Ancient Shooter by attentionadmin
First Game Jam
There was a shipwreck, you escaped and remained on the island, you need to escape.
Movement WASD
Camera Mouse Wheel
Team: 1. Level Design | @DenTerentev 2. Programmer | @DenTerentev 3. Marketing Man | Aske 4. 2d Characters Artist | @DenTerentev 5. 2d Environment Artist | @DenTerentev 6. OST | Nikola https://soundcloud.com/nikolay-panov-155801602


v1.0.0 water \ sand \ grass v1.0.1 character \ movement \ save (bed) v1.0.2 camera mouse wheel up&down v1.0.3 mobile control
Thanks everyone for the replies, we have a lot of ideas to implement, but I don't have much experience with Unity, it's very big mistake to upload build in last minute. I think will be better making posts and build in first day. Now I'm working on core mechanics.
[PROJECT CLOSED]
| Link | https://attentionadmin.itch.io/ludum-dare-50-super-puper-game |
| Original URL | https://ldjam.com/events/ludum-dare/50/super-puper-game |
Ratings
| Given | 12🗳️ | 0🗨️ |
- The music is a 3D audio source so it goes to my left ear as I move right
- Could do better on the level design, try look into experimenting with Tiled
- Try use proper Unity UI instead of ImGui, it will make the game look a lot better
Congrats on your first jam
How should it look like?
I am not sure if there is an end, but regardless, it was fun for a bit to walk around, and I hope you are not discouraged and have another go at a game jam!
It's a very fun concept. Improving the level design and maybe adding some queues or hints would be great.
Nice work!
I'm not sure if you submited this game correctly, because I don't see any ratings available for this game.
In terms of feedback, I think you started on the right track with some of this. The creepy character design really works, and the concept of being stuck on an island and having to find an exit with little to no help is quite cool.
Definitely one of the games where execution needed more time. The character design is so cool, I would've loved to see animations and an environment where it fits in well. I'm guessing you didn't have the time to properly implement an exit or boat-related puzzles. The atmosphere was solid, so those would've brought it all together. A very specific complaint I have is that the environment is too same-y, so when you're swimming along the side of the wooden-like things, you sometimes can't tell you're moving at all.
On a broader scale, I think the art needs more unification. It needs to fit together better. The music is dope, and the 3D audio effect made the boat feel like a lifeline I was supposed to hold on to. Maybe pushing and making it a complete game might be an interesting post-jam project, even if it is a short one with a simple win state and some puzzles. Something I'll look forward to if it ever happens.
does not elaborate.
upload.
I had fun.
Congratulations on the project!
From the third time...
It's a good job for a first jam!
I've got lost after trying to look around so hard haha, but hey i found the telegram channel!
Cool entry :v:
I figured out that I can move the boat. Is that on purpose?