Hex'd by Paroxysmal
A hex has been cast upon you that will turn you into a slime and eventually kill you. Can you find the cure while chugging potions and racing against time trying to sustain your human form? Make your way to the Temple of Arnoxk where you hope to find a cure and your salvation.
Controls: Left and Right will move you. Down will allow you to go through wood platforms. Z will jump. A controller will work, but all in-game prompts refer to the keyboard. As a slime you will lose your sense of time and be unable to use checkpoints.



Made with: TIC-80, Aseprite, Affinity Designer, VSCode. Fueled by caffeine and absinthe.
Note for Linux: There may be Linux dependencies required, most likely you’ll need libsndio 6.1. On Arch you can install ‘libsndio-61-compat’ from the AUR, on other distros there’s probably an equivalent package.
Ratings
| Overall | 250th | 3.543⭐ | 49🧑⚖️ |
| Fun | 371th | 3.208⭐ | 50🧑⚖️ |
| Innovation | 463th | 2.947⭐ | 49🧑⚖️ |
| Theme | 285th | 3.681⭐ | 49🧑⚖️ |
| Graphics | 41th | 4.245⭐ | 49🧑⚖️ |
| Audio | 79th | 3.804⭐ | 48🧑⚖️ |
| Humor | 270th | 2.872⭐ | 45🧑⚖️ |
| Mood | 285th | 3.284⭐ | 46🧑⚖️ |
| Given | 45🗳️ | 66🗨️ |
Overall a great submission for compo! Really impressive!
Thanks!
Really like the controls, works very well. But sometimes i felt that my jumps were a little bit unstable (sometimes the character go higher and sometimes it seems "stuck" on the platforms).
I think that the game is very difficult, maybe because i'm terrible or it was intentional due the theme, i think that we will never know.
Congratulations for this great project!
The desert swooshy air is very impressive, specifically.
On the technical side, I feel like I should be able to press space right after touching ground, I felt like I was being glued to the floor.
I liked this "secret" level when dropped below the bridge on the start :) Great job!
Nice take on a platformer. "slimes can't tell time" was an interesting mechanic, although I'm not sure I ultimately liked its effect on the game. I'd really have to try again without the timer bug to be sure, though, I suspect that dominated my reaction.
As discussed, there was an issue where the timer didn't reset when you fell into a pit, which made those effectively cost you two hearts a lot of the time, in a frustrating way.
It's well polished and fits the theme perfectly
Some things were a bit confusing. Why does the bar go down in uneven increments when you're in human form? Why is there no timer in slime form? etc.
Those complaints aside, the game looks and sounds great. Even if it's a bit rough around the edges, it's suuper impressive for a compo entry. Good job.
Cool game, great job !
Good fun to play--could have done with an indicator for how long you have left once you're a slime (or a more obvious one if one's already there and I missed it!) and slight repositioning of the hitboxes so you don't have to jump to collect some of the pickups that look like you should just be able to walk through them.
Great work! :smile:
A few critiques I have are that there should be a countdown timer, or at least, a warning, for when the player is turned into a slime to show how much time the player character has left before dissolving. Another is that I got stuck in between the platforms a couple of times, could that be a bug of sorts?
Critiques aside, this is one of the best games of this jam so far! Congratulations! :thumbsup:
**ETA:** I downloaded the Mac executable for this game, and for some reason, it's not working. Is there any additional software I need to download before playing it on my Mac?
Edit: Tested fine on an Intel Mac so I am not sure what is happening with yours.
This has to be one of my favourite entries this time round, and I'd love to see more of it.
Good job!