The Inconvenience Store by Glove

[raw]
made by Glove for Ludum Dare 50 (JAM)

First day on the job and wouldn't you know you're the only one there! Scrambling to save your ratings, how long can you last?

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This was our team's, Inc. Convenience, first Game Jam (Ludum Dare 50) and thus it was made in 72 hours. Hope you enjoy!


World Record,(also in the comments & itch.io page): 11:04


Credits: James, Will, Kaveen, Wende, Jack.
(thank you all so much for making this possible)
Sounds are found online as well as the toilet, sink, toilet paper, & register models.

Ratings

Overall 1165th 3.107⭐ 30🧑‍⚖️
Fun 1122th 2.944⭐ 29🧑‍⚖️
Innovation 869th 3.125⭐ 30🧑‍⚖️
Theme 982th 3.393⭐ 30🧑‍⚖️
Humor 523th 3.192⭐ 28🧑‍⚖️
Mood 937th 3.25⭐ 30🧑‍⚖️
Given 28🗳️ 31🗨️

Feedback

ws524
28. Mar 2022 · 18:44 UTC
Current World Record: 11:04
LDJam user 281643
04. Apr 2022 · 18:25 UTC
The only feedback I have is the lighting, it looks too bright. Everything else is good.
bohmann
04. Apr 2022 · 18:28 UTC
cozy warm game, simple but i like it. Graphics simple but it's looking good, music too, nice enrty guys. Rate my game pls too
HadMatter00
04. Apr 2022 · 18:31 UTC
This was pretty fun, it was stressful hearing all the sounds of things going wrong. My only complaint is that the mouse sensitivity felt extremely high to me.
cactusdan
04. Apr 2022 · 19:39 UTC
I noticed the really high mouse sensitivity like madhatter00, and I also had the same issue in a completely different unity webgl game today. It might be worth looking into whether that's some weird default unity webgl setting for future game jams.
Nexade
05. Apr 2022 · 01:10 UTC
Nice cozy game. It took me a second to figure out what I had to do but once I did it was great. I also appreciate the speed boost you get after you complete a task.
blobo
05. Apr 2022 · 15:13 UTC
Ditto on the sensitivity note. I also had some other issues in the webGL build. I wasn't able to hit escape to regain control of the mouse, I had to wait until after the run ended, which isn't too bad, and I only noticed it because a friend messaged me during the run and I couldn't read it until the game was over. The graphics are easy to read, and the sound effects are nice. The choice of word every has been using is "Cozy" and I think that fits. Nice work!
Mopifish
06. Apr 2022 · 16:37 UTC
Simple and cute concept, good job you guys!
I agree with your comment that specific tools would've made it super interesting, and the good news is they're super simple to add! I don't use unity, but if you ever want some ideas on how to add them feel free to ask c:

Good first entry, I'd love to see you guys work on this game after the jam!
LDJam user 234807
06. Apr 2022 · 19:43 UTC
Very good job - well done - easy to understand game
Cedric86
06. Apr 2022 · 19:48 UTC
Nice littel game. And that store is so inconvinient. :-)
Only made it to about 10 minutes. Still far away from the record.
Great job. Keep it up.
Magic_mike
06. Apr 2022 · 19:52 UTC
Simple concept but it kinda works, good thing you added the sensitity options because goddamn that's a fast mouse. At my second try it already felt like i could survive forever so i think it needs more balancing but overall it's a good entry, good job for a first!
JLV
06. Apr 2022 · 23:07 UTC
Cool game ; it's always a good sign when moving in a 3D space is fun, and you managed to create a polished, enjoyable experience well in line with the theme! Kudos for the office level design, which keeps you on your toes!

Strengths:
- Gameplay is immediate
- Very fun to try to locate the targets using their sound
- Cool office, both from a visual and game design perspective

Possible improvements:
- I never managed to sprint or jump
- The gameplay could pick up a little faster

All in all, great work!
Gnome4
08. Apr 2022 · 02:58 UTC
It was a nice little game.
Mosman
08. Apr 2022 · 09:05 UTC
I like the setting and little soundtrack, it sets the mood! Not exactly sure what was happening tho. I didn't understand what the colored things were or what the represented. So maybe some more visuals that make clear what you are doing would be cool :)
adncoach
08. Apr 2022 · 14:41 UTC
Supersonic shopkeeper!
Nice and fun game, but there should be a cap on move speed and FOV decrease, as for me.
Krzyhau
08. Apr 2022 · 14:51 UTC
Speaking of stuff that are inconvenient, my mouse couldn't get focused in the game, which made it leave the screen boundaries - made the camera kind of difficult to control. Additionally, I think it'd be better if the difficulty was being raised earlier/faster - the gameplay became boring before it got into a pace. On top of that, some kind of indicator displaying the difficulty (you could call it "store popularity" or sth.) I'm also missing some visuals - would be nice to see some capsule-shaped kids running around and actually causing the damage. But overall, nice concept and pretty enjoyable to play as well. Nice job on your first game jam! Here's my highscore:

![highscore.jpg](///raw/2ef/93/z/4d890.jpg)
Kidabra
08. Apr 2022 · 19:24 UTC
6:45! This game has some nice graphics and very smooth gameplay. I however was confused by the concept. What am I doing? What are these colored cylinders? Are they placeholders for tasks you would do at a convenience store? What causes the review meter to suddenly drop sometimes? The review timer suddenly dropping at the end making me lose was frustrating. If I knew what caused that I'd be a little less bothered! Overall cool game!
PashaLoban
12. Apr 2022 · 07:03 UTC
Cool game
KreGames
13. Apr 2022 · 19:21 UTC
Some life (people in the store, stuff on the shelves) would be cool. And some feedback on what happening. Did I fill up the shelves? Where there any customers at the cashier? With these it could be a cool game. I pretty enjoyed the Gas station simulator. Some shop simulator could be a great idea.
David Mason
14. Apr 2022 · 22:15 UTC
Nice