JUNKER by BackwardsCap

[raw]
made by BackwardsCap for Ludum Dare 50 (JAM)

Title.png

Your airship's a real piece of junk! Try your best to keep it going as long as possible before it inevitably crashes on you.

WASD to move, left-click on mini-games to engage them, and use Q and E to pedal when you get on the bike in the basement!

Please play in full-screen for the best experience.

Ratings

Overall 562th 3.614⭐ 24🧑‍⚖️
Fun 659th 3.409⭐ 24🧑‍⚖️
Innovation 472th 3.523⭐ 24🧑‍⚖️
Theme 240th 4.045⭐ 24🧑‍⚖️
Graphics 928th 3.341⭐ 24🧑‍⚖️
Audio 616th 3.295⭐ 24🧑‍⚖️
Humor 710th 2.905⭐ 23🧑‍⚖️
Mood 422th 3.727⭐ 24🧑‍⚖️
Given 28🗳️ 22🗨️

Feedback

ComicSans
05. Apr 2022 · 02:36 UTC
I :heart: this game. I wish the non-tutorial game started out a little easier, but boy, does it capture the theme. Would love to know what the record is. I only got 12k and it felt like I did worse every time. It would be nice if it was easier to transition from moving to interacting... maybe visual feedback when a click would start an interaction?
Truth Defined
05. Apr 2022 · 13:53 UTC
We really wanted to implement a leaderboard, but ran out of time!!
My personal record is a little over 10,000.
Please post your scores! We'd love to see them!
Fragueur
05. Apr 2022 · 17:50 UTC
good
inert_aesthetic
05. Apr 2022 · 17:57 UTC
This is one of the coolest concepts I've seen. I loved the layout of the ship and the various bizarre systems. The mood is fantastic.
Cryptomnesic
05. Apr 2022 · 18:02 UTC
They say his ghost is still in there to this day trying to HOOK THE WHEEL
sacredbacon
06. Apr 2022 · 02:20 UTC
What an interesting idea! I liked all the mini games. Once I realized the bike would recharge when you aren't mashing at full speed I managed to keep it going for a while. Great idea and great execution.
PureImprov
06. Apr 2022 · 02:59 UTC
Enjoyed it a lot (: Surprises around every corner!
Alexthehuman2
06. Apr 2022 · 20:43 UTC
I have about 10000 score but one thing I have issue which might be a me problem - it's the fact that I have a bad sense of direction and I kept forgetting where everything is every now and then, plus I spent a lot of energy for barely any increase in altitude (which might just be me spamming Q and E way too fast) But other than that, it's a decent game.
Xeke-Death
07. Apr 2022 · 12:43 UTC
This would work much better without the rocking of the ship. It caused me a few issues while playing. I refilled the fuel and clipped up through the ceiling. I lost the lock on the kitchen door so I couldn't feed myself at all, and movement around the ship became near impossible while it was rocking a lot.

Clip of the lock vanishing: https://clips.twitch.tv/SecretiveBoringTofuEagleEye-5ZpuR6ciwOCj1Snl

The floor and walls need more visual separation. From some angles corridors around the stairs in the middle looked like dead ends.

I like the concept overall, but the game play needs to be smoothed out.
I made it to 21286 meters.
LDJam user 284287
08. Apr 2022 · 05:17 UTC
I'm a big fan of games that force you to juggle a ton of different problems all at the same time; trying to keep an arcane spaceship afloat I think is a good sandbox for ideas in this vein. It definitely could have been smoothed out more if you had more time, I imagine, as moving around and manipulating the various contraptions throughout the ship feels a bit clunky. The difficulty also seems to need fine-tuning if the scores being posted in this comments section are any indication; you can score 9,000 by standing still and not doing anything. You don't seem to get much altitude from cycling given how quickly it depletes your stamina (unless I'm misunderstanding the mechanics here a bit) and, by the time you get back upstairs to eat, you've lost whatever altitude you gained by going down to the bike and have been given several other tasks to contend with on top of that; altitude becomes a sort of single point of failure on the ship that controls when your run ends. It's an extremely good concept, though, and I felt like it made for a positive experience. The game gets bonus points as well because of how viscerally satisfying it feels to slam a door with your mouse; the sound effect there is really nice.
M.Kusy
08. Apr 2022 · 22:03 UTC
Awesome concept! I'm not the master of juggling so only got to around 2000 in distance, but I see the promise and potential. I especially liked the open windows and how they not only affected walking but also objects in the minigames (or was that just my incompetence?) Audio was pretty nice and managed to telegraph what was going on pretty well. Overall fun experience!
Hawkin
09. Apr 2022 · 13:09 UTC
That was a blast! Why do all these doors keep locking?? XD All of the minigames were great. Good ideas! I loved the hand-drawn tutorials on all the pieces, as if the character knows they forget how to work all these esoteric devices haha.

I will say the collisions might need tweaking, as I kept getting stuck in odd places (doorways especially).
Anaxie Studio
09. Apr 2022 · 19:43 UTC
It felt like Among Us on steroids, haha! I like the little puzzles and the sound design is interesting. I think sounds becoming louder or fading away depending on distance adds a lot. The indicators to help you navigate really help. Pedal bike was a funny touch :laughing:

Good job!
rjhelms
17. Apr 2022 · 05:26 UTC
This is really cool! I also found the doorways a bit "sticky" it certainly wasn't a deal-breaker.
JOZGames
20. Apr 2022 · 23:21 UTC
muito pesado o jogo. Tenho uma internet de 300 Mbps e nada de carregar 😑