SILAS by googlypoo
Help Silas delay his inevitable death in this turn-based puzzle game.
Created for my first Ludum Dare, LD50: Delay the Inevitable. Compo.

Controls: - WASD or Arrows to move. - Q to Sprint. - E to Decoy. - Space or Enter to advance text.
Tools: - Unity - PyxelEdit - BeepBox - Bfxr - Audacity
| Link | https://github.com/jel24/LD50-SILAS.git |
| Link | https://googlypoo.itch.io/silas |
| Original URL | https://ldjam.com/events/ludum-dare/50/silas |
Ratings
| Overall | 108th | 3.8⭐ | 27🧑⚖️ |
| Fun | 182th | 3.62⭐ | 27🧑⚖️ |
| Innovation | 175th | 3.62⭐ | 27🧑⚖️ |
| Theme | 55th | 4.16⭐ | 27🧑⚖️ |
| Graphics | 281th | 3.5⭐ | 27🧑⚖️ |
| Audio | 152th | 3.58⭐ | 27🧑⚖️ |
| Humor | 176th | 3.271⭐ | 26🧑⚖️ |
| Mood | 46th | 3.96⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 32🗨️ |
A few pictures and some descriptors would do well at showing people what kind of game this actually is though, for both here and the itch.io page.
A few thoughts:
- Would be great if I could skip the typing of the narration text. As in pressing space or enter would skip to the end of typing animation. Especially when you die a lot like I do, it's a little annoying having to watch that animation each time.
- When I start the game the sprint shows (2), but as soon as I activate it once it goes to (0). I would've expected that I'd have two uses of it. Is that a bug or does it mean something other than the number of uses?
Great work for your first LD!
@firetwoonenine Thanks :>
@danonino @shorkiesoftware I agree. My experience was a little different than the player's as I knew all the solutions already ;) If I do an update post-LD I will definitely include a text skip.
- loved the core mechanic really simple but allows for some really tricky puzzles
- music/sfx perfectly suited the mood
- Would have loved a checkpoint - having to redo parts that you've solved can be rough.
Nice work :)
My small sugestions would be - faster player and death movement, and alow to fast forward text with enter or escape.

Nice work on difficulty, it was just right for me. I was close to giving up on the 2nd level but eventually made it! Great job!
I recorded my playthrough. Here's a link in case you'd like to see it https://youtu.be/aJkdjOKW03M
@haztro I'll likely add a rewind function later on. Checkpointing is a good suggestion.
@corporation @sam-bigos Agree, could use a speed up :)
@caudatecoder Thanks for the playthrough. Always valuable to see how people interact!
@pierce-brooks I'm glad you enjoyed it :)
@incobalt Interesting. There's a possibility I messed up some of the layering w/ the colliders, I will take a look. Thanks.
@ollie-d Glad the UI will accommodate 5 digits of movement ;D Funny.
Great job! :)
@rasblo Thanks :>
@unpronounceable It's true, perhaps I could have swapped levels 2 and 3 :)
@cubanfrog Thank you :) That makes a lot of sense. Being able to pan the camera to see the whole layout will definitely be helpful.