stop some of the bullets by nathanoc
Fullscreen recommended (unless it looks weird).
In the (hopefully highly unlikely) event that you experience a bug, please do mention it in your feedback.
| Link | https://nathan-oconnor.itch.io/stop-some-of-the-bullets |
| Original URL | https://ldjam.com/events/ludum-dare/50/stop-some-of-the-bullets |
Ratings
| Overall | 662th | 3.55⭐ | 22🧑⚖️ |
| Fun | 377th | 3.667⭐ | 23🧑⚖️ |
| Innovation | 626th | 3.381⭐ | 23🧑⚖️ |
| Theme | 199th | 4.095⭐ | 23🧑⚖️ |
| Graphics | 870th | 3.429⭐ | 23🧑⚖️ |
| Audio | 448th | 3.526⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 19🗨️ |
This would be a decent amount of work, but it would be really cool if the paddle and hit area got slowly chipped away like the barriers in Space Invaders by each bullet -- would be a (scary) visual indicator of paddle damage and health.
Sound was great, and the graphics were simple but well-utilized and fit perfectly. Great work!
I did find a minor bug, though. When you collect an expand powerup while shrinking from a previous expand, you don't expand again. I think every time you collect an expand powerup the expand time should be reset instead.