SferePhall by auxiliarymoose
Delay the Sfere's inevitable Phall into the abyss as long as possible!
With explosives, anti-gravity fields, damping zones, barriers, and the ability to slow time at your disposal, you can drag'n'drop a range of obstacles that will slow the Sfere down.
That is, as long as you keep your spending within $10.00, not like the pandemic helped the Sfere Phalling Prevention Department's budget.
There's no way to get the ball stuck... or is there? You'll have to play to find out!
Controls:
- Drag'n'drop the items out from your tray at the bottom of the screen.
- Rotate with right mouse button.
- Escape to pause.
- Click "Help!" button for more.

Tools
Engine: Godot 3.4.4
Textures: photographed using Nokia 6.1, edited in GIMP
Music: composed in MuseScore 3 with its default sound font
Sound effects: recorded with Nokia 6.1 (things around the house + playing trumpet), edited in Audacity
Menu font: Patrick Hand by Patrick Wagesreiter via Google Fonts
3D models: Blender & Godot CSG
Ratings
| Overall | 260th | 3.524⭐ | 23🧑⚖️ |
| Fun | 368th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 81th | 3.881⭐ | 23🧑⚖️ |
| Theme | 120th | 4⭐ | 23🧑⚖️ |
| Graphics | 129th | 3.929⭐ | 23🧑⚖️ |
| Audio | 70th | 3.842⭐ | 21🧑⚖️ |
| Humor | 183th | 3.25⭐ | 22🧑⚖️ |
| Mood | 291th | 3.275⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
@poopgames glad you found that out! I should have def. made clearer instructions
@alexdacxt glad to hear you enjoyed it!
I quite liked the music, if the game was a little faster and more hectic, it would fit perfectly.
Good entry!
I will say though, at first the controls were a little awkward - I was thinking the UI buttons were "click to select, click to place" but they acted more of a drag-and-drop.
Not a huge deal, as you play and you learn as you go.
Really love the concept, fits the theme well, has some nice simplistic graphics. Really solid entry overall!
@sirikan thank you for playing and glad you enjoyed it! Yeah, I think the controls need better explanation for sure
Took me a minute to figure out how the placements work (the protective sphere drew my attention thinking it was the place I could put things), and I wish the pricing was labelled. The level gets in the way a little bit at times, but these are all minor things.
Great job!
Firstly I thought buttons was click 'n' place, but it was actually drag 'n' drop, and for me it is fitting better that what I was thought originaly, but you need to make it clearer or add both methods of placing.
One big problem for me is the camera, sometimes it is very hard to see where the ball is. And I need to constantly rotate my camera to keep contact with the ball. Also it is hard to feel the depth for the level, so when I use the explosion it is hard to predict in which direction it would be thrown
It took me some time to figure out the interface in that I thought I needed to apply the tools to the sphere that showed up around the ball. Once I realized it was the area I could NOT place the tools, everything phell into place.
I sometimes fought with the camera, especially in the beginning when there were a lot of overlapping pieces.
I did manage to get the ball stuck on my second playthrough. Do I get bonus points? B-)

