WASD to move
E to interact with building locations to open up the build menu. Click to select what you want to build.
Place resource gatherers, processors and bot spawners to make bots to sell to the factions. Flip the levers on the back of the bot spawners to pick which side they’re going to. Earn money and make a lot of bots.
You and your brother need to buy tickets to the Chronos, the last shuttle off planet. The only way to get that kind of money is to work for Hephaestus Labs. Each ticket costs 1500 credits and the only way to make money here is to sell bots! There are two corporations that you can sell to and it's your job to sell to both of them so that neither side wins. Keep going until you earn 3000 credits and can buy your way off this planet.
Easy to learn the game idea and play along. It's also quite fun to just watch robots fighting each other.
War, war never changes.

I'm playing your game now on stream.
See timecode 43:00
https://youtu.be/euv3GH5eSOo
Some thoughts:
* First, it wasn't clear if resources are transferred automatically. You only realize that things are working after 3 machines are placed. Might be nice to somehow animate or show that resources are flowing from one thing to the other. Or show a hover text "machine is producing" or "missing resources" (first you don't know what the colors mean). But I figured it out pretty quickly so not a big problem.
* I first didn't realize there was a war outside. I thought it was just my other factory buildings and it was just about maximizing profit. Maybe add some things outside to make it clear there is a war, maybe some flags on the buildings. Or maybe a screen instead of a window, because it feels weird there is a war just outside :)
* Instead of making a lever I propose a button with an arrow or customer symbol, then it's clear what it does (I first thought it was just to turn on the machine)
* Great work with the floating UI. Very pleasant!
* Music is great! But maybe a bit too calm for having a war outside :)
* Nice robot animations!
* Why did I win? Wasn't too sure if it was just about reaching a certain amount of money
* The idea to pick your customer and influence the war is really nice. I'd maybe build on that and make it a bit more complex (game was pretty easy). Ideas: set a price per customer instead of just sending it. Make the sides have other suppliers or war events, so you have to adapt the prices/sides as the war goes.
Well done!
If anything it was a little easy, I got to a point where I could just watch the 2 sides fight and occasionally flip a switch if one side started to get the upper hand.
I liked the setting you went for, building for both sides is an interesting twist on the strategy/management game formula.
Graphics were good enough except the outside. It really looks like you did it in the last 10 minutes of the jam. Even stealing some textures from the internet would have done the job. Robots clipping out of black quads also didn't look to good.
UI was quite creative, except of the default unreal bars. It seems like you just didn't care about it too much.
Settings would also be welcome. Even mouse sensitivity would have improved my experience as I found it too high. Of course I know that most people don't have time for settings in a jam, but just a sensitivity slider could be a nice welcome.
Sound effects were good although after a while they got repetitive.
TLDR: With a bit of work this could be a good game