Golems! by maffydub
In Golems, you control a team of 3 good (red) golems, and must block the 2 evil (gray) golems. You see all 3 golems viewpoints simultaneously, and can control them by clicking in their views (top to go forward, bottom to turn around, etc.). You win by blocking the evil golems so that they can't move for ~20s.
This was an experiment on a number of fronts.
- I wanted to play around with having multiple viewpoints (and not initially even knowing how they correlate).
- I wrote this using Scala.js, having not written any Scala before, so it's been a learning experience.
- I'd done very little Blender modelling (and no animation) before.
In retrospect, I should have spent more time on gameplay - it was quite ambitious (given all the learning) and I only actually got a game going in in the last few hours.
This was an experiment on a number of fronts.
- I wanted to play around with having multiple viewpoints (and not initially even knowing how they correlate).
- I wrote this using Scala.js, having not written any Scala before, so it's been a learning experience.
- I'd done very little Blender modelling (and no animation) before.
In retrospect, I should have spent more time on gameplay - it was quite ambitious (given all the learning) and I only actually got a game going in in the last few hours.
| Web | https://matt-williams.github.io/ld36/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=36549 |
The control system is not very obvious, so i didn't get all possible actions. After it i read the description and got it.
I hope you'll convert it to some kind of (cooperative?) puzzle for tablets, i think it will be great :)
But somehow I still won after randomly clicking. :/
The overall problem: The labyrinth semms to have a gridpattern and the robots are supposed to move upon. But they don't always do (mid-movement collisions).
But if you did learn all or almost all the technic stuff from scratch, it's a very convincing try.