Inky Towers by Shane Gadsby

[raw]
made by Shane Gadsby for Ludum Dare 50 (JAM)

Draw for your life! The waters will continue to rise exponentially, till they inevitably wipe you off the page. See how high you can go by drawing and jumping your way up.

Ratings

Overall 431th 3.726⭐ 44🧑‍⚖️
Fun 312th 3.726⭐ 44🧑‍⚖️
Innovation 34th 4.238⭐ 44🧑‍⚖️
Theme 292th 3.988⭐ 44🧑‍⚖️
Graphics 674th 3.667⭐ 44🧑‍⚖️
Audio 638th 3.25⭐ 42🧑‍⚖️
Humor 775th 2.794⭐ 36🧑‍⚖️
Mood 830th 3.366⭐ 43🧑‍⚖️
Given 41🗳️ 69🗨️

Feedback

Paroxysmal
04. Apr 2022 · 13:49 UTC
Very good...easy to start hard to master. Like the graphics and the physics. Well done.
Vilmantas
04. Apr 2022 · 13:54 UTC
Physics were putting me off a bit. Didn't quite catch when i would clip through the drawing and when i would stand on it. Got to 120 score in the end. Very fun and I have no idea how i would make this myself. Kudos
Sita
04. Apr 2022 · 13:55 UTC
Love the idea, although the physics do get wonky for me.
Attala
04. Apr 2022 · 14:02 UTC
Took a while to get the hang of it, and then I just realized I suck at the game :) I really liked the gameplay. A nice twist on something we've seen before. It makes you want to hav "just one more try" and that is well done for a jam game.
Sita
04. Apr 2022 · 14:02 UTC
![firefox_vLjAi5A6S4.png](///raw/af0/a1/z/4a6ff.png)

Figured out how to get high scores with my wonky physics. Sometimes you can draw a shape around you that will propel you high when jumping. Maybe it's not intended, but I had a lot of fun breaking your game!

![firefox_T9xqAjvQ5Y.png](///raw/af0/a1/z/4a702.png)
Genpaku
04. Apr 2022 · 14:36 UTC
Cool game, Platforms are more obstacles than help :D you can go up just by drawing lines below yourself.
Pinky Toast
04. Apr 2022 · 15:15 UTC
Nice! I liked the idea of using drawing, I had some problems with the physics of it and drawings disappearing when I got past 150~ish score.
m11
04. Apr 2022 · 17:13 UTC
Really cool idea!
TomatoOmelet
05. Apr 2022 · 00:45 UTC
Very innovative idea! I like the leader board it motivated me to survive longer. I didn't know there is a leader board when I input my name, otherwise I would use a better name than "sad". Very fun game I enjoyed it.
shortCreative
05. Apr 2022 · 06:09 UTC
Wow, okay - the art is fantastic, the idea is great, and it definitely fits the theme. For me, at least, it was way too challenging. Love the idea of building the level yourself.
LDJam user 235915
05. Apr 2022 · 09:02 UTC
Hard game!)
arzi
05. Apr 2022 · 14:14 UTC
Really nice idea, though I struggled to get very far with my very clunky drawings! :sweat_smile: Great job!
MrPouletBZH
05. Apr 2022 · 15:32 UTC
Excellent concept, with a lot of potential. The physics of the object we create is really hard to predict, making the whole experience really hard, but if this points can be fix, the game would then be probably awesome. I really like the artistic approach of the game. In the end, definitely an interesting entry and a good work, good job :)
Baconeta
05. Apr 2022 · 16:44 UTC
I absolutely adore it and can't think of anything to critique except MAYBE the lag on some physics processes (very rare, but I got to around 180 score in 4 or 5 plays and it happened maybe 3 times).

Amazing work though, wow. I'm blown away
Mikomoares
05. Apr 2022 · 16:57 UTC
Cool game! I really enjoyed the concept!

With a little more polish and that would be a masterpiece! Well done!
Alopar
05. Apr 2022 · 18:02 UTC
It is hard! But funny! :)
theLudovyc
05. Apr 2022 · 22:57 UTC
Good Idea ! But no espace to return to menu. Bad physics. Need to click on how to play, but you can wrote it at start
Celtican
05. Apr 2022 · 23:30 UTC
All of you guys are playing this game wrong. It's not buggy, it's intentional!

![InkyTowers.gif](///raw/2af/83/z/4ce99.gif)

If you put yourself in a hamster ball, you are inside the and then the jump raycaster detects something beneath you and allows you to jump. So just spam jump, because you'll always be in that thing :stuck_out_tongue: I quit when I got the first 1000+ score. Honestly I think this is the only way to get a good score, because for some reason the game deletes your drawings after a score of 300 or so. Maybe if you wanted less wonky physics, perhaps the player should have had an "ink gauge," and random pickups would refill it?

I like this game. I've seen the concept of drawing platforms before, but never with physics. The only thing missing from this game is a satisfying drawing sound :slight_smile:

I conclude my ramble. Keep up the good work, both of you better be in Ludum Dare 51!
Saryah
06. Apr 2022 · 07:13 UTC
@celtican Ah yes the ink gauage and drawing sounds were cut for time purposes (I had some recorded but they sounded not great once in game, no time to fix it properly).

Also, holy cow I love that you are straight up ~Hamsterballing~ :3 With more time and polish we could have fine-tuned the physics/drawn objects, something to think about if we want to work more on this one.

Thanks for your kind words, this is my 2nd ever Jam (although Shane's a long-time veteran), this duo will def be back for another Ludum Dare. :v:
eldogg
06. Apr 2022 · 20:53 UTC
Really fun drawing the shapes, and a the physics worked well. I like the endless piece of paper and hand drawn art style.
Flying Dog Fish
07. Apr 2022 · 19:36 UTC
Great idea for a game! The simple artstyle fits this game perfectly. This game has a lot of potential with some fine tuning.
XenosNS
08. Apr 2022 · 12:48 UTC
Great idea, good looking graphics. Physics could use some tweaking, drawn objects would act sporadic and often clip through things.
Milan8890
10. Apr 2022 · 13:05 UTC
Graphics looked great but theplayer and drawing interactions could use some work.
mar3k
10. Apr 2022 · 14:10 UTC
Great game and the physics and collisions work most of the time really good, which is nice. Well done.
Chairshot Games
10. Apr 2022 · 23:05 UTC
Genius. The concept is incredible and totally unique, it seemed like a long-lost DS game or something. I did run into some bugs with incorrect collisions and one time no platforms spawned in at the start. Overall, a really strong entry, I have no idea how you managed to program all of that in the time frame.
LDJam user 250905
11. Apr 2022 · 16:34 UTC
Love it! I found my own strategy to get a high score, and then immediately ditched it when I saw what everyone else was doing (XD)! I ended up drawing a line beneath me, jumping off of it and then doing the same thing mid-air! Really great game, I love the drawing mechanic, 4/5 stars! :D
Wild and Away
11. Apr 2022 · 17:56 UTC
Couldn't manage to go over 41 haha I just saw the hamster method. I really enjoyed the concept as I've never it before! Well done!
Shumarie
11. Apr 2022 · 20:17 UTC
I really like that the game can be played in different ways and the mechanics are so versatile that it allows you to try different strategies.
Physics is not very predictable. Although in general it adds hardcore and strangeness in it can be perceived as part of the challenge.
Sarah
18. Apr 2022 · 21:45 UTC
I really love the concept and the idea of drawing your own shapes to get upwards. I'm incredibly bad at this game but I still had a lot of fun playing!

It's a cute theme with the lined background and I love that I can draw whatever I want. The ocean graphics are also super cute!!

Overall well done :3
codebug
21. Apr 2022 · 11:58 UTC
Very different, which is nice to see. Challenging enough to make you come back for more.

A clear aesthetic and a well polished menu UI.

It did seem that just drawing large boxes on top of each other was a workable strategy but I imagine there were other workable ones (not including the hamster ball cheat :laughing: ).

I also had an issue with my lines disappearing after a certain point but there are always going to be post-jam bugs to squash.

Well done!
alpharock6
21. Apr 2022 · 18:44 UTC
Wow this was a SUPER impressively put together mechanic for a game jam!! Overall polish is wonderful, and a lot of the silly physics really adds to the fun (feature not a bug like others said!). Nice entry!