Crazy plant lady. by limered

Hello from Germany!
This is my first compo game. Also the first time doing all the assets myself. I used the chance to learn a litte blender modelling and i am happy with the result. This game isn't the most complex one out there but it has a chill out feel to it with a litte action at the end.
What is this about?
You are the boyfriend of a nice lady. The problem is, she is buying new plants every day and you are the one taking care of them. That is a very hard job and some dead plants are unavoidable. How long can you keep them alive?
How to play
Move plants via drag & drop into and out of the sun. If plants are in the sun too long, they burn. But they need the sun or they die.
Plant language:
I need more light!
Less light, please.
AAh, help i'm burning.
Most fun on Android!
Thanks for playing. Emil

Used
- Unity
- Blender and Aseprite for visuals
- Audacity and ChipTone for sounds
Ratings
| Overall | 260th | 3.524⭐ | 23🧑⚖️ |
| Fun | 376th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 167th | 3.643⭐ | 23🧑⚖️ |
| Theme | 198th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 247th | 3.595⭐ | 23🧑⚖️ |
| Audio | 345th | 3.071⭐ | 23🧑⚖️ |
| Humor | 314th | 2.738⭐ | 23🧑⚖️ |
| Mood | 445th | 2.929⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 25🗨️ |
Also really liked the day night cycle, but feels too short for me. As I understand it is for the gameplay reasons so that plants won't die from freezing.
And the ambient sounds is fantastic!
My thoughts: Overall gameplay is good but get's repetative pretty fast, maybe adding features like: some plants do not like to be with each other it will add more dynamic to the game, so you not just tossing plants around, but you need to think where they should or should not be.
@jcmonkey, @ani My idea was to have an optimal place for each of the plants. Unfortunately time for balancing these variables was short and i opted for the in/out approach. I also wanted to add watering but that would have been even harder to balance XD
@ani thank you. I like this perspective and modeled the plants with it in mind. Maybe will use them in another game someday so they can be seen in all their glory 😉 If you want to take a look at them, you can. They are in my repo. The Blender files too.
@crishnate Thanks, bumping one another is intended, rotation too. I parented the Ui to the plant so it rotates with it. Looks weird sometimes but it's not gamebreaking.
You are right, that the gameplay becomes repetative. My initial idea was to have a "optimal" spot for every plant and water them too. I even thought about pests that can spread to some plants and not to others, so you would need to make "fences" with plants. But that's compo...
Of course a little light... :wink: on content. But again .. the whole concept here kind of dictates it.
Congrats on the entry :smile:
