Chronolapse by NeitherNathan

Don't - Wake - Up :clock3:
Time is running out. Deliver Time Coins to the main island Clock and escape your nightmare before you leave your dream.
Chronolapse is a surrealist/psychedelic 3D platformer where you collect seconds to delay the inevitable: waking up.


https://www.youtube.com/watch?v=EEJ9x5BifvA

| Itch.io | https://neithernathan.itch.io/chronolapse |
| Original URL | https://ldjam.com/events/ludum-dare/50/chronolapse |
Ratings
| Overall | 328th | 3.813⭐ | 26🧑⚖️ |
| Fun | 647th | 3.417⭐ | 26🧑⚖️ |
| Innovation | 668th | 3.333⭐ | 26🧑⚖️ |
| Theme | 514th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 33th | 4.64⭐ | 27🧑⚖️ |
| Audio | 133th | 4⭐ | 26🧑⚖️ |
| Humor | 1041th | 2.275⭐ | 22🧑⚖️ |
| Mood | 121th | 4.14⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 26🗨️ |
The controls felt a bit too slippery for me to make any progress, so I watched the gameplay video instead and saw that there's indeed a learning curve to controlling the character.
I imagine this being a great speed-running game, very much fitting the name! Nice work!
With the mechanics of finding the token I had the exact same experience. It told me to look at the clock for the direction of the token, but I was like 'what clock'? There were clocks on the ground, there was a clock on my watch and there was a clock in the sky, so I had no idea where to look. Eventually I figured out I had to look at all the clocks on the ground, and after I noticed this the game became a lot of fun. I was no longer running around aimlessly trying to find this token, but instead had a bit of direction.
So once I understood how I could control the character and what I was supposed to do I think this game was absolutely amazing! It was so much fun to just jump around and pull off crazy jumps. You also had to hurry up quite a bit because the time was always running out. This forced the player to actually try those hard jumps instead of playing it safe. I think the mechanics and the controls really boosted each other in that way. The music, sounds and art were also very coherent and gave the whole game a mysterious atmosphere that I really liked.
So all-in-all, an amazing game with a difficult learning curve :) Really well done in 72 hours! I am really happy I played this one :D
Very cool entry, good job!
By the way, we implemented the same use of the theme, if you want to have a look 😊
The main gameplay reminded me some of the Half-Life XEN levels where you need to jump from one platform to another to find the way out.
I also a fan of the idea of not having UI and instead using the clock in game. To make it a little bit easier i would add the marker of time that left before the game will end (or mby it is already and i didnt noticed it?).
I had trouble with spotting the coins, maybe they should be more visible since jumping is already a thing to learn?
Overall the game is simple and well done. It is the completed project which You should be really proud of :)
Congratz of finishin it!