Electro Rush by Giardi

[raw]
made by Giardi for Ludum Dare 50 (JAM)

ElectroRushPhoto.png

Electro Rush is a 3D Platformer Game.

Here, you are a robot with a very limited battery. You need to reach the end before the battery ends.

KEYBOARD WASD: Move Space: Jump Mouse Right Click: Dive ESC: Pause Game

XBOX CONTROLLER Left Stick: Move A: Jump X: Dive Pause Button: Pause Game

EDIT----------------------------- I updated the game to fix the camera problens and make it more playable. The first version had a very sensible camera, so it was pretty hard to play. I hope you enjoy.

Ratings

Overall 671th 3.545⭐ 35🧑‍⚖️
Fun 587th 3.468⭐ 33🧑‍⚖️
Innovation 1000th 2.968⭐ 33🧑‍⚖️
Theme 718th 3.633⭐ 32🧑‍⚖️
Graphics 510th 3.871⭐ 33🧑‍⚖️
Audio 719th 3.093⭐ 29🧑‍⚖️
Humor 751th 2.841⭐ 24🧑‍⚖️
Mood 999th 3.18⭐ 27🧑‍⚖️
Given 26🗳️ 37🗨️

Feedback

infinitycore
05. Apr 2022 · 08:04 UTC
will have to try it again later with controller. Controls nice, level 2 is an instant difficulty spike. I'm assuming the mouse camera is tied into your dpi, because it was virtually unusable (not to mention inverted, ugh).

otherwise, it controls better than most LD games, not to mention 3D Platformers.
Taaada
05. Apr 2022 · 14:32 UTC
the camera is a BIG issue for me. Also the same texture evevywhere makes the 3D spatial recognition a bit hard.
Other than that I love it :)
Busy Games
05. Apr 2022 · 14:33 UTC
Double jump was nice, cliff hanging was a great surprise. Using the mouse for movement I had to turn down my sensitivity to make it work. But it worked much better with a controller. It was a little hard to see where I was supposed to go at first. A little visual indication of where the player needs to go is really helpful in a platformer. Nice entry!
Slowline
05. Apr 2022 · 14:43 UTC
Character graphics are looking good, camera movement seems inverted
LeoLFerraz
05. Apr 2022 · 14:50 UTC
It's got cute graphics, but the inverted mouse controls and lack of contrast in the wall colors makes it really hard for me to play. At least it speaks clearly to the theme of the jam, which is more than most submissions this far.
Krzyhau
05. Apr 2022 · 15:26 UTC
I've managed to finish it, and I must say: it's lacking control settings. Controlling the camera with mouse is pretty disorienting and simply difficult, considering it's both high sensitivity and inverted. However, the player controller feels very nice, levels were enjoyable and I'd actually play a platformer like this if this was a fully fleshed out game. Nice job!
LDJam user 240168
05. Apr 2022 · 16:00 UTC
The game looks really nice, but unfortunately the camera movement made it almost impossible to play. Inverted mouse & sensitivity would definitely improve this!
🎤 Giardi
06. Apr 2022 · 01:52 UTC
I updated the game to fix the camera problens and make it more playable. The first version had a very sensible camera, so it was pretty hard to play. I hope you enjoy.
Jeff Kerman
06. Apr 2022 · 08:09 UTC
Super nice game. The camera sensitivity and inversion changes work well. I love the character design and could see this game being extended further into a really fun platformer.
ricardopino
06. Apr 2022 · 12:24 UTC
amazing graphics!!!! its look really nice.
RustyMonky
07. Apr 2022 · 02:16 UTC
Got passed camera sensitivity issues with the options menu provided (even having that in a jam game is a pleasant surprise). Love the character model and feel of jumping around -- and I appreciate that you can hang onto the edges!
LDJam user 284287
07. Apr 2022 · 04:22 UTC
The robot character is very cute! I love their animations and how their lights react to the remaining battery power. There were a surprising amount of movement mechanics for such a small game - double jumping, diving, rolling out, hanging, and wall jumping - that go a long way in making it more interesting to play; I was able to figure it out from re-reading the description, but I feel a controls button in the menu would have been helpful as players might not otherwise realize that there is a dive button in the game. Some ambient sound and some additional textures would have gone a long way in making the game livelier and more vibrant to match the protagonist, I think, and a drop shadow underneath the player I feel could have helped eliminate some of the guesswork in the platforming. Lovely game!
infecsean
08. Apr 2022 · 12:34 UTC
cool character, interesting energy concept, really ties in with the theme. Level two was a bit challenging, but that might just be me since I dont really play 3d platformers. I think with clearer indication of how you can transition into a wall jump it would be perfect. Other than that, great game! had a really good time.
mechanicallife
08. Apr 2022 · 21:52 UTC
There is a lot to love here, in general I found it quite fun. I would have loved some checkpoints at some spots. But the platforming felt quite nice so not many complaints there :smile:
etchell
09. Apr 2022 · 04:37 UTC
Very fun!

