one that matches the game's mood is the work you gotta put in.
The gameplay is either way too easy are way too finicky which makes it not fun to play.
Including the sandbox in there is a great option I've seen in a bunch of Gamejam Games so far. That's probably where you tested the game right? :)
But--one of my favorite puzzles is the very first one, where you have to realize that you can push the box by sneaking below and around it. This depends specifically on the fact that your hitbox is skinnier than it is tall, and so would not be possible in an entirely grid-based game.
I also kind of like how it's possible to push boxes out of corners. It is somewhat janky, maybe, but I had a generally good time squeezing them to where I could use them.
So I think the physics mechanics can really shine with the right level design. In particular, I think the lava needs some major reworking, as it is very easy to hit, and the screen shake effect on it kind of makes me nauseous.
Also, a boring note, but I think you might want to change the filter modes on your sprites so that they are crisp pixel art rather than blurred.
In any case, I'm glad there was that first puzzle, as it really was a cool moment of discovery, and I think was a very good use of the physics engine.