DeathBalls by Elania
This game is a realization of Linnchoeuh and Elania. This achievement is on the occasion of the Ludum Dare 50. The theme is delay the inevitable. This game is made using the LibLapin, in C. In this game you have to dodge the purple balls to get the highest score possible.
| Link | https://github.com/Elania-Marvers/Delay_the_inevitable |
| Link | tinyurl.com/deathballs |
| Original URL | https://ldjam.com/events/ludum-dare/50/deathballs |
Ratings
| Given | 7🗳️ | 8🗨️ |
I wonder if you would get more plays if you were to provide an AppImage binary or similar?
I have tested it after having built it in MSYS2 on Windows. I have sent you the build so you can give it to people on Windows.
I am very happy you managed to go throught the game jam entirely and have delivered a full playable game for your first game jam - and with your own 3D engine! The control felt a little wacky at start until I realized it allows me to jump from almost any point of the map to another... and then, it felt great. My high score is currently 23, after 2/3 games.
May I suggest to add a screen shot and why not a youtube video? = )
I would gladly add that video after to my playlist "Made with LibLapin".