The default settings of the camera y axis being inverted was a little frustrating - nice that your update version has this option to toggle it.

Sound effects were cute, just like the robot!
Lecloow7
09. Apr 2022 · 08:06 UTC
Nice game
fizzbark
09. Apr 2022 · 08:36 UTC
Nice game, the character roll/dive felt really good and versatile in a way I haven't seen before. It would've been cool to be able to combo together some wall jumps with the dive to get height like in 3d Mario games but not being able to change direction mid-jump makes that difficult. As other people have said, checkpoints and different textures would've helped make this feel a bit smoother. Also falling of the platforms sometimes felt a bit punishing especially when on low battery - death would've been kinder than the wait lol. The diegetic battery/timer/lifebar was inspired, and it felt great to use the little recharge pads
fatPenguin
09. Apr 2022 · 14:58 UTC
Great take on the 3D Platformer genre! It would have been great to have a shadow for the character as this helps a lot in these kind of games to get some jumps right. Besides that the overall platforming leveldesign was top notch. The levels are design to teach the mechanics as you play and that's awesome!

There character and the animations are extremely nice!

Like most of the LD games, this game is pretty hard. Checkpoints would have been soooo nice!! I really liked the game and would have liked to see the end but the complete reset was a bit too frustrating - at least for me :sweat_smile:

Overall an amazing entry. Good job :slight_smile:
Brandless
09. Apr 2022 · 23:00 UTC
I like the movement, but the leveldesign was kind of lame. I for example don't really know what to do at those cogs, and every attempt at it I have to replay the entire game, which is prety slow paced with the elevators. Checkpoints would really help, but it would take away from the inevitableness of the game, I get that
gamescodedogs
10. Apr 2022 · 18:11 UTC
Awesome prototype, keep working on it!
FancyPrice
14. Apr 2022 · 09:17 UTC
Robot is so cute :3
unfinished
14. Apr 2022 · 09:33 UTC
I had a lot of fun with this game. Did you make all animations during the jam? They are really smooth. It was really hard for me to guess my position over the platforms. Maybe one could at more clues like dropping a shadow or some light or particles over the ground. I'm quite impressed how polished this game looks.
Aolriki
14. Apr 2022 · 22:36 UTC
Bem interessante. O jogo apresenta uma plataforma bem comum, visto em jogos do mesmo estilo, mas com o diferencial da temática. Acho que o jogo poderia ter mais elementos que remetessem mais ao "Delay the inevitable", já que tecnicamente a gameplay não esta atrelada a esse conceito. No geral, bom trabalho!
Quinn_Patrick
17. Apr 2022 · 17:25 UTC
This is an impressively complete and well designed 3D platformer for a jam. Unfortunately there are issues. The controls feel floaty and many of the animations, like climbing up the ledge, are too slow. It's also incredibly brutal having to restart the entire game with each death, considering how impressively long it is.

Also, I couldn't help but recognize the default Unity probuilder texture in there on, well, everything.

Still, this is a cool demo, and with some polish it could make for something solid. Nice job.