Ludum Dare 50 - Don't Give Up by Furtive Pygmy
MY Game for Ludum Dare 50
Chapter 1
Move: WSAD/Arrow Keys
Chapter 2
Move: WSAD/Arrow Keys
Jump: Space
Chapter 3
Jump: Space
| Link | https://github.com/grantbrown-adl/ludumdare50 |
| Link | https://noskill-games.itch.io/50-dgu |
| Original URL | https://ldjam.com/events/ludum-dare/50/ludum-dare-50-dont-give-up |
Ratings
| Overall | 342th | 3.37⭐ | 25🧑⚖️ |
| Fun | 300th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 431th | 3.023⭐ | 24🧑⚖️ |
| Theme | 521th | 3.068⭐ | 24🧑⚖️ |
| Graphics | 332th | 3.37⭐ | 25🧑⚖️ |
| Audio | 193th | 3.477⭐ | 24🧑⚖️ |
| Humor | 255th | 2.925⭐ | 22🧑⚖️ |
| Mood | 245th | 3.37⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
During inital testing I found it too easy, and think I overcorrected.
@tengusheath Thanks, yeah I made the last 2 a bit easier to compensate for the annoyance of the first. I agree with the hitbox/view distance.
@ian-kettlewell Thanks for playing and the compliments, the chicken is by far my favourite. Would have loved to spend more time on fleshing out the platformer part.
Good job on this and thanks for the submission!
@dandala88 Thanks for playing. I ran into that issue as well with the platforms, it had something to do with de-childing the player object before the platform disappears. I wasn't able to debug it and just had to submit.
Thanks for the feedback and compliments, I had a plan and wanted to try and stick to it even if the polish wasn't as good as focusing on one game.
3 game for the price of 1.
I kind of enjoy these and the 2nd stage reminds me of ice climber from NES
https://en.wikipedia.org/wiki/Ice_Climber.
The frustration thing about the 2nd stage is sometimes I get pushed from the platform and sometimes I don't. I can't find a pattern to it. Not sure if this was intended but it does adds to the frustration of that stage.
Congrats on the submission
@zwodahs Thanks for playing and the feedback! I've not heard of ice climber before but will have to check it out. There's no pattern, it was a bug for slipping which I think I may have resolved now. Thanks again.
Forgot that we were allowed to fix bugs after submission, I feel a bit foolish now.
My favorite was definitely the first falling one, and the second one was pretty tricky! I think it was the most challenging one, but not unfair. I big on number 3, either in gameplay or mood though.
Overall I'd have liked to have seen a more consistent character or throughline through all three chapters, to better tie the messaging and narrative as it is together. Could probably have just used the same falling guy for all three, and that would have been a bit stronger in my opinion.
Still I can't believe you essentially made 3 games in 48 hours. Good work!
Good job with the music and art as well, well done!
@cyzaine I agree with your feedback, there was a lot of stuff that had to get cut to get something entered. A consistent character and polishing of core-mechanics in all levels were the major ones that suffered. Thanks for playing and your honest feedback.
@hulien22 Thanks for the feedback and playing, I think you're right. I think I spread myself a bit too thin so couldn't really polish/test too much and feel like it could have been a bit better in some areas.
What I liked the most: how both the message of the game and its gameplay are related to the theme.
What I think could be improved: maybe it's just me how sucks at platforming haha, but I felt like thesecond level was a little bit difficult. But hey I know that balance is hard to get right, especially in compo!
Congrats!
Well done!
The controls were really snappy and responsive all the way through. Especially on game #3, I was worried there might be some lagginess on the jump, but it always triggered perfectly.
Only minor critique I have for you is some indicator on the breaking platforms. It seems that you have them break after a random amount of time. Early on I had a very quick one, and assumed they would all break that quickly. This led me to play pretty dumb and rushed. Once I realized that I typically have more time on the platforms, I got through it. Had a lot of fun with it, nice job, especially for compo!