Sunday Traffic by Mads
GAMEPLAY
When we keep adding cars to the world, it is inevitable that it will one day end in a massive traffic jam. In Sunday Traffic it is your job to help delay the inevitable traffic jam, by controlling the traffic poles on the small planet. As you help cars moving along you earn miles, opening up new (and slightly less subtle) ways of controlling traffic. Move around the planet and solve traffic jams by clicking the traffic poles. When things get messy, use your abilities to make quick work of slow moving lanes.
UPGRADES
What will you upgrade in your next attempt to delay the inevitable? Faster cars, more powerful nukes, higher traffic tolerance? It's all up to you with Sunday Traffic's upgrade system. Every playthrough you earn miles to spend on upgrades to help you earn more miles on your next try.
CONTROLS
- Mouse to move world (left click)
- Key 1 and Key 2 to use abilities (when available)



Ratings
| Overall | 143th | 4⭐ | 49🧑⚖️ |
| Fun | 174th | 3.894⭐ | 49🧑⚖️ |
| Innovation | 47th | 4.149⭐ | 49🧑⚖️ |
| Theme | 182th | 4.117⭐ | 49🧑⚖️ |
| Graphics | 318th | 4.106⭐ | 49🧑⚖️ |
| Audio | 276th | 3.777⭐ | 49🧑⚖️ |
| Humor | 389th | 3.478⭐ | 47🧑⚖️ |
| Mood | 283th | 3.88⭐ | 48🧑⚖️ |
| Given | 7🗳️ | 8🗨️ |
EDIT: I came back for it and it did not disappoint. Thanks for the fix! Amazing idea and execution!
Overall, great entry!
I just hope they won't resort to the nukes!
Really nice game! The music and artstyle make it oddly relaxing.
At first I was like "this is so relaxing", then ten minutes later I am clicking like an absolute fiend.
Brilliant.
I particularly loved the countdown over top of this insanely peaceful music.. it kept playing in the background while I was "working" and alarmed me because I thought I had put on some ambient music!
Look at what these jams do to us :D
It looks polished and balanced, pretty innovating gameplay, pleasant colors and interface in general.
And I like your ways to solve traffic problems))
So the game have a huge potential for my mind, and could grow to pretty interesting mix of strategy and fun arcade.. with building or upgrading roads, put some breages, and all that with this fun solutions about exploding cars, some allians.. May some story all over it and narrative encounters.
Id recommend to try different ways of moving map, it might be by buttons or moving mouse to borders. And may be traficlights make bigger.
Omega Good Job!
Maybe the beginning of each run is a bit slow, it becomes boring after several runs, but not a big deal
Favorite entry so far!
the music keeps the humour to be honest working in contrast to the gameplay. :laughing:
Very cool implementation, smooth graphics and idea. I just didn't liked audio much, becauase as for me it should be intense and pushing. We have a similar experience in our game and decided to use fast fun music. But that doesn't mean that audio bad, just not for me, I suppose :)
Great game, thank you for it! One of my favs I suppose :)
I loled when I got my first engine failure and it EXPLODED!
That game mechanic could probably be introduced even earlier in the game.
Music was perfect for this game. It prevented me from getting too stressed out.
Also the colors and graphics were soothing and nicely balanced.
This could be a perfect game for mobile I feel like.
Great job!
@benjamm That was the reaction we were aiming for!
@pashaloban Good job, thanks for playing!
@hajpappan I agree, the traffic poles could have been more visible. Thanks for the feedback!
@surfa Glad you liked it :) Nice idea with the arrow. I guess one would always be having an arrow to somewhere, adding a bit (more) of stress to game.
@toc We thought the music was a nice contrast to the stressing traffic. Finding music to fit traffic is a bit odd. Thanks for playing.
@infecsean I'm glad you liked it, that why we make games :)
@hartvichio Yeah, some more feedback on the state of the traffic would have been nice. But you know, time was up, as it always ends up being :) I'm glad you enjoyed it, thanks for playing.
@reronin Some times it feels like it for sure :P
@teddyreid Thanks for playing, I'm glad you liked it :)
@baconeta Haha! I can see how the warning sounds can be alarming when you are not expecting them. Glad you like it, thanks for playing.
@ramelio Thanks for the feedback. We feel that for once we made a game that feels polished :) Glad you enjoyed playing it.
@madbeagle The game is intended to be played at full screen. Yet the traffic poles turned out a bit too small, and difficult to see from above. We only managed to do a tiny amount of playing/balancing and at that point it was too late to fix. We really like the "small" globe map as well. Thanks for the feedback!
@picknucker Thanks for playing, glad you liked it!
@arscene Cars crashing was not intentional so... So, we just didn't get around to fix it :) But I see what mean, thanks for the feedback!
@johnfish Yeah, you can never relax in traffic! :)
@nymerit Glad you liked it, thanks for playing!
@katasunder Thanks, that a solid score!
@nathanoc Yeah, I agree. But we realized it too late thou. Thanks for playing.
@bauke-regnerus Yeah, it could use some variation. We thought about adding a firetruck that should get through or something in that direction. But you know, that takes time...
@ikvelibrium Glad you liked it, thanks for playing our game!
@mensio The clicking area of traffic pole is fairly big, but making the intersection itself clickable would have made sense yes. Also I haven't actually thought of moving with WASD, I will try that if I make a globe game again. Thanks for feedback!
@makerart I actually thought of making a "weapon" with aliens coming to the planet and beaming up some cars. But that would require a significant amount of time complete :X I don't know if moving the map by borders might be too heavy on the mouse movements, but using keys is definitely something I will try out in the future. Thanks for the feedback!
@tanner-shelton Yes, the first game should have been a bit shorter, but we sort of ran out of time while balancing. You know, just like everybody else :) Note to self, playtest earlier!
@link270 Yes, the cars should have shown direction more obvious. Thanks for playing!
@aspect-studio I guess you weren't the very first the play the game then :X It was difficult to find a balance between a slow enough start for the first round, and not too slow for the latter ones. It might have end up on the slower side... Thanks for playing!
@dje-ricane That great to hear! That's why we makes games :)
@tiny-pig Yep, relaxing tunes to the annoying traffic. Thanks for playing.
@dobryn I'm glad you liked it :) I hope I time to develop it a bit further!
@yogurtthehorse Yeah, the music surely doesn't scream intense stress. We could just as well have went with something fastpaced. But thanks for the honest opinion and feedback, that's what we like!
@voxar Hehe, that was the response we were aiming for :)
@ocwal I'm glad you enjoyed it :) Thanks for trying our game!
@bottled-up-dark-peace I would love to see that, I'll hit you up on discord when I get the time :)