Tower of cards by Vhalenn
The art of managing companies in a permanent growth.
There is no good way to do it, just try to delay the inevitable fall. Start your own business and listen carefully your shareholders to fulfill your goals !

Be careful to not disappoint or you might fall. I mean you will of course fall one day so give your best to stay as long as you can ! You can expand your tower to recruit more employees and generate more money, or increase the density of each floor to "optimize" space, or even change you employees salary.
But be careful, they might not like what you do !

| Link | https://github.com/Vhalenn/LDJAM50 |
| Link | https://vhalenn.itch.io/tower-of-cards |
| Original URL | https://ldjam.com/events/ludum-dare/50/tower-of-cards |
Ratings
| Overall | 68th | 3.929⭐ | 23🧑⚖️ |
| Fun | 344th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 153th | 3.667⭐ | 23🧑⚖️ |
| Theme | 107th | 4.048⭐ | 23🧑⚖️ |
| Graphics | 23th | 4.405⭐ | 23🧑⚖️ |
| Humor | 149th | 3.421⭐ | 21🧑⚖️ |
| Mood | 102th | 3.725⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 19🗨️ |
- Graphics: these are phenomenal graphics! The bloom on the top of the building, the subtle swaying of the tower when you build more floors, and the background with the other towers create a really nice atmosphere.
- Sound Effects: The little noises when the text boxes pop up, and the drum-ish sound when building another floor add great polish.
- Theme: I never thought I would be in a situation where "the inevitable" that is being delayed is...me getting fired. Lol. I think the concept of an unkeepable balance between employee satisfaction and shareholder satisfaction is a very unique take on the theme.
I have a few minor tweaks/suggestions that I will share as well:
- Tutorial is very confusing. Its kind of all over the place and the explanations for some of the UI don't really make any sense
- The communication to the player on what is happening in the game isn't always clear. I understand some of it, but since 100% of your game is UI-focused, I think that leads to inevitable confusion due to the complexity of trying to relay all that information in a pleasing and informative manner to the player. I don't really have a solution for this, but I do think that it is an issue when playing the game.
- I like the ambience of the people, but I'm not a huge fan of the little song you have playing in the background. Maybe thats just me though :)
Overall, this was a really killer submission! My favorite graphics I've seen so far, and a very very interesting concept that was well executed. Great job!
For the "confusing" part, I made the decision to deliberately make the tutorial messy to reflect the fact that no one know the good answer to "How to manage a company growing" and this is a lighting fast tutorial in 5 seconds, this is literally just a shit of paper that people gave you.
For the audio I had really few time after working on all of the game base, balancing it. Audio is really where I have everything to learn, this is why I exclude this rating category.
Have a nice day ! :)
I can't really think of anything negative except maybe a better fired screen or ending would have been nice.
Like the UI and tutorial being suboptimal kinda leaned into the "We don't care, we just want money" vibe. It worked too well, reminded me of a lot of places I have worked.
If I had more time I really wanted to destroy this building of course, breaking the windows and structure but I only had time to do a quick balancing shader to show that it's not as solid as we could think. :smile:
To think this was made solo in 48 hours is crazy to me.
For resetting the game in the web build you can just reload the scene! I hide the quit button for web builds as calling that leads to issues.
@nsadie Thank you, I'll guess I'll just do this for the next games, it's simpler and easier ! :smile: