Island's End by Cubzer

[raw]
made by Cubzer for Ludum Dare 50 (JAM)

Your island is getting invaded by drills that are draining its life. They are many and you are one. Defend your island as long as you can.

More drills alive means more energy is getting drained.

Drills will spawn randomly across the map and each drill has some enemys that protect him. Kill them to deactivate the drill's shield so you can attack the drill.

Screenshot1.PNG

Controls:

W / A / S / D : Movement

Left Mouse Button : Attack Screenshot2.PNG

Space : Dash Unbenann2.PNG

There is also controller support that works like a charm and quite a bit better that Mouse+Keyboard but sadly WebGL has quite the problem to detect controllers. For me it works most of the times if i start the game and then connect the controller. As far as i know this is a generel problem with unity web builds.

If you can get it to work here are the controls.

Contoller controls:

Left stick : Movement

Left shoulder button : Dash

Right shoulder button : Attack

I played CrossCode lately and liked the combat quite much, so my goal was to create something similar.

I overscoped again so i had to cut many features i had in mind like combos , different enemys and a better AI. the groundwork is lied to also implement more interesting enemy behavior and attacks but i dont have the time to implement them. But the system I have build is pretty solid imo and will definitly get used in other projects.

Ratings

Overall 823th 3.438⭐ 26🧑‍⚖️
Fun 647th 3.417⭐ 26🧑‍⚖️
Innovation 856th 3.146⭐ 26🧑‍⚖️
Theme 466th 3.848⭐ 25🧑‍⚖️
Graphics 437th 3.957⭐ 25🧑‍⚖️
Audio 939th 1.7⭐ 17🧑‍⚖️
Humor 1084th 2.125⭐ 18🧑‍⚖️
Mood 1120th 3.048⭐ 23🧑‍⚖️
Given 16🗳️ 19🗨️

Feedback

tudydev
05. Apr 2022 · 04:04 UTC
Cool game, I like the dash. Not sure about the audio I couldn't hear anything.
PurpoAppo
05. Apr 2022 · 04:06 UTC
![Screen Shot 2022-04-05 at 12.05.12 AM.png](///raw/891/e1/z/4c54b.png)

:flushed: It would be good if the ending screen showed how many enemies you killed
BattleToast
05. Apr 2022 · 04:07 UTC
The game was simple, but easy to understand and still fun to play. The theme is an interesting take on the idea since the idea of drilling the planet to death isn't most peoples' first thought for the theme. My criticism is the movement can get a bit awkward at times, and the character model moving forward while attacking combined with the knockback on the enemies had the tendency to make the fighting feel wonky often. Overall, good job!

Also survived 248 seconds :)
Owinmowe
05. Apr 2022 · 04:09 UTC
It was enjoyable in its own way.
Trabasura
05. Apr 2022 · 04:10 UTC
Survived for 77 seconds! My only major gripe is the fact that you use the mouse to attack, but the attacks don't go in the direction that you are pointing in. Besides that, it was well done!
Cody Holt
05. Apr 2022 · 04:12 UTC
It was a nice little game. I think the mouse and keyboard combat would have been better if the attack aimed in the direction of the mouse independent of the player movement. Good job.
Lord Shulky
05. Apr 2022 · 09:03 UTC
I would say it is a good game, but I feel like it gets too repetitive. For me the attack and movement worked fine.
PhoenixofForce
05. Apr 2022 · 12:32 UTC
The main character looks really cool. That you cant move while attacking felt a bit akward. But still it was a lot of fun. Well done
Emaigualmc2_art
05. Apr 2022 · 16:54 UTC
Very fun and simple, it was difficult for me to understand the attack mechanics since when it is used, the character cannot be moved in another direction. I think the dash is very good and a good addition, I think more enemies, more combos or powers could be added, it has a lot of potential! xD
ArianaD
05. Apr 2022 · 17:18 UTC
This game was actually super fun!! I played for a good while during class, kinda addicting not gonna lie, I think it'd be super cool if there were some powerups or specials!
Weirdybeardyman
06. Apr 2022 · 21:08 UTC
Nice game, it looks great and you managed to make a nice little game loop with some fun feeling attacks, good animations. A nice jam-sized game.
Pennycook
09. Apr 2022 · 02:26 UTC
This really does feel like CrossCode, so great job! My only gripe control-wise is that I found it quite hard to attack diagonally (using keyboard + mouse) because I had to hold two directions and click repeatedly. Attacking while facing directly up, down, left or right felt a little more straightforward to me.

I think a few simple sound effects and some looping music would make this feel a lot more complete. I recommend looking into tools like [sfxr](https://www.drpetter.se/project_sfxr.html) and [musagi](http://www.drpetter.se/project_musagi.html) if you want to make them yourself, or a website like [soundimage](https://soundimage.org/) if you want to use something ready-made.
arqitech
09. Apr 2022 · 12:28 UTC
Interesting concept! :smiley:
I really like the dash mechanic :dash:
Seng
10. Apr 2022 · 10:36 UTC
Nice take on the theme. I would have liked a mini map to see where the next wave spawns. Also sadly no audio. The animations and graphics were nice though! Keep it up!
LDJam user 280755
10. Apr 2022 · 15:38 UTC
Cool graphics! Quite tough. Perhaps a minimap would be nice to see where the drills are. The monsters themselves are pretty difficult. I wonder if letting the player attack more often would still be balanced?
zimny11
10. Apr 2022 · 18:32 UTC
Really nice pixel art! Shame you run out of time, because I can see there are plenty of directions to add more stuff, which I guess you were planing to do. Even then, good job with the game! I got 156 as my best attempt.
Jamie Slowgrove
17. Apr 2022 · 12:36 UTC
Nice game! The graphics were really nice, it would have been helpfull to have some indicater as to where the drills were like a mini-map or maybe and arrow pointing in there direction but apart from that it was fun to play. Great job!