Keep Cool by Nebiros

A little game about an ice cube trying to survive, made for Ludum Dare 50.
I might have chosen the title because of how I had to try to keep my cool while being confronted to a invasion of bugs.
Anyway, enjoy what I managed to accomplish

| Link | https://thenebiros.itch.io/keep-cool |
| Link | https://thenebiros.itch.io/keep-cool |
| Original URL | https://ldjam.com/events/ludum-dare/50/keep-cool |
Ratings
| Overall | 199th | 3.629⭐ | 37🧑⚖️ |
| Fun | 270th | 3.429⭐ | 37🧑⚖️ |
| Innovation | 377th | 3.129⭐ | 37🧑⚖️ |
| Theme | 78th | 4.114⭐ | 37🧑⚖️ |
| Graphics | 51th | 4.208⭐ | 38🧑⚖️ |
| Humor | 161th | 3.371⭐ | 33🧑⚖️ |
| Mood | 303th | 3.258⭐ | 33🧑⚖️ |
| Given | 40🗳️ | 46🗨️ |
- The UI/menu was fantastic set the tone for the game.
- art was really nice - super cute
- Was fun getting a snowflake and just going ham haha
- I found the physics a bit floaty and difficult to control, maybe increasing the acceleration would help.
- Sliding was wild, first thing I did was dash off the edge and fall for eternity lol.
Nice work :)
There are some jumps that are difficult to do (some seem impossible) and the ice HITBOX is pretty big, it's kind of hard to move between the fire (which reinforces the theme).
The title screen is really cool, and the sounds match too.
Congratulations for the game!
Nice job!
Having the controls mapped to more natural buttons? The buttons make sense for an FPS (I put my hand on my mouse when I read how to play), so maybe different controls would have been more intuitive.
and
Making character movement more fluid (heh).
Great entry otherwise, best of luck in the compo!
GamePad can be used ingame however
In the first level, we can go out of the bound, and falling forever xD ! With no falling animation, so sad.
The animation of our character and the global art is really nice.
It seems there are a random generation of level, I really like it.
A lot of blocs need to jump at the limit of the maximum jump high, which is a bit tricky unfortunately.
It seems we dont have any invulnerability frame when we are hit, I die so easily xD haha.
The character can be partially controlled when in the pause menu. But sometimes this pause menu disapear when I push "jump", it seems it's not everytime.
Graphics were cute with good designs for both the player and the enemies, and were a real highlight of the experience. I particularly liked the walking fireball with its mischievous grin. The main and pause menus looked fantastic too, and I like the effect you put on the main menu with its perspective. It's a cool little touch that adds a lot of character to the entry. Also, I appreciated the funny little comments on the How to Play menu.
Gameplay was pretty good overall. Movement felt a bit sluggish, even when getting up to full speed, which occasionally made getting up on ledges a bit tricky, but it was mostly easily controllable, which is good. I didn't understand that the slide maneuver would work in the air as a long distance dash at first, so I was unsure how to get to a lot of the goodies on high platforms on my first few runs. But I eventually worked that out and it was much easier to play afterwards.
Getting to bounce off of enemies when you had the snowflake power-up was a nice little thing to discover. There were some interesting moments where colliding with enemies while under its effects launched me forward at an incredible speed, which was surprising and exciting (even if possibly not intended).
I think that there's a bit of a quirk with the timer on the power-ups. It felt like the snowflake timer was inconsistent, usually lasting the same amount of time but sometimes it felt much, much shorter, which is unfortunate because getting to launch forward carefree for a bit when protected was a lot of fun but could prove unexpectedly risky if that happened.
Also, as a side note, it was pretty entertaining to just slide off of the level to the left and free fall. XD
Good job on the game.