Board to DEATH by nsadie
YOU DIED
It was an unremarkable end to an unremarkable life.
If only you had more time... Alas this is the way of things.
BUT maybe, just maybe, there might be a way to somehow delay the inevitable!
Strike a bargain with DEATH and try and solve all their fiendish puzzles in a desperate last ditch attempt to buy some more time.
Changelog:
2022-04-06 - Resetting a level is slightly faster - Full screen setting not saving for Windows build
2022-04-05 - Fixed the bug where you could place pieces on top of enemies - Fixed the end screen not triggering on the last level
| Link | https://neil-sadie.itch.io/board-to-death |
| Link | https://neil-sadie.itch.io/board-to-death |
| Original URL | https://ldjam.com/events/ludum-dare/50/board-to-death |
Ratings
| Overall | 24th | 4.328⭐ | 60🧑⚖️ |
| Fun | 33th | 4.207⭐ | 60🧑⚖️ |
| Innovation | 39th | 4.198⭐ | 60🧑⚖️ |
| Theme | 553th | 3.776⭐ | 60🧑⚖️ |
| Graphics | 118th | 4.422⭐ | 60🧑⚖️ |
| Humor | 328th | 3.615⭐ | 54🧑⚖️ |
| Mood | 58th | 4.284⭐ | 60🧑⚖️ |
| Given | 44🗳️ | 95🗨️ |
This game has suprisingly many levels for a ludum dare project and i commend you guys for that. audio fit the game perfectly and starting cutscene was good.
Suggestions:
-Maybe add some sort off saving system so that you can continue where you left off.
-Maybe add better tutorial what the enemy pieces were meant to do as i just kinda ignored them and it worked out well for me, but left me kinda confused.
This is impressive. Very polished, complete, visually striking, fun to play, addictive.
1. I love the graphical style. And the cool death figure, which watches my moves. Nice.
2. The sound fits well.
3. I loved the puzzles, got to the end, where there is only one pawn on the big board. Unfortunately, after placing multiple times and giving up, the game crashed: white screen where I still could retry/ give up and hear things, but nothing else, then real crash (WebGL Chrome).
4. I played a lot of chess derived games. Still this one feels fresh and enjoyable.
5. Why are the enemy figures nicer than my own 😄 ? ♞ of death is nicer than my own. ... Just joking.
6. A little too much for my taste: The "hump/ shake" when placing my figure.
Overall: Great. And amazing for a game jam.
Question: I am rating graphics, assuming that you did them during the game jam, else it would not be fair for people who created graphics from scratch.
I like the puzzles you came up with, it's an interesting mechanic.
I was thinking a little bit about the visualization you have of telegraphic each pieces attacks. I think it works against you here because it lets you skip thinking about the puzzle. While you still have to remember how to put the pattern together I think it encourages our lazy brains too much to just go through the levels by trial and error.
I was wondering why games like Into The Breach don't suffer from this and I think it's because you have to balance other constraints.
The opponent having pieces on their own is really nice, I think you can take this concept very far.
Another thing I noticed was that pawns should not be able to move the way they do in your game, but I can see why they do.
Really really cool entry! Congrats on shipping.
I was a bit surprised by the way the pawns cover their tiles, it felt a bit too powerful.
The level transition was cool, I liked the switch tile effect.
My only criticism is that appart from the text at the beginning, it felt a bit disconnected from the theme.
Otherwise it was a very good puzzle game, well done!
We have visual and audio feedback on the Play and Settings button, but you forgot to add it to the close button in the settings.
I loved playing "a round of chess" against the death itself.
Graphics:
The graphics are amazing and matching. The presence of the death while playing against him really adds to the athmosphere. All in all a good looking game.
Gameplay:
I also liked the introduction story sequence, it really helped building the athmosphere.
Beside the one bug i found, where i could place my piece right inside to the enemy piece i enjoyed playing the game.
I felt like some of the earlier levels are harder than some of the mid-end levels. This could also due to the fact, that while playing the game, you gain more understanding of how to solve the puzzles.
You instantly catched me with the gameplay.
If the game had more levels i'd play till the end.
The end of itself of the game was a bit confusing :D
I was a little bit confused by the pawn being able to cover fields in all directions, cause the game stated standard chess rules in the beginning, but that is not a big of a deal.
Being able to continue the game where you left off is a really good feature!
Audio:
The chilled music fits perfectly, it's not annoying although the loop is pretty short. Good job here!
Theme:
Really good approach on the theme.
Innovation:
A new approach to a chess based game i have not yet seen. Good job here!
Theme and presentation are of course great. The animation work is really juicy, and I really like the jazzy soundtrack and super tactile sound and feel of everything.
Considering the short time to think of the puzzles they were really well done.
First thoughts was of The Seventh Seal which is always a plus, and including Terry Pratchett quotes is always a good way to make a game better.
What I liked: Amazing graphics, really good production quality overall.
What I think could be improved: minor things really, for example I would reduce the delay on retry and level end. Also on level 8, I had already learned how to bait the enemy and level 8 itself was beatable without doing the bait maneuver as told by Death. The music is appropriate but there is not enough for a longer game like this.
The chess mechanic works *VERY* well in this game, especially the enemy pieces add interesting dynamics that allow the player to try different solutions.
Seriously, the reaper looming over the board in a white, deathly space is just SO cool. 10/10 (or 5/5, I should say).
The *only* hitch I had was how long it took to reset the level, but it's such a minor thing. Didn't detract from my enjoyment of the game at all. Excellent ending, too!!
Gameplay is a really great take on chess, making for a really fun puzzle game that could easily be expanded to a full game! I think it would work really well as a mobile game as well.
Great work!
The bug on the end was the game trying to go to the next level instead of to some more conversation and a "thank you for playing" screen.
Chess isn't my favourite game in the world so I didn't get too into the gameplay, but I can say it's gorgeous and it seems very well executed. =)
Well done!
Very well done, great visuals and polish, with a very nice chess puzzle gameplay. Can totally see this as a full fledged game.
Great job!
All high scores. Best game seen in a few days.
Some constructive crit:
- Also picked up the bug(?) where you can place pieces on top of the red ones.
- thought the ending was a bit confusing
- I found it a bit easy, also noticed a dip in difficulty about midway through
- I thought the enemy bishop was a queen at first
All of those are minor, especially considering this is just a jam game. Well done Sadie Bros, another great little game :)
Puzzle design is so hard! For every person that says it is too easy someone also said it was too hard :smiley:
Are you sure you played the latest build? I fixed the bug with the pieces (accidentally forgot to add the enemy layer to the raycast) and the game not ending properly on the last level.
Thanks for bringing it to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/P3HI-2edlag
One of my favorites of the jam so far, knew I'd love it the moment I understood the concept from the tutorial. Very awesome work here, guys!!
I really liked the puzzles and I thought the idea for covering the board with different chess pieces was really interesting. I liked all the different mechanics that got added, it made for some intersting puzzles! I thought that the filled in space looked really nice as well.
The graphics were really well done and it sounds very fitting for what's happening in game. Overall well done!!
I really enjoyed this game, AND it winds up being a great teaching tool for teaching coverage and territory control in the actual game. Around stage 9 when you introduce the baiting is when the formula changes up quite a lot. It certainly made it a lot more difficult to play, but I think it was quite needed since otherwise you'd mostly have to rely on adding more enemies or something.
A nice ending to the game since the skeleton has been staring at you the whole time and you sort of forget it being in the background, and a perfect way to tie it back to the theme. Very cool game.
https://www.mylifetouch.me/
https://www.mykfcexperience.one/
https://www.azpeople.me/