TOOB by Gatlink
Go as fast as you can and try to collect bonuses while avoiding any obstacle. Going at full speed grants you more point, but will you take the risk or try to delay as much as possible what we all know is inevitable: the crash!
Controls
Keyboard
- W / Z / Up: accelerate
- S / Down: brake
- AD / QD / Left and Right: steer
XBox Gamepad
- RT / A: accelerate
- LT / B: brake
- Left stick: steer left and right
You might experience light freezes when the race starts, don't worry they disappear pretty fast. We were not able to fix them in the time we had left, sorry about that.
Credits
- Art - Fog Ryu
- Code - Sébastien "Gatlink" Gatty
- Font - Marvin Visions by Mathieu Triay
- UI - keys, buttons and icons by Kenney
- Music:
- Menus - Vacation Collective by FE77A via Uppbeat (License code: 1RUYPMMXEWCR22SS)
- In Game - Crash Test by via Uppbeat (License code: FJRUPIDDFBMXAQIA)
- Sounds effects were made by modifying sounds found on Freesound
https://www.youtube.com/watch?v=dgbTFKxe-EI





| Link | https://gatlink.itch.io/toob |
| Link | https://github.com/Gatlink/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/toob |
Ratings
| Overall | 170th | 3.967⭐ | 48🧑⚖️ |
| Fun | 142th | 3.944⭐ | 47🧑⚖️ |
| Innovation | 1006th | 2.957⭐ | 48🧑⚖️ |
| Theme | 1087th | 3.261⭐ | 48🧑⚖️ |
| Graphics | 25th | 4.652⭐ | 48🧑⚖️ |
| Given | 39🗳️ | 69🗨️ |
Maybe if the game sped up or the wheels started spinning after a while it would be harder?
I'm wondering if there are any downsides to braking all the time if you want to achieve a high score ? That looks like a way to cheese the game.
The controls are also really good
somehow i managed to get out and under the map and crash the game XD
I really like the concept, the graphics and the sound design.
It feels very good to control the ship, and it's really fun to master it.
The level design is great. Maybe sometimes it gets a little harder than one should expect.
Also, the BGM does a very good job building up the hype and adrenaline.
The graphic style you used looks amazing, and I really would like to buy and play a full version of this game.
Awesome work!
I'm going to keep trying, I get the feeling there may be a skill barrier that once you overcome - the game opens up for you.

Do you increase the difficulty from time to time? I can't feel that while playing, and I can play infinitely :)
The controls took a while to get used to, they seemed a bit erratic at first, perhaps due to the camera motion.
I was going to suggest the menu should be keyboard controlled, but then I saw the R to restart option. Not ideal but at least it was there. Faster restart times would have been nice since it happens a lot.
But yes, not being able to brake infinitely is a good idea.
By "Elbows" you mean tight turns? That's something I wanted to refine but, you know, lack of time haha.
And the impression of angle changes a lot if you take the outside of the turn instead of the inside.
And I agree for the theme, it's here, we could strengthen it. We had some ideas to do it, but didn't have time to implement them. We chose to make the game functional and clean rather than adding options at the end in a rush.
Thanks for the feedbacks!
@jesse-martin The penalty for braking all the time is that you gain way more points by going further than surviving longer. Also, points awarded by distance or bonuses are doubled when you are at full speed. Unfortunately we couldn't communicate this clearly to the players (the only thing we managed to implement was different sfx when you grab a bonus at full speed, clearly that was not enough.)
Thank you both for playing the game!
[e.PNG](///raw/0e7/54/z/4d063.png)
Great job!
Amazing work!
In the end I managed to score 2:46.86, 778 points :D
Perhaps having a camera that points down the "TOOB" would help a bit with avoiding deaths to obstacles while performing tight turns.
Also, turning left and right on the XboxOne gamepad is odd as it stops reading your input as a turn when you push the stick too high or low on the y-axis - I'd just leave the triggers for accel/brake and give the stick better range of motion.
Great entry and nice work!
(Team PASTA rules !)
The art, the navigation in menus, the controls, everything is so smooth and polished ✨
I found the game a bit too easy and repetitive without always accelerating, so I challenged myself to never drop the right trigger. This is my best score on 1.2 at max speed!

Thanks for the game I had fun!
I did find it a little frustrating that some of the obstacles would come VERY quickly around a curve, and the camera was so zoomed in I would have very little time to react, even if I was slowing down.
Other than that, though, I had a lot of fun with this one! :slight_smile: