Cardboard People on Fire by BoxedMeatRevolution
See the cardboard city. See the people catch fire. Listen to the music of the city, or sit by the surf and let the waves wash over you.
Those who catch fire suffer when on the ground. Extinguish them with your hose. If not they will ascend. You can't win.
Any game you imagine is in your head. There is only one truth: cardboard people are on fire!
Ratings
| Overall | 607th | 3.58⭐ | 46🧑⚖️ |
| Fun | 1039th | 3.045⭐ | 46🧑⚖️ |
| Innovation | 526th | 3.478⭐ | 47🧑⚖️ |
| Theme | 758th | 3.6⭐ | 47🧑⚖️ |
| Graphics | 125th | 4.411⭐ | 47🧑⚖️ |
| Audio | 91th | 4.114⭐ | 46🧑⚖️ |
| Humor | 105th | 4.045⭐ | 46🧑⚖️ |
| Mood | 156th | 4.056⭐ | 47🧑⚖️ |
| Given | 50🗳️ | 72🗨️ |
I love the art style and sounds Cardboard people on fire make! However, the realistic player arm sticks like a sore thumb. Maybe that was the intention, but it didn't work out for me.
Anyway, I had some fun dousing silly cardboard people. Good job!
So atmospheric and chilly place, with nice people who suffer the unknown disease that make them fire up to the sky :scream_cat:
And ony me can save them with my water gun from sudden inflammation :scream_cat:
Haha 5 stars for humor, mood, and graphics :sunglasses: Very nice game!
Once I got over how beautiful the people were, I found myself just running around waiting for someone to catch fire. I think for this to work you have to significantly increase the rate at which people catch fire because most of the gameplay is waiting around and hoping you're close enough to the next person on fire to put them out before its too late.
You've got an awesome world and concept here but the game design needs more work to make it a fully fleshed out experience

A great wacky game jam experience. The graphics and mood are great. There could be a little more in terms of gameplay, but what you have is already a pleasant experience.
I will say it would be nice to have an "out of bounds" that would return you to the map --- just about the first thing I did was wander into the ocean until I fell into the void.
Nice work for 72 hours!
I think I had a bug were people on fire wer also behaving like rockets. the idea, colours, and look are pretty neat anyway.
However, there's not much to do here, except wander around. People catch fire too randomly and too slowly to make the player care.
But I guess that's the point. For exploration, this game is perfect :slight_smile:
It's a shame that the level is too small, as I think, exploration is a big part of this sort of games.
Though, I had my dose of fun pushing everyone into the sea for a while, good job with the entry.
I love everything about the presentation. The cardboard graphics, the little waddling the NPCs do as they walk, the random voice lines (especially the dog sound!) - all amazing! I had a bit of trouble understanding exactly where my water cannon was going to shoot. It just kind of seemed to spray everywhere. I think I would prefer if it shot in a more focused beam to make it easier to use. That said, it clearly doesn't take itself too seriously and so neither did I. I really enjoyed just wandering around and helping putting out fires where I could, and where I couldn't - oh well, I was having too much fun!
Overall great submission, I really enjoyed the experience!
Few things to note to improve(?) the game:
* More noticable sound / visual indication if somebody is on fire.
* Show their `Catch-on-fire` change, when being near the person/animal. So if I come near the cat, and it's likely to catch fire soon, I could stay and watch rather then moving on to another potential target.
* On fire objects could spread fire chance while on ground.
* Dousing cardboard objects in fire could reduce their chance to get fire, so routine water bath would prevent fire risk, but too much water could damage cardboards otherwise.
* Most of the time I spent running around looking for early fire signs, but when I noticed it and RAN to the source usually I was there too late. Maybe add another pre-fire step, that changes behaviour of the people.
* And to make it more challenging, some pre-fire activities for one type of cardboards could be the same a normal activity so other cardboard types. For example dogs could usually jump up and down, but when nearing fire they would start rolling on ground. While one type of person could start jumping up and down when nearing fire. That way it you start training to see the wrong acting patterns.
How did you manage to make those interesting / creepy faces? Your own work?
Oh, and rocket-like departure got me laughing aloud :rofl: