STONEHOLD by teamscripta

Young dwarf, we have all been imprisoned in the deep dark of Stonehold by creatures of the depths. Your fellow dwarves have begun a prison break. Using your pick-axe, your alacrity, and your dwarven rage: ESCAPE.
Stonehold world expands the more people who play and test the game! Visit other players Cells.
Play STONEHOLD (Jam)
Play STONEHOLD (Post-jam)
Controls
| Action | Controls |
|---|---|
| Movement | WASD |
| :pick: Attack | Left mouse |
| :boom: Ultimate (when charged) | Right mouse |
| :fast_forward: Dodge roll | Spacebar |
Leaderboard (Updated regularly)
| Name | Floors | |---|---| | Rhoka | 13 | | evun | 12 | | patch | 11 | | farquaad | 10 | | Meep | 10 | | username1 | 9 | | Anson | 9 | | ZiP | 9 | | Supersonic | 8 | | Kamiza1 | 8 |
Mechanics
Fight waves of enemies as you escape from your prison cell. Visit other players' cells and travel their escape path.
Team
- @CaramelCode - Programming
- @mwcz - Programming
- @nicksmaddog - Programming
- @supersonic - Music SFX
- @Yeramia - Art
Tools
- Phaser.js
- Aseprite
- Gimp
- Keystone.js
- GraphQL
- Fedora Linux
| JAM | http://ld50.stonehold.io/ |
| POST-JAM | http://stonehold.io |
| Link | https://github.com/ScriptaGames/Stonehold |
| Original URL | https://ldjam.com/events/ludum-dare/50/stonehold |
Ratings
| Overall | 640th | 3.564⭐ | 49🧑⚖️ |
| Fun | 545th | 3.5⭐ | 49🧑⚖️ |
| Innovation | 925th | 3.064⭐ | 49🧑⚖️ |
| Theme | 1194th | 3.085⭐ | 49🧑⚖️ |
| Graphics | 575th | 3.798⭐ | 49🧑⚖️ |
| Audio | 501th | 3.467⭐ | 48🧑⚖️ |
| Humor | 885th | 2.607⭐ | 44🧑⚖️ |
| Mood | 871th | 3.33⭐ | 49🧑⚖️ |
| Given | 71🗳️ | 72🗨️ |
Found myself walking "above" the door and kinda glitching out of level 2, and had to go back home and walk my way back to level 2 again.
Also I'd let the hit face the way I'm facing, and not the way of the mouse, but that's just my cup of tea
Sound and art was very nice imo
Missing some score points or something like that.
Anyhow grate work!
I liked this one, it was pretty straightforward top down hack and slash. You can attack, roll and use an ultimate spell. Simple, but effective. The dodge roll can easily break the game and send you out of bounds, which gave me rather amusing time. I expected to find a secret or some kind of Easter egg, but to no avail sadly :c
I love that you can visit other people's worlds, it gives a nice community vibe! I managed to clear several rooms. I hope I did someone a good service!
Any suggestions on a workaround? Playing in Chrome
I also am very interest what browser + version + OS that you are using, because I would love to try to reproduce this. Thanks!
Really enjoy the combat, though it gets very difficult around floor 8.
Great sprites and animations. Had good fun with this one
Base combat mechanic feels pretty solid. I'm not sure how different you anticipated trips being without a lot more content, since it seems like a pretty linear scaling as-is, but I'd be intrigued to see it and love that you were attempting a procgen + ghosts thing.
By the way - the jam version in unplayable because you're trying to hit a http endpoint over https so you can't click past the enter your name screen.
Good job :slight_smile:
I have a soft spot for top-down hack and slash games like this. Would love to see this expanded upon with all of the other ideas y'all were mentioning!
Well polished game. Has attack, special charged up attack and dodge-me-out-of-the-danger-roll. The gameplay is smooth, keeps good pace, graphics and sound is well placed and fits well. Reminded me a bit classic diablo-like games and classic hack-and-slash one.
Was really impressed with the ability to go and try out other players gameplay paths. :heart_eyes:
Not sure if this is intended behaviour, but once you get really close to the even, you can spam attacks really fast, giving to change for monster to attack. Maybe it's because players moves a bit forward when attacking and that reset
Would like to see in the future:
* More monster types with different patterns or multiple patterns;
* Maybe a bit of monster scaling;
* Attack pattern change, based on life left;
* A choice to upgrade the hero every few levels. (If player of other players dungeons, you could still show the choice, but only allow the one the dungeon owner chose)
Also suggestion, to require to try climbing own dungeon at least once, and only then unlock wandering to other players dungeon paths.